SRB2/src/w_wad.c

1192 lines
30 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2014 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file w_wad.c
/// \brief Handles WAD file header, directory, lump I/O
#ifdef __GNUC__
#include <unistd.h>
#endif
#define ZWAD
#ifdef ZWAD
#ifdef _WIN32_WCE
#define AVOID_ERRNO
#else
#include <errno.h>
#endif
#include "lzf.h"
#endif
#include "doomdef.h"
#include "doomstat.h"
#include "doomtype.h"
#include "w_wad.h"
#include "z_zone.h"
#include "i_video.h" // rendermode
#include "d_netfil.h"
#include "dehacked.h"
#include "d_clisrv.h"
#include "r_defs.h"
#include "i_system.h"
#include "md5.h"
#include "lua_script.h"
#ifdef SCANTHINGS
#include "p_setup.h" // P_ScanThings
#endif
#include "m_misc.h" // M_MapNumber
#ifdef HWRENDER
#include "r_data.h"
#include "hardware/hw_main.h"
#include "hardware/hw_glob.h"
#endif
#ifdef PC_DOS
#include <stdio.h> // for snprintf
int snprintf(char *str, size_t n, const char *fmt, ...);
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
#endif
#ifndef O_BINARY
#define O_BINARY 0
#endif
#if defined(_MSC_VER)
#pragma pack(1)
#endif
// a raw entry of the wad directory
typedef struct
{
UINT32 filepos; // file offset of the resource
UINT32 size; // size of the resource
char name[8]; // name of the resource
} ATTRPACK filelump_t;
#if defined(_MSC_VER)
#pragma pack()
#endif
typedef struct
{
const char *name;
size_t len;
} lumpchecklist_t;
// Must be a power of two
#define LUMPNUMCACHESIZE 64
typedef struct lumpnum_cache_s
{
char lumpname[8];
lumpnum_t lumpnum;
} lumpnum_cache_t;
static lumpnum_cache_t lumpnumcache[LUMPNUMCACHESIZE];
static UINT16 lumpnumcacheindex = 0;
//===========================================================================
// GLOBALS
//===========================================================================
UINT16 numwadfiles; // number of active wadfiles
wadfile_t *wadfiles[MAX_WADFILES]; // 0 to numwadfiles-1 are valid
// W_Shutdown
// Closes all of the WAD files before quitting
// If not done on a Mac then open wad files
// can prevent removable media they are on from
// being ejected
void W_Shutdown(void)
{
while (numwadfiles--)
{
fclose(wadfiles[numwadfiles]->handle);
Z_Free(wadfiles[numwadfiles]->lumpinfo);
Z_Free(wadfiles[numwadfiles]->filename);
Z_Free(wadfiles[numwadfiles]);
}
}
//===========================================================================
// LUMP BASED ROUTINES
//===========================================================================
// W_AddFile
// All files are optional, but at least one file must be
// found (PWAD, if all required lumps are present).
// Files with a .wad extension are wadlink files
// with multiple lumps.
// Other files are single lumps with the base filename
// for the lump name.
static char filenamebuf[MAX_WADPATH];
// search for all DEHACKED lump in all wads and load it
static inline void W_LoadDehackedLumps(UINT16 wadnum)
{
UINT16 lump;
#ifdef HAVE_BLUA
// Find Lua scripts before SOCs to allow new A_Actions in SOC editing.
{
lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo;
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
if (memcmp(lump_p->name,"LUA_",4)==0)
LUA_LoadLump(wadnum, lump);
}
#endif
// Check for MAINCFG
for (lump = 0;lump != INT16_MAX;lump++)
{
lump = W_CheckNumForNamePwad("MAINCFG", wadnum, lump);
if (lump == INT16_MAX)
break;
CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename);
DEH_LoadDehackedLumpPwad(wadnum, lump);
}
// Check for OBJCTCFG
for (lump = 0;lump < INT16_MAX;lump++)
{
lump = W_CheckNumForNamePwad("OBJCTCFG", wadnum, lump);
if (lump == INT16_MAX)
break;
CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename);
DEH_LoadDehackedLumpPwad(wadnum, lump);
}
#ifdef SCANTHINGS
// Scan maps for emblems 'n shit
{
lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo;
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
{
const char *name = lump_p->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P' && name[5]=='\0')
{
INT16 mapnum = (INT16)M_MapNumber(name[3], name[4]);
P_ScanThings(mapnum, wadnum, lump + ML_THINGS);
}
}
}
#endif
}
/** Compute MD5 message digest for bytes read from STREAM of this filname.
