.. |
android
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
blua
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
djgppdos
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
dummy
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
hardware
|
Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
|
2015-02-24 02:03:01 -06:00 |
locale
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
nds
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
sdl
|
New HD SRB2 icon by VAdaPEga.
|
2015-02-24 01:59:38 -06:00 |
sdl12
|
New HD SRB2 icon by VAdaPEga.
|
2015-02-24 01:59:38 -06:00 |
win32
|
New HD SRB2 icon by VAdaPEga.
|
2015-02-24 01:59:38 -06:00 |
win32ce
|
New HD SRB2 icon by VAdaPEga.
|
2015-02-24 01:59:38 -06:00 |
.gitignore
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
am_map.c
|
SRB2 2.1.5 release
|
2014-03-23 12:00:29 -04:00 |
am_map.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
Android.mk
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
asm_defs.inc
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
b_bot.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
b_bot.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
byteptr.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
CMakeLists.txt
|
remove comptime.h from cmake file list
|
2015-02-05 17:32:26 -05:00 |
command.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
command.h
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
comptime.c
|
cmake: Configure source via cmake
|
2015-01-28 18:03:41 -06:00 |
config.h.in
|
fixup cmake merge
|
2015-02-02 14:58:51 -05:00 |
console.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
console.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_clisrv.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
d_clisrv.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
d_event.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_main.c
|
Fixed WGL code "device mode" breaking.
|
2015-02-24 02:02:59 -06:00 |
d_main.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_net.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
d_net.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_netcmd.c
|
gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate!
|
2015-02-24 02:02:55 -06:00 |
d_netcmd.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
d_netfil.c
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
d_netfil.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_player.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
d_think.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_ticcmd.h
|
SRB2 2.1.5 release
|
2014-03-23 12:00:29 -04:00 |
dehacked.c
|
Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
|
2015-02-24 02:03:01 -06:00 |
dehacked.h
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
doomdata.h
|
SRB2 2.1.4 release
|
2014-03-21 19:21:06 +00:00 |
doomdef.h
|
Fixed WGL code "device mode" breaking.
|
2015-02-24 02:02:59 -06:00 |
doomstat.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
doomtype.h
|
cmake: Fix compilation for MSVC 2015
|
2015-02-01 19:02:08 -06:00 |
endian.h
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
f_finale.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
f_finale.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
f_wipe.c
|
cmake: Configure source via cmake
|
2015-01-28 18:03:41 -06:00 |
fastcmp.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
filesrch.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
filesrch.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
g_game.c
|
Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/
|
2015-02-24 02:02:57 -06:00 |
g_game.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
g_input.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
g_input.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
g_state.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
hu_stuff.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
hu_stuff.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_addrinfo.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_addrinfo.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_joy.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_net.h
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
i_sound.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_system.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_tcp.c
|
Further fix IPv4 when IPv6 is available
|
2015-02-05 15:36:07 -06:00 |
i_tcp.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_video.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
info.c
|
Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
|
2015-02-24 02:03:01 -06:00 |
info.h
|
Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
|
2015-02-24 02:03:01 -06:00 |
keys.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_baselib.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_consolelib.c
|
SRB2 2.1.8 release
|
2014-04-19 13:41:29 -04:00 |
lua_hook.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_hooklib.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_hud.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_hudlib.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_infolib.c
|
Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
|
2015-02-24 02:03:01 -06:00 |
lua_libs.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
lua_maplib.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_mathlib.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_mobjlib.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
lua_playerlib.c
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
lua_script.c
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |
lua_script.h
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
lua_skinlib.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
lua_thinkerlib.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lzf.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lzf.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_anigif.c
|
SRB2 2.1.8 release
|
2014-04-19 13:41:29 -04:00 |
m_anigif.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_argv.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_argv.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_bbox.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_bbox.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_cheat.c
|
Fixed WGL code "device mode" breaking.
|
2015-02-24 02:02:59 -06:00 |
m_cheat.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
m_cond.c
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
m_cond.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_dllist.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_fixed.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_fixed.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_menu.c
|
Removed default character select entries from hardcoding.
|
2015-02-24 02:03:00 -06:00 |
m_menu.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
m_misc.c
|
it was me, Duo!
|
2015-02-06 10:22:16 -05:00 |
m_misc.h
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
m_queue.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_queue.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_random.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
m_random.h
|
SRB2 2.1.2 release
|
2014-03-17 08:13:16 -04:00 |
m_swap.h
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
Makefile
|
fixup cmake merge
|
2015-02-02 14:58:51 -05:00 |
Makefile.cfg
|
evil changes
|
2014-08-27 22:43:10 -04:00 |
md5.c
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
md5.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
mserv.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
mserv.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p5prof.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_ceilng.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_enemy.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
p_fab.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_floor.c
|
No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
|
2015-02-24 02:03:02 -06:00 |
p_inter.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
p_lights.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_local.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_map.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
p_maputl.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
p_maputl.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
p_mobj.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
p_mobj.h
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
p_polyobj.c
|
WARNING: I HAVE PROBABLY JUST BROKEN 3/4 OF THE GAME WITH THIS COMMIT PolyObject setup is now much simplified: First line alone spawns a PolyObject, PolyObject Params apply extra settings Disabled Explicitly Include Line for the meantime, since goodness knows how anyone's supposed to use that at all (let alone working properly) Starting translucencies from PO Params is stored for reference in netgames
|
2015-02-24 02:02:58 -06:00 |
p_polyobj.h
|
WARNING: I HAVE PROBABLY JUST BROKEN 3/4 OF THE GAME WITH THIS COMMIT PolyObject setup is now much simplified: First line alone spawns a PolyObject, PolyObject Params apply extra settings Disabled Explicitly Include Line for the meantime, since goodness knows how anyone's supposed to use that at all (let alone working properly) Starting translucencies from PO Params is stored for reference in netgames
|
2015-02-24 02:02:58 -06:00 |
p_pspr.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_saveg.c
|
WARNING: I HAVE PROBABLY JUST BROKEN 3/4 OF THE GAME WITH THIS COMMIT PolyObject setup is now much simplified: First line alone spawns a PolyObject, PolyObject Params apply extra settings Disabled Explicitly Include Line for the meantime, since goodness knows how anyone's supposed to use that at all (let alone working properly) Starting translucencies from PO Params is stored for reference in netgames
|
2015-02-24 02:02:58 -06:00 |
p_saveg.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_setup.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_setup.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
p_sight.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_spec.c
|
No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
|
2015-02-24 02:03:02 -06:00 |
p_spec.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
p_telept.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_tick.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_tick.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_user.c
|
Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/
|
2015-02-24 02:02:57 -06:00 |
r_bsp.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_bsp.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_data.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_data.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_defs.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_draw.c
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
r_draw.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_draw8.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_draw16.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_local.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_main.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_main.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_plane.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_plane.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_segs.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_segs.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_sky.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_sky.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_splats.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_splats.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_state.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_things.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
r_things.h
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
s_sound.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
s_sound.h
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
screen.c
|
OpenGL Patch Fill Fix
|
2014-03-24 20:06:13 +00:00 |
screen.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
sounds.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
sounds.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
st_stuff.c
|
Well that shows you how much we care about the old special stages *or* race!
|
2015-02-24 01:59:35 -06:00 |
st_stuff.h
|
SRB2 2.1.6 release
|
2014-03-24 22:17:59 -04:00 |
string.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tables.c
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
tables.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_asm.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_mmx.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_vc.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
v_video.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
v_video.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
vid_copy.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
w_wad.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
w_wad.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
y_inter.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
y_inter.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
z_zone.c
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |
z_zone.h
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |