SRB2/src/y_inter.c

2126 lines
58 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2004-2021 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file y_inter.c
/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
#include "doomdef.h"
#include "doomstat.h"
#include "d_main.h"
#include "f_finale.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "i_net.h"
#include "i_video.h"
#include "p_tick.h"
#include "r_defs.h"
#include "r_skins.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "w_wad.h"
#include "y_inter.h"
#include "z_zone.h"
#include "m_menu.h"
#include "m_misc.h"
#include "i_system.h"
#include "p_setup.h"
#include "r_local.h"
#include "p_local.h"
#include "m_cond.h" // condition sets
#include "lua_hook.h" // IntermissionThinker hook
#include "lua_hud.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
typedef struct
{
char patch[9];
INT32 points;
UINT8 display;
} y_bonus_t;
typedef union
{
struct
{
char passed1[21]; // KNUCKLES GOT / CRAWLA HONCHO
char passed2[16]; // THROUGH THE ACT / PASSED THE ACT
INT32 passedx1;
INT32 passedx2;
y_bonus_t bonuses[4];
patch_t *bonuspatches[4];
SINT8 gotperfbonus; // Used for visitation flags.
UINT32 score, total; // fake score, total
UINT32 tics; // time
UINT8 actnum; // act number being displayed
patch_t *ptotal; // TOTAL
UINT8 gotlife; // Number of extra lives obtained
} coop;
struct
{
char passed1[29]; // KNUCKLES GOT / CRAWLA HONCHO
char passed2[17]; // A CHAOS EMERALD? / GOT THEM ALL!
char passed3[15]; // CAN NOW BECOME
char passed4[SKINNAMESIZE+7]; // SUPER CRAWLA HONCHO
INT32 passedx1;
INT32 passedx2;
INT32 passedx3;
INT32 passedx4;
y_bonus_t bonuses[2];
patch_t *bonuspatches[2];
patch_t *pscore; // SCORE
UINT32 score; // fake score
// Continues
UINT8 continues;
patch_t *pcontinues;
INT32 *playerchar; // Continue HUD
UINT16 *playercolor;
UINT8 gotlife; // Number of extra lives obtained
} spec;
struct
{
UINT32 scores[MAXPLAYERS]; // Winner's score
UINT16 *color[MAXPLAYERS]; // Winner's color #
boolean spectator[MAXPLAYERS]; // Spectator list
INT32 *character[MAXPLAYERS]; // Winner's character #
INT32 num[MAXPLAYERS]; // Winner's player #
char *name[MAXPLAYERS]; // Winner's name
patch_t *result; // RESULT
patch_t *blueflag;
patch_t *redflag; // int_ctf uses this struct too.
INT32 numplayers; // Number of players being displayed
char levelstring[40]; // holds levelnames up to 32 characters
} match;
struct
{
UINT16 *color[MAXPLAYERS]; // Winner's color #
INT32 *character[MAXPLAYERS]; // Winner's character #
INT32 num[MAXPLAYERS]; // Winner's player #
char name[MAXPLAYERS][9]; // Winner's name
UINT32 times[MAXPLAYERS];
UINT32 rings[MAXPLAYERS];
UINT32 maxrings[MAXPLAYERS];
UINT32 monitors[MAXPLAYERS];
UINT32 scores[MAXPLAYERS];
UINT32 points[MAXPLAYERS];
INT32 numplayers; // Number of players being displayed
char levelstring[40]; // holds levelnames up to 32 characters
} competition;
} y_data;
static y_data data;
// graphics
static patch_t *bgpatch = NULL; // INTERSCR
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
static patch_t *interpic = NULL; // custom picture defined in map header
static boolean usetile;
static INT32 timer;
typedef struct
{
INT32 source_width, source_height;
INT32 source_bpp, source_rowbytes;
UINT8 *source_picture;
INT32 target_width, target_height;
INT32 target_bpp, target_rowbytes;
UINT8 *target_picture;
} y_buffer_t;
boolean usebuffer = false;
static boolean useinterpic;
static y_buffer_t *y_buffer;
static INT32 intertic;
static INT32 tallydonetic = -1;
static INT32 endtic = -1;
intertype_t intertype = int_none;
intertype_t intermissiontypes[NUMGAMETYPES];
static void Y_RescaleScreenBuffer(void);
static void Y_AwardCoopBonuses(void);
static void Y_AwardSpecialStageBonus(void);
static void Y_CalculateCompetitionWinners(void);
static void Y_CalculateTimeRaceWinners(void);
static void Y_CalculateMatchWinners(void);
static void Y_UnloadData(void);
// Stuff copy+pasted from st_stuff.c
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n, q)
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, p)
static void Y_IntermissionTokenDrawer(void)
{
INT32 y, offs, lowy, calc;
UINT32 tokencount;
INT16 temp;
UINT8 em;
offs = 0;
lowy = BASEVIDHEIGHT - 32 - 8;
temp = tokenicon->height / 2;
em = 0;
while (emeralds & (1 << em))
if (++em == 7)
return;