*
* The resulting message digest number will be written into the 16 bytes
* beginning at RESBLOCK.
*
* \param filename path of file
* \param resblock resulting MD5 checksum
* \return 0 if MD5 checksum was made, and is at resblock, 1 if error was found
*/
static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
{
#ifdef NOMD5
(void)filename;
memset(resblock, 0x00, 16);
#else
FILE *fhandle;
if ((fhandle = fopen(filename, "rb")) != NULL)
{
tic_t t = I_GetTime();
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",filename);
if (md5_stream(fhandle, resblock) == 1)
{
fclose(fhandle);
return 1;
}
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f seconds\n",
filename, (float)(I_GetTime() - t)/NEWTICRATE);
fclose(fhandle);
return 0;
}
#endif
return 1;
}
// Invalidates the cache of lump numbers. Call this whenever a wad is added.
static void W_InvalidateLumpnumCache(void)
{
memset(lumpnumcache, 0, sizeof (lumpnumcache));
}
// Allocate a wadfile, setup the lumpinfo (directory) and
// lumpcache, add the wadfile to the current active wadfiles
//
// now returns index into wadfiles[], you can get wadfile_t *
// with:
// wadfiles[<return value>]
//
// return -1 in case of problem
//
// Can now load dehacked files (.soc)
//
UINT16 W_LoadWadFile(const char *filename)
{
FILE *handle;
lumpinfo_t *lumpinfo;
wadfile_t *wadfile;
UINT32 numlumps;
size_t i;
INT32 compressed = 0;
size_t packetsize = 0;
serverinfo_pak *dummycheck = NULL;
UINT8 md5sum[16];
// Shut the compiler up.
(void)dummycheck;
//CONS_Debug(DBG_SETUP, "Loading %s\n", filename);
//
// check if limit of active wadfiles
//
if (numwadfiles >= MAX_WADFILES)
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
return INT16_MAX;
}
strncpy(filenamebuf, filename, MAX_WADPATH);
filenamebuf[MAX_WADPATH - 1] = '\0';
filename = filenamebuf;
// open wad file
if ((handle = fopen(filename, "rb")) == NULL)
{
// If we failed to load the file with the path as specified by
// the user, strip the directories and search for the file.
nameonly(filenamebuf);
// If findfile finds the file, the full path will be returned
// in filenamebuf == filename.
if (findfile(filenamebuf, NULL, true))
{
if ((handle = fopen(filename, "rb")) == NULL)
{
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s\n"), filename);
return INT16_MAX;
}
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("File %s not found.\n"), filename);
return INT16_MAX;
}
}
// Check if wad files will overflow fileneededbuffer. Only the filename part
// is send in the packet; cf.
for (i = 0; i < numwadfiles; i++)
{
packetsize += nameonlylength(wadfiles[i]->filename);
packetsize += 22; // MD5, etc.
}
packetsize += nameonlylength(filename);
packetsize += 22;
if (packetsize > sizeof(dummycheck->fileneeded))
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
if (handle)
fclose(handle);
return INT16_MAX;
}
// detect dehacked file with the "soc" extension
if (!stricmp(&filename[strlen(filename) - 4], ".soc"))
{
// This code emulates a wadfile with one lump name "OBJCTCFG"
// at position 0 and size of the whole file.
