SRB2/src/sdl2/i_main.c

248 lines
5.9 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Main program, simply calls D_SRB2Main and D_SRB2Loop, the high level loop.
#include "../doomdef.h"
#include "../m_argv.h"
#include "../d_main.h"
#include "../i_system.h"
#ifdef __GNUC__
#include <unistd.h>
#endif
#ifdef _WII
#include <limits.h>
#include <network.h>
#include <fat.h>
#ifdef REMOTE_DEBUGGING
#include <debug.h>
#endif
static char wiicwd[PATH_MAX] = "sd:/";
static char localip[16] = {0};
static char gateway[16] = {0};
static char netmask[16] = {0};
#endif
#ifdef _PSP
#include <pspmoduleinfo.h>
#include <pspthreadman.h>
PSP_HEAP_SIZE_KB(24*1024);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU);
PSP_MAIN_THREAD_NAME("SRB2");
PSP_MAIN_THREAD_STACK_SIZE_KB(256);
#endif
#ifdef HAVE_SDL
#ifdef HAVE_TTF
#include "SDL.h"
#include "i_ttf.h"
#endif
#ifdef SDLMAIN
#include "SDL_main.h"
#elif defined(FORCESDLMAIN)
extern int SDL_main(int argc, char *argv[]);
#endif
#ifdef LOGMESSAGES
FILE *logstream = NULL;
#endif
#ifndef DOXYGEN
#ifndef O_TEXT
#define O_TEXT 0
#endif
#ifndef O_SEQUENTIAL
#define O_SEQUENTIAL 0
#endif
#endif
#if defined (_WIN32) && !defined (_XBOX)
#include "../win32/win_dbg.h"
typedef BOOL (WINAPI *p_IsDebuggerPresent)(VOID);
#endif
#ifdef _arch_dreamcast
#include <arch/arch.h>
KOS_INIT_FLAGS(INIT_DEFAULT
//| INIT_NET
//| INIT_MALLOCSTATS
//| INIT_QUIET
//| INIT_OCRAM
//| INIT_NO_DCLOAD
);
#endif
#if defined (_WIN32) && !defined (_XBOX) && !defined (_WIN32_WCE)
static inline VOID MakeCodeWritable(VOID)
{
#ifdef USEASM // Disable write-protection of code segment
DWORD OldRights;
const DWORD NewRights = PAGE_EXECUTE_READWRITE;
PBYTE pBaseOfImage = (PBYTE)GetModuleHandle(NULL);
PIMAGE_DOS_HEADER dosH =(PIMAGE_DOS_HEADER)pBaseOfImage;
PIMAGE_NT_HEADERS ntH = (PIMAGE_NT_HEADERS)(pBaseOfImage + dosH->e_lfanew);
PIMAGE_OPTIONAL_HEADER oH = (PIMAGE_OPTIONAL_HEADER)
((PBYTE)ntH + sizeof (IMAGE_NT_SIGNATURE) + sizeof (IMAGE_FILE_HEADER));
LPVOID pA = pBaseOfImage+oH->BaseOfCode;
SIZE_T pS = oH->SizeOfCode;
#if 1 // try to find the text section
PIMAGE_SECTION_HEADER ntS = IMAGE_FIRST_SECTION (ntH);
WORD s;
for (s = 0; s < ntH->FileHeader.NumberOfSections; s++)
{
if (memcmp (ntS[s].Name, ".text\0\0", 8) == 0)
{
pA = pBaseOfImage+ntS[s].VirtualAddress;
pS = ntS[s].Misc.VirtualSize;
break;
}
}
#endif
if (!VirtualProtect(pA,pS,NewRights,&OldRights))
I_Error("Could not make code writable\n");
#endif
}
#endif
/** \brief The main function
\param argc number of arg
\param *argv string table
\return int
*/
FUNCNORETURN
#if defined (_XBOX) && defined (__GNUC__)
void XBoxStartup()
{
const char *logdir = NULL;
myargc = -1;
myargv = NULL;
#else
#ifdef FORCESDLMAIN
int SDL_main(int argc, char **argv)
#else
int main(int argc, char **argv)
#endif
{
const char *logdir = NULL;
myargc = argc;
myargv = argv; /// \todo pull out path to exe from this string
#endif
#ifdef HAVE_TTF
#ifdef _PS3
// apparently there is a bug in SDL_PSL1GHT which needs this to be set to work around
SDL_setenv("SDL_VIDEODRIVER", "psl1ght", 1);
I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE|SDL_DOUBLEBUF);
#elif defined(_WIN32)
I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO|SDL_INIT_AUDIO, SDL_SWSURFACE);
#else
I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE);
#endif
#endif
#ifdef _PS3
// initialise controllers.
//ioPadInit(7);
#endif
// init Wii-specific stuff
#ifdef _WII
// Start network
if_config(localip, netmask, gateway, TRUE);
#ifdef REMOTE_DEBUGGING
#if REMOTE_DEBUGGING == 0
DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT); // Port 2828
#elif REMOTE_DEBUGGING > 2
DEBUG_Init(GDBSTUB_DEVICE_TCP, REMOTE_DEBUGGING); // Custom Port
#elif REMOTE_DEBUGGING < 0
DEBUG_Init(GDBSTUB_DEVICE_USB, GDBSTUB_DEF_CHANNEL); // Slot 1
#else
DEBUG_Init(GDBSTUB_DEVICE_USB, REMOTE_DEBUGGING-1); // Custom Slot
#endif
#endif
// Start FAT filesystem
fatInitDefault();
if (getcwd(wiicwd, PATH_MAX))
I_PutEnv(va("HOME=%ssrb2wii", wiicwd));
#endif
logdir = D_Home();
#ifdef LOGMESSAGES
#if defined(_WIN32_WCE) || defined(GP2X)
logstream = fopen(va("%s.log",argv[0]), "a");
#elif defined (_WII)
logstream = fopen(va("%s/srb2log.txt",logdir), "a");
#elif defined (DEFAULTDIR)
if (logdir)
logstream = fopen(va("%s/"DEFAULTDIR"/srb2log.txt",logdir), "a");
else
#endif
logstream = fopen("./srb2log.txt", "a");
#endif
//I_OutputMsg("I_StartupSystem() ...\n");
I_StartupSystem();
#if defined (_WIN32) && !defined (_XBOX)
#ifndef _WIN32_WCE
{
p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsDebuggerPresent");
if ((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent())
#ifdef BUGTRAP
&& !InitBugTrap()
#endif
)
{
LoadLibraryA("exchndl.dll");
}
}
#endif
prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo);
#ifndef _WIN32_WCE
MakeCodeWritable();
#endif
#endif
// startup SRB2
CONS_Printf("%s", M_GetText("Setting up SRB2...\n"));
D_SRB2Main();
CONS_Printf("%s", M_GetText("Entering main game loop...\n"));
// never return
D_SRB2Loop();
#ifdef BUGTRAP
// This is safe even if BT didn't start.
ShutdownBugTrap();
#endif
// return to OS
#ifndef __GNUC__
return 0;
#endif
}
#endif