SRB2/src/hardware
2015-03-31 18:00:14 -04:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc 2015-03-31 18:00:14 -04:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_data.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw_defs.h OpenGL Screen Flip 2014-04-07 17:08:04 +01:00
hw_dll.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_draw.c add check on write failed in old TGA screenshot code 2015-01-10 17:26:29 -05:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h OpenGL Fade masks 2014-09-04 01:35:29 +01:00
hw_light.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c I was helping yellow debug a crash and we found out this thing never actually fixed the crash like it was supposed to so it's fixed now -3- 2015-03-31 18:00:14 -04:00
hw_main.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_md2.c Some minor cleanup for OpenGL sprite/MD2 code 2015-03-31 18:00:04 -04:00
hw_md2.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00