// This allows soc files to be like all wads, copied by network and loaded at the console.
numlumps = 1;
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
lumpinfo->position = 0;
fseek(handle, 0, SEEK_END);
lumpinfo->size = ftell(handle);
fseek(handle, 0, SEEK_SET);
strcpy(lumpinfo->name, "OBJCTCFG");
}
#ifdef HAVE_BLUA
// detect lua script with the "lua" extension
else if (!stricmp(&filename[strlen(filename) - 4], ".lua"))
{
// This code emulates a wadfile with one lump name "LUA_INIT"
// at position 0 and size of the whole file.
// This allows soc files to be like all wads, copied by network and loaded at the console.
numlumps = 1;
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
lumpinfo->position = 0;
fseek(handle, 0, SEEK_END);
lumpinfo->size = ftell(handle);
fseek(handle, 0, SEEK_SET);
strcpy(lumpinfo->name, "LUA_INIT");
}
#endif
else
{
// assume wad file
wadinfo_t header;
lumpinfo_t *lump_p;
filelump_t *fileinfo;
void *fileinfov;
// read the header
if (fread(&header, 1, sizeof header, handle) < sizeof header)
{
CONS_Alert(CONS_ERROR, M_GetText("Can't read wad header from %s because %s\n"), filename, strerror(ferror(handle)));
return INT16_MAX;
}
if (memcmp(header.identification, "ZWAD", 4) == 0)
compressed = 1;
else if (memcmp(header.identification, "IWAD", 4) != 0
&& memcmp(header.identification, "PWAD", 4) != 0
&& memcmp(header.identification, "SDLL", 4) != 0)
{
CONS_Alert(CONS_ERROR, M_GetText("%s does not have a valid WAD header\n"), filename);
return INT16_MAX;
}
header.numlumps = LONG(header.numlumps);
header.infotableofs = LONG(header.infotableofs);
// read wad file directory
i = header.numlumps * sizeof (*fileinfo);
fileinfov = fileinfo = malloc(i);
if (fseek(handle, header.infotableofs, SEEK_SET) == -1
|| fread(fileinfo, 1, i, handle) < i)
{
CONS_Alert(CONS_ERROR, M_GetText("Wadfile directory in %s is corrupted (%s)\n"), filename, strerror(ferror(handle)));
free(fileinfov);
return INT16_MAX;
}
numlumps = header.numlumps;
// fill in lumpinfo for this wad
lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
for (i = 0; i < numlumps; i++, lump_p++, fileinfo++)
{
lump_p->position = LONG(fileinfo->filepos);
lump_p->size = lump_p->disksize = LONG(fileinfo->size);
if (compressed) // wad is compressed, lump might be
{
UINT32 realsize = 0;
if (fseek(handle, lump_p->position, SEEK_SET)
== -1 || fread(&realsize, 1, sizeof realsize,
handle) < sizeof realsize)
{
I_Error("corrupt compressed file: %s; maybe %s",
filename, strerror(ferror(handle)));
}
realsize = LONG(realsize);
if (realsize != 0)
{
lump_p->size = realsize;
lump_p->compressed = 1;
}
else
{
lump_p->size -= 4;
lump_p->compressed = 0;
}
lump_p->position += 4;
lump_p->disksize -= 4;
}
else lump_p->compressed = 0;
strncpy(lump_p->name, fileinfo->name, 8);
}
free(fileinfov);
}
//
// w-waiiiit!
// Let's not add a wad file if the MD5 matches
// an MD5 of an already added WAD file!