if (tallydonetic != -1)
{
offs = (intertic - tallydonetic)*2;
if (offs > 10)
offs = 8;
}
V_DrawSmallScaledPatch(32, lowy-1, 0, emeraldpics[2][em]); // coinbox
y = (lowy + offs + 1) - (temp + (token + 1)*8);
for (tokencount = token; tokencount; tokencount--)
{
if (y >= -temp)
V_DrawSmallScaledPatch(32, y, 0, tokenicon);
y += 8;
}
y += (offs*(temp - 1)/8);
calc = (lowy - y)*2;
if (calc > 0)
V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, 0, tokenicon, 0, 0, tokenicon->width, calc);
}
//
// Y_LoadIntermissionData
//
// Load patches for drawing the intermission, if acceptable
//
void Y_LoadIntermissionData(void)
{
INT32 i;
if (dedicated)
return;
switch (intertype)
{
case int_coop:
{
for (i = 0; i < 4; ++i)
{
if (strlen(data.coop.bonuses[i].patch))
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
}
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH);
// get background patches
bgpatch = W_CachePatchName("INTERSCR", PU_PATCH);
// grab an interscreen if appropriate
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
break;
}
case int_spec:
{
for (i = 0; i < 2; ++i)
data.spec.bonuspatches[i] = W_CachePatchName(data.spec.bonuses[i].patch, PU_PATCH);
data.spec.pscore = W_CachePatchName("YB_SCORE", PU_PATCH);
data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_PATCH);
// get background tile
bgtile = W_CachePatchName("SPECTILE", PU_PATCH);
// grab an interscreen if appropriate
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
break;
}
case int_ctf:
case int_teammatch:
{
if (!rflagico) //prevent a crash if we haven't cached our team graphics yet
{
rflagico = W_CachePatchName("RFLAGICO", PU_HUDGFX);
bflagico = W_CachePatchName("BFLAGICO", PU_HUDGFX);
rmatcico = W_CachePatchName("RMATCICO", PU_HUDGFX);
bmatcico = W_CachePatchName("BMATCICO", PU_HUDGFX);
}
data.match.redflag = (intertype == int_ctf) ? rflagico : rmatcico;
data.match.blueflag = (intertype == int_ctf) ? bflagico : bmatcico;
}
/* FALLTHRU */
case int_match:
case int_race:
case int_comp:
{
if (intertype == int_match || intertype == int_race)
{
// get RESULT header
data.match.result = W_CachePatchName("RESULT", PU_PATCH);
}
// get background tile
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
break;
}
case int_none:
default:
break;
}
}
//
// Y_ConsiderScreenBuffer
//
// Can we copy the current screen to a buffer?
//
void Y_ConsiderScreenBuffer(void)
{
if (gameaction != ga_completed)
return;
if (y_buffer == NULL)
y_buffer = Z_Calloc(sizeof(y_buffer_t), PU_STATIC, NULL);
else
return;
y_buffer->source_width = vid.width;
y_buffer->source_height = vid.height;
y_buffer->source_bpp = vid.bpp;
y_buffer->source_rowbytes = vid.rowbytes;
y_buffer->source_picture = ZZ_Alloc(y_buffer->source_width*vid.bpp * y_buffer->source_height);
VID_BlitLinearScreen(screens[1], y_buffer->source_picture, vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
// Make the rescaled screen buffer
Y_RescaleScreenBuffer();
}
//
// Y_RescaleScreenBuffer
//
// Write the rescaled source picture, to the destination picture that has the current screen's resolutions.
//
static void Y_RescaleScreenBuffer(void)
{
INT32 sx, sy; // source
INT32 dx, dy; // dest
fixed_t scalefac, yscalefac;
fixed_t rowfrac, colfrac;
UINT8 *dest;
// Who knows?
if (y_buffer == NULL)
return;
if (y_buffer->target_picture)
Z_Free(y_buffer->target_picture);
y_buffer->target_width = vid.width;
y_buffer->target_height = vid.height;
y_buffer->target_rowbytes = vid.rowbytes;
y_buffer->target_bpp = vid.bpp;
y_buffer->target_picture = ZZ_Alloc(y_buffer->target_width*vid.bpp * y_buffer->target_height);
dest = y_buffer->target_picture;
scalefac = FixedDiv(y_buffer->target_width*FRACUNIT, y_buffer->source_width*FRACUNIT);
yscalefac = FixedDiv(y_buffer->target_height*FRACUNIT, y_buffer->source_height*FRACUNIT);
rowfrac = FixedDiv(FRACUNIT, yscalefac);
colfrac = FixedDiv(FRACUNIT, scalefac);
for (sy = 0, dy = 0; sy < (y_buffer->source_height << FRACBITS) && dy < y_buffer->target_height; sy += rowfrac, dy++)
for (sx = 0, dx = 0; sx < (y_buffer->source_width << FRACBITS) && dx < y_buffer->target_width; sx += colfrac, dx += y_buffer->target_bpp)
dest[(dy * y_buffer->target_rowbytes) + dx] = y_buffer->source_picture[((sy>>FRACBITS) * y_buffer->source_width) + (sx>>FRACBITS)];
}
//
// Y_CleanupScreenBuffer
//
// Free all related memory.
