SRB2/src
2015-02-24 02:03:02 -06:00
..
android Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
blua SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
djgppdos Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
dummy SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hardware Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code 2015-02-24 02:03:01 -06:00
locale SRB2 2.1 release 2014-03-15 13:11:35 -04:00
nds Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
sdl New HD SRB2 icon by VAdaPEga. 2015-02-24 01:59:38 -06:00
sdl12 New HD SRB2 icon by VAdaPEga. 2015-02-24 01:59:38 -06:00
win32 New HD SRB2 icon by VAdaPEga. 2015-02-24 01:59:38 -06:00
win32ce New HD SRB2 icon by VAdaPEga. 2015-02-24 01:59:38 -06:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
am_map.c SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
am_map.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
b_bot.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
byteptr.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
CMakeLists.txt remove comptime.h from cmake file list 2015-02-05 17:32:26 -05:00
command.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
command.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
comptime.c cmake: Configure source via cmake 2015-01-28 18:03:41 -06:00
config.h.in fixup cmake merge 2015-02-02 14:58:51 -05:00
console.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
console.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_clisrv.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
d_clisrv.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
d_event.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_main.c Fixed WGL code "device mode" breaking. 2015-02-24 02:02:59 -06:00
d_main.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_net.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
d_net.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_netcmd.c gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate! 2015-02-24 02:02:55 -06:00
d_netcmd.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
d_netfil.c SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
d_netfil.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_player.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
d_think.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_ticcmd.h SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
dehacked.c Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code 2015-02-24 02:03:01 -06:00
dehacked.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
doomdata.h SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
doomdef.h Fixed WGL code "device mode" breaking. 2015-02-24 02:02:59 -06:00
doomstat.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
doomtype.h cmake: Fix compilation for MSVC 2015 2015-02-01 19:02:08 -06:00
endian.h Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
f_finale.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
f_finale.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
f_wipe.c cmake: Configure source via cmake 2015-01-28 18:03:41 -06:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
g_game.c Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/ 2015-02-24 02:02:57 -06:00
g_game.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
g_input.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
g_input.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
g_state.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hu_stuff.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
hu_stuff.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_addrinfo.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_addrinfo.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_joy.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_net.h SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
i_sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_system.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_tcp.c Further fix IPv4 when IPv6 is available 2015-02-05 15:36:07 -06:00
i_tcp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_video.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
info.c Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code 2015-02-24 02:03:01 -06:00
info.h Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code 2015-02-24 02:03:01 -06:00
keys.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lua_baselib.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
lua_consolelib.c SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
lua_hook.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
lua_hooklib.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
lua_hud.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lua_hudlib.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
lua_infolib.c Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code 2015-02-24 02:03:01 -06:00
lua_libs.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
lua_maplib.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
lua_mathlib.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lua_mobjlib.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
lua_playerlib.c SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
lua_script.c SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
lua_script.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
lua_skinlib.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
lua_thinkerlib.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lzf.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_anigif.c SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
m_anigif.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_argv.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_argv.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_bbox.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_bbox.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_cheat.c Fixed WGL code "device mode" breaking. 2015-02-24 02:02:59 -06:00
m_cheat.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
m_cond.c SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
m_cond.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_dllist.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_fixed.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_fixed.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_menu.c Removed default character select entries from hardcoding. 2015-02-24 02:03:00 -06:00
m_menu.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
m_misc.c it was me, Duo! 2015-02-06 10:22:16 -05:00
m_misc.h SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
m_queue.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_queue.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_random.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
m_random.h SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00
m_swap.h Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
Makefile fixup cmake merge 2015-02-02 14:58:51 -05:00
Makefile.cfg evil changes 2014-08-27 22:43:10 -04:00
md5.c Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
md5.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
mserv.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
mserv.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_enemy.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
p_fab.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_floor.c No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in. 2015-02-24 02:03:02 -06:00
p_inter.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
p_lights.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_local.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_map.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
p_maputl.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
p_maputl.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
p_mobj.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
p_mobj.h Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
p_polyobj.c WARNING: I HAVE PROBABLY JUST BROKEN 3/4 OF THE GAME WITH THIS COMMIT PolyObject setup is now much simplified: First line alone spawns a PolyObject, PolyObject Params apply extra settings Disabled Explicitly Include Line for the meantime, since goodness knows how anyone's supposed to use that at all (let alone working properly) Starting translucencies from PO Params is stored for reference in netgames 2015-02-24 02:02:58 -06:00
p_polyobj.h WARNING: I HAVE PROBABLY JUST BROKEN 3/4 OF THE GAME WITH THIS COMMIT PolyObject setup is now much simplified: First line alone spawns a PolyObject, PolyObject Params apply extra settings Disabled Explicitly Include Line for the meantime, since goodness knows how anyone's supposed to use that at all (let alone working properly) Starting translucencies from PO Params is stored for reference in netgames 2015-02-24 02:02:58 -06:00
p_pspr.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_saveg.c WARNING: I HAVE PROBABLY JUST BROKEN 3/4 OF THE GAME WITH THIS COMMIT PolyObject setup is now much simplified: First line alone spawns a PolyObject, PolyObject Params apply extra settings Disabled Explicitly Include Line for the meantime, since goodness knows how anyone's supposed to use that at all (let alone working properly) Starting translucencies from PO Params is stored for reference in netgames 2015-02-24 02:02:58 -06:00
p_saveg.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_setup.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_setup.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
p_sight.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_spec.c No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in. 2015-02-24 02:03:02 -06:00
p_spec.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
p_telept.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_tick.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_tick.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_user.c Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/ 2015-02-24 02:02:57 -06:00
r_bsp.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_bsp.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_data.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_defs.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_draw.c SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
r_draw.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_draw8.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_draw16.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_local.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_main.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_main.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_plane.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_plane.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_segs.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_segs.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_sky.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_sky.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_splats.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_splats.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_state.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_things.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
r_things.h Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
s_sound.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
s_sound.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
screen.c OpenGL Patch Fill Fix 2014-03-24 20:06:13 +00:00
screen.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
sounds.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
sounds.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
st_stuff.c Well that shows you how much we care about the old special stages *or* race! 2015-02-24 01:59:35 -06:00
st_stuff.h SRB2 2.1.6 release 2014-03-24 22:17:59 -04:00
string.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tables.c SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
tables.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap.nas SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap_asm.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap_mmx.nas SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap_vc.nas SRB2 2.1 release 2014-03-15 13:11:35 -04:00
v_video.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
v_video.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
vid_copy.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
w_wad.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
w_wad.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
y_inter.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
y_inter.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
z_zone.c SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
z_zone.h SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00