//
W_MakeFileMD5(filename, md5sum);
for (i = 0; i < numwadfiles; i++)
{
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
return INT16_MAX;
}
}
//
// link wad file to search files
//
wadfile = Z_Malloc(sizeof (*wadfile), PU_STATIC, NULL);
wadfile->filename = Z_StrDup(filename);
wadfile->handle = handle;
wadfile->numlumps = (UINT16)numlumps;
wadfile->lumpinfo = lumpinfo;
fseek(handle, 0, SEEK_END);
wadfile->filesize = (unsigned)ftell(handle);
// already generated, just copy it over
M_Memcpy(&wadfile->md5sum, &md5sum, 16);
//
// set up caching
//
Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache);
#ifdef HWRENDER
// allocates GLPatch info structures and store them in a tree
wadfile->hwrcache = M_AATreeAlloc(AATREE_ZUSER);
#endif
//
// add the wadfile
//
CONS_Printf(M_GetText("Added file %s (%u lumps)\n"), filename, numlumps);
wadfiles[numwadfiles] = wadfile;
W_LoadDehackedLumps(numwadfiles);
W_InvalidateLumpnumCache();
numwadfiles++;
return wadfile->numlumps;
}
#ifdef DELFILE
void W_UnloadWadFile(UINT16 num)
{
INT32 i;
wadfile_t *delwad = wadfiles[num];
lumpcache_t *lumpcache;
if (num == 0)
return;
CONS_Printf(M_GetText("Removing WAD %s...\n"), wadfiles[num]->filename);
DEH_UnloadDehackedWad(num);
wadfiles[num] = NULL;
lumpcache = delwad->lumpcache;
numwadfiles--;
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
HWR_FreeTextureCache();
M_AATreeFree(delwad->hwrcache);
#endif
if (*lumpcache)
{
for (i = 0;i < delwad->numlumps;i++)
Z_ChangeTag(lumpcache[i], PU_PURGELEVEL);
}
Z_Free(lumpcache);
fclose(delwad->handle);
Z_Free(delwad->filename);
Z_Free(delwad);
CONS_Printf(M_GetText("Done unloading WAD.\n"));
}
#endif
/** Tries to load a series of files.
* All files are wads unless they have an extension of ".soc" or ".lua".
*
* Each file is optional, but at least one file must be found or an error will
* result. Lump names can appear multiple times. The name searcher looks
* backwards, so a later file overrides all earlier ones.
*
* \param filenames A null-terminated list of files to use.
* \return 1 if all files were loaded, 0 if at least one was missing or
* invalid.
*/
INT32 W_InitMultipleFiles(char **filenames)
{
INT32 rc = 1;
// open all the files, load headers, and count lumps
numwadfiles = 0;
// will be realloced as lumps are added
for (; *filenames; filenames++)
{
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
rc &= (W_LoadWadFile(*filenames) != INT16_MAX) ? 1 : 0;
}
if (!numwadfiles)
I_Error("W_InitMultipleFiles: no files found");
return rc;
}
/** Make sure a lump number is valid.
* Compiles away to nothing if PARANOIA is not defined.
*/
static boolean TestValidLump(UINT16 wad, UINT16 lump)
{
I_Assert(wad < MAX_WADFILES);
if (!wadfiles[wad]) // make sure the wad file exists
return false;
I_Assert(lump < wadfiles[wad]->numlumps);
if (lump >= wadfiles[wad]->numlumps) // make sure the lump exists
return false;
return true;
}
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump)
{
if (lump >= wadfiles[wad]->numlumps || !TestValidLump(wad, 0))
return NULL;
return wadfiles[wad]->lumpinfo[lump].name;
}
const char *W_CheckNameForNum(lumpnum_t lumpnum)
{
return W_CheckNameForNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
}
//
// Same as the original, but checks in one pwad only.
// wadid is a wad number
// (Used for sprites loading)
//
// 'startlump' is the lump number to start the search
//
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
static char uname[9];
memset(uname, 0x00, sizeof uname);
strncpy(uname, name, 8);
uname[8] = 0;
strupr(uname);
if (!TestValidLump(wad,0))
return INT16_MAX;
//
// scan forward
// start at 'startlump', useful parameter when there are multiple
// resources with the same name
//
if (startlump < wadfiles[wad]->numlumps)
{
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (memcmp(lump_p->name,uname,8) == 0)
return i;
}
}
// not found.
return INT16_MAX;
}
//
// W_CheckNumForName
// Returns LUMPERROR if name not found.