//
void Y_CleanupScreenBuffer(void)
{
// Who knows?
if (y_buffer == NULL)
return;
if (y_buffer->target_picture)
Z_Free(y_buffer->target_picture);
if (y_buffer->source_picture)
Z_Free(y_buffer->source_picture);
Z_Free(y_buffer);
y_buffer = NULL;
}
//
// Y_IntermissionDrawer
//
// Called by D_Display. Nothing is modified here; all it does is draw.
// Neat concept, huh?
//
void Y_IntermissionDrawer(void)
{
// Bonus loops
INT32 i;
if (intertype == int_none || rendermode == render_none)
return;
if (useinterpic)
V_DrawScaledPatch(0, 0, 0, interpic);
else if (!usetile)
{
if (rendermode == render_soft && usebuffer)
{
// no y_buffer
if (y_buffer == NULL)
VID_BlitLinearScreen(screens[1], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
else
{
// Maybe the resolution changed?
if ((y_buffer->target_width != vid.width) || (y_buffer->target_height != vid.height))
Y_RescaleScreenBuffer();
// Blit the already-scaled screen buffer to the current screen
VID_BlitLinearScreen(y_buffer->target_picture, screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
}
}
#ifdef HWRENDER
else if (rendermode != render_soft && usebuffer)
HWR_DrawIntermissionBG();
#endif
else if (bgpatch)
{
fixed_t hs = vid.width * FRACUNIT / BASEVIDWIDTH;
fixed_t vs = vid.height * FRACUNIT / BASEVIDHEIGHT;
V_DrawStretchyFixedPatch(0, 0, hs, vs, V_NOSCALEPATCH, bgpatch, NULL);
}
}
else if (bgtile)
V_DrawPatchFill(bgtile);
LUAh_IntermissionHUD();
if (!LUA_HudEnabled(hud_intermissiontally))
goto skiptallydrawer;
if (intertype == int_coop)
{
INT32 bonusy;
if (gottoken) // first to be behind everything else
Y_IntermissionTokenDrawer();
if (!splitscreen) // there's not enough room in splitscreen, don't even bother trying!
{
// draw score
ST_DrawPatchFromHud(HUD_SCORE, sboscore);
ST_DrawNumFromHud(HUD_SCORENUM, data.coop.score);
// draw time
ST_DrawPatchFromHud(HUD_TIME, sbotime);
if (cv_timetic.value == 3)
ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics);
else
{
INT32 seconds, minutes, tictrn;
seconds = G_TicsToSeconds(data.coop.tics);
minutes = G_TicsToMinutes(data.coop.tics, true);
tictrn = G_TicsToCentiseconds(data.coop.tics);
ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon
ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds
if (cv_timetic.value == 1 || cv_timetic.value == 2 || modeattacking || marathonmode)
{
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
}
}
}
// draw the "got through act" lines and act number
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
{
INT32 h = V_LevelNameHeight(data.coop.passed2);
V_DrawLevelTitle(data.coop.passedx2, 49+h+2, 0, data.coop.passed2);
if (data.coop.actnum)
V_DrawLevelActNum(244, 42+h, 0, data.coop.actnum);
}
bonusy = 150;
// Total
V_DrawScaledPatch(152, bonusy, 0, data.coop.ptotal);
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.total);
bonusy -= (3*(tallnum[0]->height)/2) + 1;
// Draw bonuses
for (i = 3; i >= 0; --i)
{
if (data.coop.bonuses[i].display)
{
V_DrawScaledPatch(152, bonusy, 0, data.coop.bonuspatches[i]);
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.bonuses[i].points);
}
bonusy -= (3*(tallnum[0]->height)/2) + 1;
}
}
else if (intertype == int_spec)
{
static tic_t animatetic = 0;
INT32 ttheight = 16;
INT32 xoffset1 = 0; // Line 1 x offset
INT32 xoffset2 = 0; // Line 2 x offset
