![]() -Expanded folder recognition for PK3s. Some resources are still not loaded from them yet. -Took a glimpse at how maps are loaded, since the flat recognition is rooted somewhere there; did nothing yet about it though. -Working towards "generalizing" how new resources are handled. Some var and functionality redundancy is still present. |
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.circleci | ||
android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
CMakeLists.txt | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
SRB2.cbp | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
SRB2_common.props | ||
Srb2.dev | ||
appveyor.yml | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
srb2.png |
README.md
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.