//
lumpnum_t W_CheckNumForName(const char *name)
{
INT32 i;
lumpnum_t check = INT16_MAX;
// Check the lumpnumcache first. Loop backwards so that we check
// most recent entries first
for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
{
if (strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0)
{
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
return lumpnumcache[lumpnumcacheindex].lumpnum;
}
}
// scan wad files backwards so patch lump files take precedence
for (i = numwadfiles - 1; i >= 0; i--)
{
check = W_CheckNumForNamePwad(name,(UINT16)i,0);
if (check != INT16_MAX)
break; //found it
}
if (check == INT16_MAX) return LUMPERROR;
else
{
// Update the cache.
lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1);
strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8);
lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check;
return lumpnumcache[lumpnumcacheindex].lumpnum;
}
}
//
// W_GetNumForName
//
// Calls W_CheckNumForName, but bombs out if not found.
//
lumpnum_t W_GetNumForName(const char *name)
{
lumpnum_t i;
i = W_CheckNumForName(name);
if (i == LUMPERROR)
I_Error("W_GetNumForName: %s not found!\n", name);
return i;
}
// Used by Lua. Case sensitive lump checking, quickly...
#include "fastcmp.h"
UINT8 W_LumpExists(const char *name)
{
INT32 i,j;
for (i = numwadfiles - 1; i >= 0; i--)
{
lumpinfo_t *lump_p = wadfiles[i]->lumpinfo;
for (j = 0; j < wadfiles[i]->numlumps; ++j, ++lump_p)
if (fastcmp(lump_p->name,name))
return true;
}
return false;
}
size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump)
{
if (!TestValidLump(wad, lump))
return 0;
return wadfiles[wad]->lumpinfo[lump].size;
}
/** Returns the buffer size needed to load the given lump.
*
* \param lump Lump number to look at.
* \return Buffer size needed, in bytes.
*/
size_t W_LumpLength(lumpnum_t lumpnum)
{
return W_LumpLengthPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
}
/** Reads bytes from the head of a lump, without doing decompression.
*
* \param wad Wad number to read from.
* \param lump Lump number to read from, within wad.
* \param dest Buffer in memory to serve as destination.
* \param size Number of bytes to read.
* \param offest Number of bytes to offset.
* \return Number of bytes read (should equal size).
* \sa W_ReadLumpHeader
*/
static size_t W_RawReadLumpHeader(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset)
{
size_t bytesread;
lumpinfo_t *l;
FILE *handle;
l = wadfiles[wad]->lumpinfo + lump;
handle = wadfiles[wad]->handle;
fseek(handle, (long)(l->position + offset), SEEK_SET);
bytesread = fread(dest, 1, size, handle);
return bytesread;
}
// Read a compressed lump; return it in newly Z_Malloc'd memory.
// wad is number of wad file, lump is number of lump in wad.
static void *W_ReadCompressedLump(UINT16 wad, UINT16 lump)
{
#ifdef ZWAD
char *compressed, *data;
const lumpinfo_t *l = &wadfiles[wad]->lumpinfo[lump];
size_t retval;
compressed = Z_Malloc(l->disksize, PU_STATIC, NULL);
data = Z_Malloc(l->size, PU_STATIC, NULL);
if (W_RawReadLumpHeader(wad, lump, compressed, l->disksize, 0)
< l->disksize)
{
I_Error("wad %d, lump %d: cannot read compressed data",
wad, lump);
}
retval = lzf_decompress(compressed, l->disksize, data, l->size);
#ifndef AVOID_ERRNO
if (retval == 0 && errno == E2BIG)
{
I_Error("wad %d, lump %d: compressed data too big "
"(bigger than %s)", wad, lump, sizeu1(l->size));
}
else if (retval == 0 && errno == EINVAL)
I_Error("wad %d, lump %d: invalid compressed data", wad, lump);
else
#endif
if (retval != l->size)
{
I_Error("wad %d, lump %d: decompressed to wrong number of "
"bytes (expected %s, got %s)", wad, lump,
sizeu1(l->size), sizeu2(retval));
}
Z_Free(compressed);
return data;
#else
(void)wad;
(void)lump;
//I_Error("ZWAD files not supported on this platform.");
return NULL;
#endif
}
/** Reads bytes from the head of a lump.