INT32 xoffset3 = 0; // Line 3 x offset
INT32 xoffset4 = 0; // Line 4 x offset
INT32 xoffset5 = 0; // Line 5 x offset
INT32 xoffset6 = 0; // Line 6 x offset
UINT8 drawsection = 0;
if (gottoken) // first to be behind everything else
Y_IntermissionTokenDrawer();
// draw the header
if (intertic <= 2*TICRATE)
animatetic = 0;
else if (!animatetic && data.spec.bonuses[0].points == 0 && data.spec.bonuses[1].points == 0 && data.spec.passed3[0] != '\0')
animatetic = intertic + TICRATE;
if (animatetic && (tic_t)intertic >= animatetic)
{
const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
INT32 animatetimer = (intertic - animatetic);
if (animatetimer <= 16)
{
xoffset1 = -(animatetimer * scradjust);
xoffset2 = -((animatetimer- 2) * scradjust);
xoffset3 = -((animatetimer- 4) * scradjust);
xoffset4 = -((animatetimer- 6) * scradjust);
xoffset5 = -((animatetimer- 8) * scradjust);
xoffset6 = -((animatetimer-10) * scradjust);
if (xoffset2 > 0) xoffset2 = 0;
if (xoffset3 > 0) xoffset3 = 0;
if (xoffset4 > 0) xoffset4 = 0;
if (xoffset5 > 0) xoffset5 = 0;
if (xoffset6 > 0) xoffset6 = 0;
}
else if (animatetimer < 34)
{
drawsection = 1;
xoffset1 = (24-animatetimer) * scradjust;
xoffset2 = (26-animatetimer) * scradjust;
xoffset3 = (28-animatetimer) * scradjust;
xoffset4 = (30-animatetimer) * scradjust;
xoffset5 = (32-animatetimer) * scradjust;
xoffset6 = (34-animatetimer) * scradjust;
if (xoffset1 < 0) xoffset1 = 0;
if (xoffset2 < 0) xoffset2 = 0;
if (xoffset3 < 0) xoffset3 = 0;
if (xoffset4 < 0) xoffset4 = 0;
if (xoffset5 < 0) xoffset5 = 0;
}
else
{
drawsection = 1;
if (animatetimer == 32)
S_StartSound(NULL, sfx_s3k68);
}
}
if (drawsection == 1)
{
const char *ringtext = "\x82" "50 rings, no shield";
const char *tut1text = "\x82" "press " "\x80" "spin";
const char *tut2text = "\x82" "mid-" "\x80" "jump";
ttheight = 8;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
ttheight += V_LevelNameHeight(data.spec.passed4) + 2;
V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4);
ttheight = 108;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset4 - (V_LevelNameWidth(ringtext)/2), ttheight, 0, ringtext);
ttheight += V_LevelNameHeight(tut1text) + 2;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text);
ttheight += V_LevelNameHeight(tut2text) + 2;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset6 - (V_LevelNameWidth(tut2text)/2), ttheight, 0, tut2text);
}
else
{
INT32 yoffset = 0;
if (data.spec.passed1[0] != '\0')
{
ttheight = 24;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed2) + 2;
V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2);
}
else
{
ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2;
V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2);
}
V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatches[0]);
V_DrawTallNum(BASEVIDWIDTH + xoffset3 - 68, 109, 0, data.spec.bonuses[0].points);
if (data.spec.bonuses[1].display)
{
V_DrawScaledPatch(152 + xoffset4, 124, 0, data.spec.bonuspatches[1]);
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125, 0, data.spec.bonuses[1].points);
yoffset = 16;
// hack; pass the buck along...
xoffset4 = xoffset5;
xoffset5 = xoffset6;
}
V_DrawScaledPatch(152 + xoffset4, 124+yoffset, 0, data.spec.pscore);
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125+yoffset, 0, data.spec.score);
// Draw continues!
