SRB2/src/win32ce/win_dll.c
2014-03-15 13:11:35 -04:00

165 lines
5.5 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief load and initialise the 3D driver DLL
#include "../doomdef.h"
#ifdef HWRENDER
#include "../hardware/hw_drv.h" // get the standard 3D Driver DLL exports prototypes
#endif
#ifdef HW3SOUND
#include "../hardware/hw3dsdrv.h" // get the 3D sound driver DLL export prototypes
#endif
#include "win_dll.h"
#include "win_main.h" // I_GetLastErrorMsgBox()
#if defined(HWRENDER) || defined(HW3SOUND)
typedef struct loadfunc_s {
LPCSTR fnName;
LPVOID fnPointer;
} loadfunc_t;
// --------------------------------------------------------------------------
// Load a DLL, returns the HMODULE handle or NULL
// --------------------------------------------------------------------------
static inline HMODULE LoadDLL (LPCSTR dllName, loadfunc_t *funcTable)
{
LPVOID funcPtr;
loadfunc_t *loadfunc;
HMODULE hModule;
if ((hModule = LoadLibraryA(dllName)) != NULL)
{
// get function pointers for all functions we use
for (loadfunc = funcTable; loadfunc->fnName != NULL; loadfunc++)
{
funcPtr = GetProcAddress(hModule, loadfunc->fnName);
if (!funcPtr) {
//I_GetLastErrorMsgBox ();
MessageBoxA(NULL, va("The '%s' haven't the good specification (function %s missing)\n\n"
"You must use dll from the same zip of this exe\n", dllName, loadfunc->fnName),
"Error", MB_OK|MB_ICONINFORMATION);
return FALSE;
}
// store function address
*((LPVOID*)loadfunc->fnPointer) = funcPtr;
}
}
else
{
MessageBoxA(NULL, va("LoadLibrary() FAILED : couldn't load '%s'\r\n", dllName), "Warning", MB_OK|MB_ICONINFORMATION);
//I_GetLastErrorMsgBox ();
}
return hModule;
}
// --------------------------------------------------------------------------
// Unload the DLL
// --------------------------------------------------------------------------
static inline VOID UnloadDLL (HMODULE* pModule)
{
if (FreeLibrary(*pModule))
*pModule = NULL;
else
I_GetLastErrorMsgBox ();
}
#endif
// ==========================================================================
// STANDARD 3D DRIVER DLL FOR DOOM LEGACY
// ==========================================================================
// note : the 3D driver loading should be put somewhere else..
#ifdef HWRENDER
static HMODULE hwdModule = NULL;
static loadfunc_t hwdFuncTable[] = {
{"_Init@4", &hwdriver.pfnInit},
{"_Shutdown@0", &hwdriver.pfnShutdown},
{"_GetModeList@8", &hwdriver.pfnGetModeList},
{"_SetPalette@8", &hwdriver.pfnSetPalette},
{"_FinishUpdate@4", &hwdriver.pfnFinishUpdate},
{"_Draw2DLine@12", &hwdriver.pfnDraw2DLine},
{"_DrawPolygon@16", &hwdriver.pfnDrawPolygon},
{"_SetBlend@4", &hwdriver.pfnSetBlend},
{"_ClearBuffer@12", &hwdriver.pfnClearBuffer},
{"_SetTexture@4", &hwdriver.pfnSetTexture},
{"_ReadRect@24", &hwdriver.pfnReadRect},
{"_GClipRect@20", &hwdriver.pfnGClipRect},
{"_ClearMipMapCache@0",&hwdriver.pfnClearMipMapCache},
{"_SetSpecialState@8", &hwdriver.pfnSetSpecialState},
{"_DrawMD2@16", &hwdriver.pfnDrawMD2},
{"_SetTransform@4", &hwdriver.pfnSetTransform},
{"_GetTextureUsed@0", &hwdriver.pfnGetTextureUsed},
{"_GetRenderVersion@0",&hwdriver.pfnGetRenderVersion},
{NULL,NULL}
};
BOOL Init3DDriver (LPCSTR dllName)
{
hwdModule = LoadDLL(dllName, hwdFuncTable);
return (hwdModule != NULL);
}
VOID Shutdown3DDriver (VOID)
{
UnloadDLL(&hwdModule);
}
#endif
#ifdef HW3SOUND
static HMODULE hwsModule = NULL;
static loadfunc_t hwsFuncTable[] = {
{"_Startup@8", &hw3ds_driver.pfnStartup},
{"_Shutdown@0", &hw3ds_driver.pfnShutdown},
{"_AddSfx@4", &hw3ds_driver.pfnAddSfx},
{"_AddSource@8", &hw3ds_driver.pfnAddSource},
{"_StartSource@4", &hw3ds_driver.pfnStartSource},
{"_StopSource@4", &hw3ds_driver.pfnStopSource},
{"_GetHW3DSVersion@0", &hw3ds_driver.pfnGetHW3DSVersion},
{"_BeginFrameUpdate@0", &hw3ds_driver.pfnBeginFrameUpdate},
{"_EndFrameUpdate@0", &hw3ds_driver.pfnEndFrameUpdate},
{"_IsPlaying@4", &hw3ds_driver.pfnIsPlaying},
{"_UpdateListener@8", &hw3ds_driver.pfnUpdateListener},
{"_UpdateSourceParms@12", &hw3ds_driver.pfnUpdateSourceParms},
{"_SetCone@8", &hw3ds_driver.pfnSetCone},
{"_SetGlobalSfxVolume@4", &hw3ds_driver.pfnSetGlobalSfxVolume},
{"_Update3DSource@8", &hw3ds_driver.pfnUpdate3DSource},
{"_ReloadSource@8", &hw3ds_driver.pfnReloadSource},
{"_KillSource@4", &hw3ds_driver.pfnKillSource},
{"_KillSfx@4", &hw3ds_driver.pfnKillSfx},
{"_GetHW3DSTitle@8", &hw3ds_driver.pfnGetHW3DSTitle},
{NULL, NULL}
};
BOOL Init3DSDriver(LPCSTR dllName)
{
hwsModule = LoadDLL(dllName, hwsFuncTable);
return (hwsModule != NULL);
}
VOID Shutdown3DSDriver (VOID)
{
UnloadDLL(&hwsModule);
}
#endif