* Note: If the lump is compressed, the whole thing has to be read anyway.
*
* \param lump Lump number to read from.
* \param dest Buffer in memory to serve as destination.
* \param size Number of bytes to read.
* \param offest Number of bytes to offset.
* \return Number of bytes read (should equal size).
* \sa W_ReadLump, W_RawReadLumpHeader
*/
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset)
{
size_t lumpsize;
if (!TestValidLump(wad,lump))
return 0;
lumpsize = wadfiles[wad]->lumpinfo[lump].size;
// empty resource (usually markers like S_START, F_END ..)
if (!lumpsize || lumpsize<offset)
return 0;
// zero size means read all the lump
if (!size || size+offset > lumpsize)
size = lumpsize - offset;
if (wadfiles[wad]->lumpinfo[lump].compressed)
{
UINT8 *data;
data = W_ReadCompressedLump(wad, lump);
if (!data) return 0;
M_Memcpy(dest, data+offset, size);
Z_Free(data);
return size;
}
else
return W_RawReadLumpHeader(wad, lump, dest, size, offset);
}
size_t W_ReadLumpHeader(lumpnum_t lumpnum, void *dest, size_t size, size_t offset)
{
return W_ReadLumpHeaderPwad(WADFILENUM(lumpnum), LUMPNUM(lumpnum), dest, size, offset);
}
/** Reads a lump into memory.
*
* \param lump Lump number to read from.
* \param dest Buffer in memory to serve as destination. Size must be >=
* W_LumpLength().
* \sa W_ReadLumpHeader
*/
void W_ReadLump(lumpnum_t lumpnum, void *dest)
{
W_ReadLumpHeaderPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),dest,0,0);
}
void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest)
{
W_ReadLumpHeaderPwad(wad, lump, dest, 0, 0);
}
// ==========================================================================
// W_CacheLumpNum
// ==========================================================================
void *W_CacheLumpNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
{
lumpcache_t *lumpcache;
if (!TestValidLump(wad,lump))
return NULL;
lumpcache = wadfiles[wad]->lumpcache;
if (!lumpcache[lump])
{
void *ptr = Z_Malloc(W_LumpLengthPwad(wad, lump), tag, &lumpcache[lump]);
W_ReadLumpHeaderPwad(wad, lump, ptr, 0, 0); // read the lump in full
}
else
Z_ChangeTag(lumpcache[lump], tag);
return lumpcache[lump];
}
void *W_CacheLumpNum(lumpnum_t lumpnum, INT32 tag)
{
return W_CacheLumpNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
}
//
// W_CacheLumpNumForce
//
// Forces the lump to be loaded, even if it already is!
//
void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag)
{
UINT16 wad, lump;
void *ptr;
wad = WADFILENUM(lumpnum);
lump = LUMPNUM(lumpnum);
if (!TestValidLump(wad,lump))
return NULL;
ptr = Z_Malloc(W_LumpLengthPwad(wad, lump), tag, NULL);
W_ReadLumpHeaderPwad(wad, lump, ptr, 0, 0); // read the lump in full
return ptr;
}
//
// W_IsLumpCached
//
// If a lump is already cached return true, otherwise
// return false.
//
// no outside code uses the PWAD form, for now
static inline boolean W_IsLumpCachedPWAD(UINT16 wad, UINT16 lump, void *ptr)
{
void *lcache;
if (!TestValidLump(wad, lump))
return false;
lcache = wadfiles[wad]->lumpcache[lump];
if (ptr)
{
if (ptr == lcache)
return true;
}
else if (lcache)
return true;
return false;
}
boolean W_IsLumpCached(lumpnum_t lumpnum, void *ptr)
{
return W_IsLumpCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
}
// ==========================================================================
// W_CacheLumpName
// ==========================================================================
void *W_CacheLumpName(const char *name, INT32 tag)
{
return W_CacheLumpNum(W_GetNumForName(name), tag);
}
// ==========================================================================
// CACHING OF GRAPHIC PATCH RESOURCES
// ==========================================================================
// Graphic 'patches' are loaded, and if necessary, converted into the format
// the most useful for the current rendermode. For software renderer, the
// graphic patches are kept as is. For the hardware renderer, graphic patches
// are 'unpacked', and are kept into the cache in that unpacked format, and
// the heap memory cache then acts as a 'level 2' cache just after the
// graphics card memory.