if (continuesInSession /* && (data.spec.continues & 0x80) */) // Always draw when continues are a thing
{
UINT8 continues = data.spec.continues & 0x7F;
V_DrawScaledPatch(152 + xoffset5, 150+yoffset, 0, data.spec.pcontinues);
if (continues > 5)
{
INT32 leftx = (continues >= 10) ? 216 : 224;
V_DrawContinueIcon(leftx + xoffset5, 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
V_DrawScaledPatch(leftx + xoffset5 + 12, 160+yoffset, 0, stlivex);
if (!((data.spec.continues & 0x80) && !(endtic < 0 || intertic%20 < 10)))
V_DrawRightAlignedString(252 + xoffset5, 158+yoffset, 0,
va("%d",(((data.spec.continues & 0x80) && (endtic < 0)) ? continues-1 : continues)));
}
else
{
for (i = 0; i < continues; ++i)
{
if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10))
break;
V_DrawContinueIcon(246 + xoffset5 - (i*20), 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
}
}
}
}
// draw the emeralds
//if (intertic & 1)
{
boolean drawthistic = !(ALL7EMERALDS(emeralds) && (intertic & 1));
INT32 emeraldx = 152 - 3*28;
INT32 em = P_GetNextEmerald();
if (em == 7)
{
if (!stagefailed)
{
fixed_t adjust = 2*(FINESINE(FixedAngle((intertic + 1)<<(FRACBITS-4)) & FINEMASK));
V_DrawFixedPatch(152<<FRACBITS, (74<<FRACBITS) - adjust, FRACUNIT, 0, emeraldpics[0][em], NULL);
}
}
else if (em < 7)
{
static UINT8 emeraldbounces = 0;
static INT32 emeraldmomy = 20;
static INT32 emeraldy = -40;
if (drawthistic)
for (i = 0; i < 7; ++i)
{
if ((i != em) && (emeralds & (1 << i)))
V_DrawScaledPatch(emeraldx, 74, 0, emeraldpics[0][i]);
emeraldx += 28;
}
emeraldx = 152 + (em-3)*28;
if (intertic <= 1)
{
emeraldbounces = 0;
emeraldmomy = 20;
emeraldy = -40;
}
else
{
if (!stagefailed)
{
if (emeraldbounces < 3)
{
emeraldy += (++emeraldmomy);
if (emeraldy > 74)
{
S_StartSound(NULL, sfx_tink); // tink
emeraldbounces++;
emeraldmomy = -(emeraldmomy/2);
emeraldy = 74;
}
}
}
else
{
if (emeraldy < (vid.height/vid.dupy)+16)
{
emeraldy += (++emeraldmomy);
emeraldx += intertic - 6;
}
if (emeraldbounces < 1 && emeraldy > 74)
{
S_StartSound(NULL, sfx_shldls); // nope
emeraldbounces++;
emeraldmomy = -(emeraldmomy/2);
emeraldy = 74;
}
}
if (drawthistic)
V_DrawScaledPatch(emeraldx, emeraldy, 0, emeraldpics[0][em]);
}
}
}
}
else if (intertype == int_match || intertype == int_race)
{
INT32 j = 0;
INT32 x = 4;
INT32 y = 48;
char name[MAXPLAYERNAME+1];
char strtime[10];
// draw the header
V_DrawScaledPatch(112, 2, 0, data.match.result);
// draw the level name
V_DrawCenteredString(BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
V_DrawFill(4, 42, 312, 1, 0);
if (data.match.numplayers > 9)
{
V_DrawFill(160, 32, 1, 152, 0);
if (intertype == int_race)
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "TIME");
else
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "SCORE");
V_DrawCenteredString(x+(BASEVIDWIDTH/2)+6, 32, V_YELLOWMAP, "#");
V_DrawString(x+(BASEVIDWIDTH/2)+36, 32, V_YELLOWMAP, "NAME");
}
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
if (intertype == int_race)
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "TIME");
else
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "SCORE");
for (i = 0; i < data.match.numplayers; i++)
{
if (data.match.spectator[i])
continue; //Ignore spectators.
V_DrawCenteredString(x+6, y, 0, va("%d", j+1));
j++; //We skip spectators, but not their number.
if (playeringame[data.match.num[i]])
{
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
if (data.match.color[i] == 0)
V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]]);
else
{
UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
}
if (data.match.numplayers > 9)
{
if (intertype == int_race)
strlcpy(name, data.match.name[i], 8);
else
strlcpy(name, data.match.name[i], 9);
}
else
STRBUFCPY(name, data.match.name[i]);
V_DrawString(x+36, y, V_ALLOWLOWERCASE, name);
if (data.match.numplayers > 9)
{
if (intertype == int_match)
V_DrawRightAlignedString(x+152, y, 0, va("%i", data.match.scores[i]));
else if (intertype == int_race)
{
if (players[data.match.num[i]].pflags & PF_GAMETYPEOVER)
snprintf(strtime, sizeof strtime, "DNF");
else
snprintf(strtime, sizeof strtime,
"%i:%02i.%02i",
G_TicsToMinutes(data.match.scores[i], true),
G_TicsToSeconds(data.match.scores[i]), G_TicsToCentiseconds(data.match.scores[i]));
