SRB2/src/lua_libs.h
toaster 4e256b73b2 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00

90 lines
2.4 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_libs.h
/// \brief libraries for Lua scripting
#ifdef HAVE_BLUA
extern lua_State *gL;
#define LREG_VALID "VALID_USERDATA"
#define LREG_EXTVARS "LUA_VARS"
#define LREG_STATEACTION "STATE_ACTION"
#define LREG_ACTIONS "MOBJ_ACTION"
#define META_STATE "STATE_T*"
#define META_MOBJINFO "MOBJINFO_T*"
#define META_SFXINFO "SFXINFO_T*"
#define META_MOBJ "MOBJ_T*"
#define META_MAPTHING "MAPTHING_T*"
#define META_PLAYER "PLAYER_T*"
#define META_TICCMD "TICCMD_T*"
#define META_SKIN "SKIN_T*"
#define META_POWERS "PLAYER_T*POWERS"
#define META_SOUNDSID "SKIN_T*SOUNDSID"
#define META_VERTEX "VERTEX_T*"
#define META_LINE "LINE_T*"
#define META_SIDE "SIDE_T*"
#define META_SUBSECTOR "SUBSECTOR_T*"
#define META_SECTOR "SECTOR_T*"
#define META_FFLOOR "FFLOOR_T*"
#ifdef HAVE_LUA_SEGS
#define META_SEG "SEG_T*"
#define META_NODE "NODE_T*"
#endif
#ifdef ESLOPE
#define META_SLOPE "PSLOPE_T*"
#define META_VECTOR2 "VECTOR2_T"
#define META_VECTOR3 "VECTOR3_T"
#endif
#define META_MAPHEADER "MAPHEADER_T*"
#define META_CVAR "CONSVAR_T*"
#define META_SECTORLINES "SECTOR_T*LINES"
#define META_SIDENUM "LINE_T*SIDENUM"
#ifdef HAVE_LUA_SEGS
#define META_NODEBBOX "NODE_T*BBOX"
#define META_NODECHILDREN "NODE_T*CHILDREN"
#endif
#define META_BBOX "BOUNDING_BOX"
#define META_HUDINFO "HUDINFO_T*"
#define META_PATCH "PATCH_T*"
#define META_COLORMAP "COLORMAP"
#define META_CAMERA "CAMERA_T*"
#define META_ACTION "ACTIONF_T*"
#define META_LUABANKS "LUABANKS[]*"
boolean luaL_checkboolean(lua_State *L, int narg);
int LUA_EnumLib(lua_State *L);
int LUA_SOCLib(lua_State *L);
int LUA_BaseLib(lua_State *L);
int LUA_MathLib(lua_State *L);
int LUA_HookLib(lua_State *L);
int LUA_ConsoleLib(lua_State *L);
int LUA_InfoLib(lua_State *L);
int LUA_MobjLib(lua_State *L);
int LUA_PlayerLib(lua_State *L);
int LUA_SkinLib(lua_State *L);
int LUA_ThinkerLib(lua_State *L);
int LUA_MapLib(lua_State *L);
int LUA_BlockmapLib(lua_State *L);
int LUA_HudLib(lua_State *L);
#endif