//
// Cache a patch into heap memory, convert the patch format as necessary
//
// Software-only compile cache the data without conversion
#ifdef HWRENDER
static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
{
GLPatch_t *grPatch;
if (rendermode == render_soft || rendermode == render_none)
return W_CacheLumpNumPwad(wad, lump, tag);
if (!TestValidLump(wad, lump))
return NULL;
grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
if (grPatch->mipmap.grInfo.data)
{
if (tag == PU_CACHE)
tag = PU_HWRCACHE;
Z_ChangeTag(grPatch->mipmap.grInfo.data, tag);
}
else
{
patch_t *ptr = NULL;
// Only load the patch if we haven't initialised the grPatch yet
if (grPatch->mipmap.width == 0)
ptr = W_CacheLumpNumPwad(grPatch->wadnum, grPatch->lumpnum, PU_STATIC);
// Run HWR_MakePatch in all cases, to recalculate some things
HWR_MakePatch(ptr, grPatch, &grPatch->mipmap, false);
Z_Free(ptr);
}
// return GLPatch_t, which can be casted to (patch_t) with valid patch header info
return (void *)grPatch;
}
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
{
return W_CachePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
}
#endif // HWRENDER
void W_UnlockCachedPatch(void *patch)
{
// The hardware code does its own memory management, as its patches
// have different lifetimes from software's.
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
HWR_UnlockCachedPatch((GLPatch_t*)patch);
else
#endif
Z_Unlock(patch);
}
void *W_CachePatchName(const char *name, INT32 tag)
{
lumpnum_t num;
num = W_CheckNumForName(name);
if (num == LUMPERROR)
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
return W_CachePatchNum(num, tag);
}
#ifndef NOMD5
#define MD5_LEN 16
/**
* Prints an MD5 string into a human-readable textual format.
*
* \param md5 The md5 in binary form -- MD5_LEN (16) bytes.
* \param buf Where to print the textual form. Needs 2*MD5_LEN+1 (33) bytes.
* \author Graue <graue@oceanbase.org>
*/
#define MD5_FORMAT \
"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x"
static void PrintMD5String(const UINT8 *md5, char *buf)
{
snprintf(buf, 2*MD5_LEN+1, MD5_FORMAT,
md5[0], md5[1], md5[2], md5[3],
md5[4], md5[5], md5[6], md5[7],
md5[8], md5[9], md5[10], md5[11],
md5[12], md5[13], md5[14], md5[15]);
}
#endif
/** Verifies a file's MD5 is as it should be.
* For releases, used as cheat prevention -- if the MD5 doesn't match, a
* fatal error is thrown. In debug mode, an MD5 mismatch only triggers a
* warning.
*
* \param wadfilenum Number of the loaded wad file to check.
* \param matchmd5 The MD5 sum this wad should have, expressed as a
* textual string.
* \author Graue <graue@oceanbase.org>
*/
void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5)
{
#ifdef NOMD5
(void)wadfilenum;
(void)matchmd5;
#else
UINT8 realmd5[MD5_LEN];
INT32 ix;
I_Assert(strlen(matchmd5) == 2*MD5_LEN);
I_Assert(wadfilenum < numwadfiles);
// Convert an md5 string like "7d355827fa8f981482246d6c95f9bd48"
// into a real md5.