strtime[sizeof strtime - 1] = '\0';
V_DrawRightAlignedString(x+152, y, 0, strtime);
}
}
else
{
if (intertype == int_match)
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, va("%u", data.match.scores[i]));
else if (intertype == int_race)
{
if (players[data.match.num[i]].pflags & PF_GAMETYPEOVER)
snprintf(strtime, sizeof strtime, "DNF");
else
snprintf(strtime, sizeof strtime, "%i:%02i.%02i", G_TicsToMinutes(data.match.scores[i], true),
G_TicsToSeconds(data.match.scores[i]), G_TicsToCentiseconds(data.match.scores[i]));
strtime[sizeof strtime - 1] = '\0';
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, strtime);
}
}
}
y += 16;
if (y > 176)
{
y = 48;
x += BASEVIDWIDTH/2;
}
}
}
else if (intertype == int_ctf || intertype == int_teammatch)
{
INT32 x = 4, y = 0;
INT32 redplayers = 0, blueplayers = 0;
char name[MAXPLAYERNAME+1];
// Show the team flags and the team score at the top instead of "RESULTS"
V_DrawSmallScaledPatch(128 - (data.match.blueflag->width / 4), 2, 0, data.match.blueflag);
V_DrawCenteredString(128, 16, 0, va("%u", bluescore));
V_DrawSmallScaledPatch(192 - (data.match.redflag->width / 4), 2, 0, data.match.redflag);
V_DrawCenteredString(192, 16, 0, va("%u", redscore));
// draw the level name
V_DrawCenteredString(BASEVIDWIDTH/2, 24, 0, data.match.levelstring);
V_DrawFill(4, 42, 312, 1, 0);
//vert. line
V_DrawFill(160, 32, 1, 152, 0);
//strings at the top of the list
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
V_DrawCenteredString(x+(BASEVIDWIDTH/2)+6, 32, V_YELLOWMAP, "#");
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
V_DrawString(x+(BASEVIDWIDTH/2)+36, 32, V_YELLOWMAP, "NAME");
V_DrawRightAlignedString(x+152, 32, V_YELLOWMAP, "SCORE");
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 32, V_YELLOWMAP, "SCORE");
for (i = 0; i < data.match.numplayers; i++)
{
if (playeringame[data.match.num[i]] && !(data.match.spectator[i]))
{
UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
if (*data.match.color[i] == SKINCOLOR_RED) //red
{
if (redplayers++ > 9)
continue;
x = 4 + (BASEVIDWIDTH/2);
y = (redplayers * 16) + 32;
V_DrawCenteredString(x+6, y, 0, va("%d", redplayers));
}
else if (*data.match.color[i] == SKINCOLOR_BLUE) //blue
{
if (blueplayers++ > 9)
continue;
x = 4;
y = (blueplayers * 16) + 32;
V_DrawCenteredString(x+6, y, 0, va("%d", blueplayers));
}
else
continue;
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
//color is ALWAYS going to be 6/7 here, no need to check if it's nonzero.
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
strlcpy(name, data.match.name[i], 9);
V_DrawString(x+36, y, V_ALLOWLOWERCASE, name);
V_DrawRightAlignedString(x+152, y, 0, va("%u", data.match.scores[i]));
}
}
}
else if (intertype == int_comp)
{
INT32 x = 4;
INT32 y = 48;
UINT32 ptime, pring, pmaxring, pmonitor, pscore;
char sstrtime[10];
// draw the level name
V_DrawCenteredString(BASEVIDWIDTH/2, 8, 0, data.competition.levelstring);
V_DrawFill(4, 42, 312, 1, 0);
V_DrawCenteredString(x+6, 32, V_YELLOWMAP, "#");
V_DrawString(x+36, 32, V_YELLOWMAP, "NAME");
// Time
V_DrawRightAlignedString(x+160, 32, V_YELLOWMAP, "TIME");
// Rings
V_DrawThinString(x+168, 32, V_YELLOWMAP, "RING");
// Total rings
V_DrawThinString(x+191, 24, V_YELLOWMAP, "TOTAL");
V_DrawThinString(x+196, 32, V_YELLOWMAP, "RING");
// Monitors
V_DrawThinString(x+223, 24, V_YELLOWMAP, "ITEM");
V_DrawThinString(x+229, 32, V_YELLOWMAP, "BOX");
// Score
V_DrawRightAlignedString(x+288, 32, V_YELLOWMAP, "SCORE");
// Points
V_DrawRightAlignedString(x+312, 32, V_YELLOWMAP, "PT");
for (i = 0; i < data.competition.numplayers; i++)
{
ptime = (data.competition.times[i] & ~0x80000000);
pring = (data.competition.rings[i] & ~0x80000000);
pmaxring = (data.competition.maxrings[i] & ~0x80000000);
pmonitor = (data.competition.monitors[i] & ~0x80000000);
pscore = (data.competition.scores[i] & ~0x80000000);
V_DrawCenteredString(x+6, y, 0, va("%d", i+1));
if (playeringame[data.competition.num[i]])
{
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch(x+16, y-4, 0, livesback);
if (data.competition.color[i] == 0)
V_DrawSmallScaledPatch(x+16, y-4, 0,faceprefix[*data.competition.character[i]]);
else
{
