SRB2/src/sdl/i_net.c

443 lines
10 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL network interface
#include "../doomdef.h"
#include "../i_system.h"
#include "../d_event.h"
#include "../d_net.h"
#include "../m_argv.h"
#include "../doomstat.h"
#include "../i_net.h"
#include "../z_zone.h"
#include "../i_tcp.h"
#ifdef HAVE_SDL
#ifdef HAVE_SDLNET
#include "SDL_net.h"
#define MAXBANS 20
static IPaddress clientaddress[MAXNETNODES+1];
static IPaddress banned[MAXBANS];
static UDPpacket mypacket;
static UDPsocket mysocket = NULL;
static SDLNet_SocketSet myset = NULL;
static size_t numbans = 0;
static boolean NET_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
static boolean init_SDLNet_driver = false;
static const char *NET_AddrToStr(IPaddress* sk)
{
static char s[22]; // 255.255.255.255:65535
strcpy(s, SDLNet_ResolveIP(sk));
if (sk->port != 0) strcat(s, va(":%d", sk->port));
return s;
}
static const char *NET_GetNodeAddress(INT32 node)
{
if (!nodeconnected[node])
return NULL;
return NET_AddrToStr(&clientaddress[node]);
}
static const char *NET_GetBanAddress(size_t ban)
{
if (ban > numbans)
return NULL;
return NET_AddrToStr(&banned[ban]);
}
static boolean NET_cmpaddr(IPaddress* a, IPaddress* b)
{
return (a->host == b->host && (b->port == 0 || a->port == b->port));
}
static boolean NET_CanGet(void)
{
return myset?(SDLNet_CheckSockets(myset,0) == 1):false;
}
static void NET_Get(void)
{
INT32 mystatus;
INT32 newnode;
mypacket.len = MAXPACKETLENGTH;
if (!NET_CanGet())
{
doomcom->remotenode = -1; // no packet
return;
}
mystatus = SDLNet_UDP_Recv(mysocket,&mypacket);
if (mystatus != -1)
{
if (mypacket.channel != -1)
{
doomcom->remotenode = mypacket.channel+1; // good packet from a game player
doomcom->datalength = mypacket.len;
return;
}
newnode = SDLNet_UDP_Bind(mysocket,-1,&mypacket.address);
if (newnode != -1)
{
size_t i;
newnode++;
M_Memcpy(&clientaddress[newnode], &mypacket.address, sizeof (IPaddress));
DEBFILE(va("New node detected: node:%d address:%s\n", newnode,
NET_GetNodeAddress(newnode)));
doomcom->remotenode = newnode; // good packet from a game player
doomcom->datalength = mypacket.len;
for (i = 0; i < numbans; i++)
{
if (NET_cmpaddr(&mypacket.address, &banned[i]))
{
DEBFILE("This dude has been banned\n");
NET_bannednode[newnode] = true;
break;
}
}
if (i == numbans)
NET_bannednode[newnode] = false;
return;
}
else
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
}
else if (mystatus == -1)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
}
DEBFILE("New node detected: No more free slots\n");
doomcom->remotenode = -1; // no packet
}
#if 0
static boolean NET_CanSend(void)
{
return true;
}
#endif
static void NET_Send(void)
{
if (!doomcom->remotenode)
return;
mypacket.len = doomcom->datalength;
if (SDLNet_UDP_Send(mysocket,doomcom->remotenode-1,&mypacket) == 0)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
}
}
static void NET_FreeNodenum(INT32 numnode)
{
// can't disconnect from self :)
if (!numnode)
return;
DEBFILE(va("Free node %d (%s)\n", numnode, NET_GetNodeAddress(numnode)));
SDLNet_UDP_Unbind(mysocket,numnode-1);
memset(&clientaddress[numnode], 0, sizeof (IPaddress));
}
static UDPsocket NET_Socket(void)
{
UDPsocket temp = NULL;
Uint16 portnum = 0;
IPaddress tempip = {INADDR_BROADCAST,0};
//Hurdler: I'd like to put a server and a client on the same computer
//Logan: Me too
//BP: in fact for client we can use any free port we want i have read
// in some doc that connect in udp can do it for us...
//Alam: where?
if (M_CheckParm("-clientport"))
{
if (!M_IsNextParm())
I_Error("syntax: -clientport <portnum>");
portnum = atoi(M_GetNextParm());
}
else
portnum = sock_port;
temp = SDLNet_UDP_Open(portnum);
if (!temp)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
return NULL;
}
if (SDLNet_UDP_Bind(temp,BROADCASTADDR-1,&tempip) == -1)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
SDLNet_UDP_Close(temp);
return NULL;
}
clientaddress[BROADCASTADDR].port = sock_port;
clientaddress[BROADCASTADDR].host = INADDR_BROADCAST;
doomcom->extratics = 1; // internet is very high ping
return temp;
}
static void I_ShutdownSDLNetDriver(void)
{
if (myset) SDLNet_FreeSocketSet(myset);
myset = NULL;
SDLNet_Quit();
init_SDLNet_driver = false;
}
static void I_InitSDLNetDriver(void)
{
if (init_SDLNet_driver)
I_ShutdownSDLNetDriver();
if (SDLNet_Init() == -1)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
return; // No good!