for (ix = 0; ix < 2*MD5_LEN; ix++)
{
INT32 n, c = matchmd5[ix];
if (isdigit(c))
n = c - '0';
else
{
I_Assert(isxdigit(c));
if (isupper(c)) n = c - 'A' + 10;
else n = c - 'a' + 10;
}
if (ix & 1) realmd5[ix>>1] = (UINT8)(realmd5[ix>>1]+n);
else realmd5[ix>>1] = (UINT8)(n<<4);
}
if (memcmp(realmd5, wadfiles[wadfilenum]->md5sum, 16))
{
char actualmd5text[2*MD5_LEN+1];
PrintMD5String(wadfiles[wadfilenum]->md5sum, actualmd5text);
#ifdef _DEBUG
CONS_Printf
#else
I_Error
#endif
(M_GetText("File is corrupt or has been modified: %s (found md5: %s, wanted: %s)\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5);
}
#endif
}
// Note: This never opens lumps themselves and therefore doesn't have to
// deal with compressed lumps.
static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
boolean status)
{
FILE *handle;
size_t i, j;
int goodfile = false;
if (!checklist) I_Error("No checklist for %s\n", filename);
strlcpy(filenamebuf, filename, MAX_WADPATH);
filename = filenamebuf;
// open wad file
if ((handle = fopen(filename, "rb")) == NULL)
{
nameonly(filenamebuf); // leave full path here
if (findfile(filenamebuf, NULL, true))
{
if ((handle = fopen(filename, "rb")) == NULL)
return -1;
}
else
return -1;
}
// detect dehacked file with the "soc" extension
if (stricmp(&filename[strlen(filename) - 4], ".soc") != 0
#ifdef HAVE_BLUA
&& stricmp(&filename[strlen(filename) - 4], ".lua") != 0
#endif
)
{
// assume wad file
wadinfo_t header;
filelump_t lumpinfo;
// read the header
if (fread(&header, 1, sizeof header, handle) == sizeof header
&& header.numlumps < INT16_MAX
&& strncmp(header.identification, "ZWAD", 4)
&& strncmp(header.identification, "IWAD", 4)
&& strncmp(header.identification, "PWAD", 4)
&& strncmp(header.identification, "SDLL", 4))
{
fclose(handle);
return true;
}
header.numlumps = LONG(header.numlumps);
header.infotableofs = LONG(header.infotableofs);
// let seek to the lumpinfo list
if (fseek(handle, header.infotableofs, SEEK_SET) == -1)
{
fclose(handle);
return false;
}
goodfile = true;
for (i = 0; i < header.numlumps; i++)
{
// fill in lumpinfo for this wad file directory
if (fread(&lumpinfo, sizeof (lumpinfo), 1 , handle) != 1)
{
fclose(handle);
return -1;
}
lumpinfo.filepos = LONG(lumpinfo.filepos);
lumpinfo.size = LONG(lumpinfo.size);
if (lumpinfo.size == 0)
continue;
for (j = 0; j < NUMSPRITES; j++)
if (sprnames[j] && !strncmp(lumpinfo.name, sprnames[j], 4)) // Sprites
continue;
goodfile = false;
for (j = 0; checklist[j].len && checklist[j].name && !goodfile; j++)
if ((strncmp(lumpinfo.name, checklist[j].name, checklist[j].len) != false) == status)
goodfile = true;
if (!goodfile)
break;
}
}
fclose(handle);
return goodfile;
}
/** Checks a wad for lumps other than music and sound.
* Used during game load to verify music.dta is a good file and during a
* netgame join (on the server side) to see if a wad is important enough to
* be sent.
*
* \param filename Filename of the wad to check.
* \return 1 if file contains only music/sound lumps, 0 if it contains other
* stuff (maps, sprites, dehacked lumps, and so on). -1 if there no
* file exists with that filename
* \author Alam Arias
*/
int W_VerifyNMUSlumps(const char *filename)
{
// MIDI, MOD/S3M/IT/XM/OGG/MP3/WAV, WAVE SFX
// ENDOOM text and palette lumps
lumpchecklist_t NMUSlist[] =
{
{"D_", 2},
{"O_", 2},
{"DS", 2},
{"ENDOOM", 6},
{"PLAYPAL", 7},
{"COLORMAP", 8},
{"PAL", 3},
{"CLM", 3},
{NULL, 0},
};
return W_VerifyFile(filename, NMUSlist, false);
}