UINT8 *colormap = R_GetTranslationColormap(*data.competition.character[i], *data.competition.color[i], GTC_CACHE);
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.competition.character[i]], colormap);
}
// already constrained to 8 characters
V_DrawString(x+36, y, V_ALLOWLOWERCASE, data.competition.name[i]);
if (players[data.competition.num[i]].pflags & PF_GAMETYPEOVER)
snprintf(sstrtime, sizeof sstrtime, "Time Over");
else if (players[data.competition.num[i]].lives <= 0)
snprintf(sstrtime, sizeof sstrtime, "Game Over");
else
snprintf(sstrtime, sizeof sstrtime, "%i:%02i.%02i", G_TicsToMinutes(ptime, true),
G_TicsToSeconds(ptime), G_TicsToCentiseconds(ptime));
sstrtime[sizeof sstrtime - 1] = '\0';
// Time
V_DrawRightAlignedThinString(x+160, y, ((data.competition.times[i] & 0x80000000) ? V_YELLOWMAP : 0), sstrtime);
// Rings
V_DrawRightAlignedThinString(x+188, y, V_MONOSPACE|((data.competition.rings[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pring));
// Total rings
V_DrawRightAlignedThinString(x+216, y, V_MONOSPACE|((data.competition.maxrings[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pmaxring));
// Monitors
V_DrawRightAlignedThinString(x+244, y, V_MONOSPACE|((data.competition.monitors[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pmonitor));
// Score
V_DrawRightAlignedThinString(x+288, y, V_MONOSPACE|((data.competition.scores[i] & 0x80000000) ? V_YELLOWMAP : 0), va("%u", pscore));
// Final Points
V_DrawRightAlignedString(x+312, y, V_YELLOWMAP, va("%d", data.competition.points[i]));
}
y += 16;
if (y > 176)
break;
}
}
skiptallydrawer:
if (!LUA_HudEnabled(hud_intermissionmessages))
return;
if (timer)
V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
va("start in %d seconds", timer/TICRATE));
// Make it obvious that scrambling is happening next round.
if (cv_scrambleonchange.value && cv_teamscramble.value && (intertic/TICRATE % 2 == 0))
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, V_YELLOWMAP, M_GetText("Teams will be scrambled next round!"));
}
//
// Y_Ticker
//
// Manages fake score tally for single player end of act, and decides when intermission is over.
//
void Y_Ticker(void)
{
if (intertype == int_none)
return;
// Check for pause or menu up in single player
if (paused || P_AutoPause())
return;
LUAh_IntermissionThinker();
intertic++;
// Team scramble code for team match and CTF.
// Don't do this if we're going to automatically scramble teams next round.
if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
{
// If we run out of time in intermission, the beauty is that
// the P_Ticker() team scramble code will pick it up.
if ((intertic % (TICRATE/7)) == 0)
P_DoTeamscrambling();
}
// multiplayer uses timer (based on cv_inttime)
if (timer)
{
if (!--timer)
{
Y_EndIntermission();
G_AfterIntermission();
return;
}
}
// single player is hardcoded to go away after awhile
else if (intertic == endtic)
{
Y_EndIntermission();
G_AfterIntermission();
return;
}
if (endtic != -1)
return; // tally is done
if (intertype == int_coop) // coop or single player, normal level
{
INT32 i;
UINT32 oldscore = data.coop.score;
boolean skip = (marathonmode) ? true : false;
boolean anybonuses = false;
if (!intertic) // first time only
{
if (mapheaderinfo[gamemap-1]->musinterfadeout
#ifdef _WIN32
// can't fade midi due to win32 volume hack
&& S_MusicType() != MU_MID
#endif
)
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
else
S_ChangeMusicInternal("_clear", false); // don't loop it
tallydonetic = -1;
}
if (intertic < TICRATE) // one second pause before tally begins
return;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && (players[i].cmd.buttons & BT_SPIN))
skip = true;
// bonuses count down by 222 each tic
for (i = 0; i < 4; ++i)
{
if (!data.coop.bonuses[i].points)
continue;
data.coop.bonuses[i].points -= 222;
data.coop.total += 222;
data.coop.score += 222;
if (data.coop.bonuses[i].points < 0 || skip == true) // too far?
{
data.coop.score += data.coop.bonuses[i].points;
data.coop.total += data.coop.bonuses[i].points;
data.coop.bonuses[i].points = 0;
}
if (data.coop.score > MAXSCORE)
data.coop.score = MAXSCORE;
if (data.coop.bonuses[i].points > 0)
anybonuses = true;
}
if (!anybonuses)
{
tallydonetic = intertic;
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching!