}
D_SetDoomcom();
mypacket.data = doomcom->data;
init_SDLNet_driver = true;
}
static void NET_CloseSocket(void)
{
if (mysocket)
SDLNet_UDP_Close(mysocket);
mysocket = NULL;
}
static SINT8 NET_NetMakeNodewPort(const char *hostname, const char *port)
{
INT32 newnode;
UINT16 portnum = sock_port;
IPaddress hostnameIP;
// retrieve portnum from address!
if (port && !port[0])
portnum = atoi(port);
if (SDLNet_ResolveHost(&hostnameIP,hostname,portnum) == -1)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
return -1;
}
newnode = SDLNet_UDP_Bind(mysocket,-1,&hostnameIP);
if (newnode == -1)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
return newnode;
}
newnode++;
M_Memcpy(&clientaddress[newnode],&hostnameIP,sizeof (IPaddress));
return (SINT8)newnode;
}
static boolean NET_OpenSocket(void)
{
memset(clientaddress, 0, sizeof (clientaddress));
//I_OutputMsg("SDL_Net Code starting up\n");
I_NetSend = NET_Send;
I_NetGet = NET_Get;
I_NetCloseSocket = NET_CloseSocket;
I_NetFreeNodenum = NET_FreeNodenum;
I_NetMakeNodewPort = NET_NetMakeNodewPort;
//I_NetCanSend = NET_CanSend;
// build the socket but close it first
NET_CloseSocket();
mysocket = NET_Socket();
if (!mysocket)
return false;
// for select
myset = SDLNet_AllocSocketSet(1);
if (!myset)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
return false;
}
if (SDLNet_UDP_AddSocket(myset,mysocket) == -1)
{
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
return false;
}
return true;
}
static boolean NET_Ban(INT32 node)
{
if (numbans == MAXBANS)
return false;
M_Memcpy(&banned[numbans], &clientaddress[node], sizeof (IPaddress));
banned[numbans].port = 0;
numbans++;
return true;
}
static boolean NET_SetBanAddress(const char *address, const char *mask)
{
(void)mask;
if (bans == MAXBANS)
return false;
if (SDLNet_ResolveHost(&banned[numbans], address, 0) == -1)
return false;
numbans++;
return true;
}
static void NET_ClearBans(void)
{
numbans = 0;
}
#endif
//
// I_InitNetwork
// Only required for DOS, so this is more a dummy
//
boolean I_InitNetwork(void)
{
#ifdef HAVE_SDLNET
char serverhostname[255];
boolean ret = false;
SDL_version SDLcompiled;
const SDL_version *SDLlinked = SDLNet_Linked_Version();
SDL_NET_VERSION(&SDLcompiled)
I_OutputMsg("Compiled for SDL_Net version: %d.%d.%d\n",
SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
I_OutputMsg("Linked with SDL_Net version: %d.%d.%d\n",
SDLlinked->major, SDLlinked->minor, SDLlinked->patch);
//if (!M_CheckParm ("-sdlnet"))
// return false;
// initilize the driver
I_InitSDLNetDriver();
I_AddExitFunc(I_ShutdownSDLNetDriver);
if (!init_SDLNet_driver)
return false;
if (M_CheckParm("-udpport"))
{
if (M_IsNextParm())
sock_port = (UINT16)atoi(M_GetNextParm());
else
sock_port = 0;
}
// parse network game options,
if (M_CheckParm("-server") || dedicated)
{
server = true;
// If a number of clients (i.e. nodes) is specified, the server will wait for the clients
// to connect before starting.
// If no number is specified here, the server starts with 1 client, and others can join
// in-game.
// Since Boris has implemented join in-game, there is no actual need for specifying a
// particular number here.
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
/* if (M_IsNextParm())
doomcom->numnodes = (INT16)atoi(M_GetNextParm());
else */if (dedicated)
doomcom->numnodes = 0;
else
doomcom->numnodes = 1;
if (doomcom->numnodes < 0)
doomcom->numnodes = 0;
if (doomcom->numnodes > MAXNETNODES)
doomcom->numnodes = MAXNETNODES;
// server
servernode = 0;
// FIXME:
// ??? and now ?
// server on a big modem ??? 4*isdn
net_bandwidth = 16000;
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
ret = true;
}
else if (M_CheckParm("-connect"))
{
if (M_IsNextParm())
strcpy(serverhostname, M_GetNextParm());
else
serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
// server address only in ip
if (serverhostname[0])
{
COM_BufAddText("connect \"");
COM_BufAddText(serverhostname);
COM_BufAddText("\"\n");
// probably modem
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
}
else
{
// so we're on a LAN
COM_BufAddText("connect any\n");
net_bandwidth = 800000;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
}
}
mypacket.maxlen = hardware_MAXPACKETLENGTH;
I_NetOpenSocket = NET_OpenSocket;
I_Ban = NET_Ban;
I_ClearBans = NET_ClearBans;
I_GetNodeAddress = NET_GetNodeAddress;
I_GetBenAddress = NET_GetBenAddress;
I_SetBanAddress = NET_SetBanAddress;
bannednode = NET_bannednode;
return ret;
#else
if ( M_CheckParm ("-net") )
{
I_Error("-net not supported, use -server and -connect\n"
"see docs for more\n");
}
return false;
#endif
}
#endif