// Update when done with tally
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
{
if (M_UpdateUnlockablesAndExtraEmblems())
S_StartSound(NULL, sfx_s3k68);
G_SaveGameData();
}
}
else if (!(intertic & 1))
S_StartSound(NULL, sfx_ptally); // tally sound effect
if (data.coop.gotlife > 0 && (skip == true || data.coop.score % 50000 < oldscore % 50000)) // just passed a 50000 point mark
{
// lives are already added since tally is fake, but play the music
P_PlayLivesJingle(NULL);
--data.coop.gotlife;
}
}
else if (intertype == int_spec) // coop or single player, special stage
{
INT32 i;
UINT32 oldscore = data.spec.score;
boolean skip = (marathonmode) ? true : false, super = false, anybonuses = false;
if (!intertic) // first time only
{
if (mapheaderinfo[gamemap-1]->musinterfadeout
#ifdef _WIN32
// can't fade midi due to win32 volume hack
&& S_MusicType() != MU_MID
#endif
)
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
else
S_ChangeMusicInternal("_clear", false); // don't loop it
tallydonetic = -1;
}
if (intertic < 2*TICRATE) // TWO second pause before tally begins, thank you mazmazz
return;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{
if (players[i].cmd.buttons & BT_SPIN)
skip = true;
if (players[i].charflags & SF_SUPER)
super = true;
}
if (tallydonetic != -1 && ((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds))))
{
if ((intertic - tallydonetic) > (3*TICRATE)/2)
{
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
if (data.spec.continues & 0x80)
S_StartSound(NULL, sfx_s3kac); // bingly-bingly-bing!
}
return;
}
// bonuses count down by 222 each tic
for (i = 0; i < 2; ++i)
{
if (!data.spec.bonuses[i].points)
continue;
data.spec.bonuses[i].points -= 222;
data.spec.score += 222;
if (data.spec.bonuses[i].points < 0 || skip == true) // too far?
{
data.spec.score += data.spec.bonuses[i].points;
data.spec.bonuses[i].points = 0;
}
if (data.spec.score > MAXSCORE)
data.spec.score = MAXSCORE;
if (data.spec.bonuses[i].points > 0)
anybonuses = true;
}
if (!anybonuses)
{
tallydonetic = intertic;
if (!((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds)))) // don't set endtic yet!
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching!
// Update when done with tally
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback)
{
if (M_UpdateUnlockablesAndExtraEmblems())
S_StartSound(NULL, sfx_s3k68);
G_SaveGameData();
}
}
else if (!(intertic & 1))
S_StartSound(NULL, sfx_ptally); // tally sound effect
if (data.spec.gotlife > 0 && (skip == true || data.spec.score % 50000 < oldscore % 50000)) // just passed a 50000 point mark
{
// lives are already added since tally is fake, but play the music
P_PlayLivesJingle(NULL);
--data.spec.gotlife;
}
}
else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match
{
if (!intertic) // first time only
S_ChangeMusicInternal("_inter", true); // loop it
// If a player has left or joined, recalculate scores.
if (data.match.numplayers != D_NumPlayers())
Y_CalculateMatchWinners();
}
else if (intertype == int_race || intertype == int_comp) // race
{
if (!intertic) // first time only
S_ChangeMusicInternal("_inter", true); // loop it
// Don't bother recalcing for race. It doesn't make as much sense.
}
}
//
// Y_DetermineIntermissionType
//
// Determines the intermission type from the current gametype.
//
void Y_DetermineIntermissionType(void)
{
// set to int_none initially
intertype = int_none;
if (intermissiontypes[gametype] != int_none)
intertype = intermissiontypes[gametype];
else if (gametype == GT_COOP)
intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop;
else if (gametype == GT_TEAMMATCH)
intertype = int_teammatch;
else if (gametype == GT_MATCH
|| gametype == GT_TAG
|| gametype == GT_HIDEANDSEEK)
intertype = int_match;
else if (gametype == GT_RACE)
intertype = int_race;
else if (gametype == GT_COMPETITION)
intertype = int_comp;
else if (gametype == GT_CTF)
intertype = int_ctf;
}
//
// Y_StartIntermission
//
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
//
//
void Y_StartIntermission(void)
{
intertic = -1;
#ifdef PARANOIA
if (endtic != -1)
I_Error("endtic is dirty");
#endif
if (!multiplayer)
{
timer = 0;
intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop;
}
else
{
if (cv_inttime.value == 0 && ((intertype == int_coop) || (intertype == int_spec)))
timer = 0;
else
{
timer = cv_inttime.value*TICRATE;
if (!timer)
timer = 1;
}
}
// We couldn't display the intermission even if we wanted to.
// But we still need to give the players their score bonuses, dummy.
//if (dedicated) return;
// This should always exist, but just in case...
if(!mapheaderinfo[prevmap])
P_AllocMapHeader(prevmap);
switch (intertype)
{
case int_coop: // coop or single player, normal level
{
// award time and ring bonuses
Y_AwardCoopBonuses();
// setup time data
data.coop.tics = players[consoleplayer].realtime;
// get act number
data.coop.actnum = mapheaderinfo[gamemap-1]->actnum;
// grab an interscreen if appropriate
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
{
useinterpic = true;
usebuffer = false;
}
else
{
useinterpic = false;
#ifdef HWRENDER
if (rendermode == render_opengl)
usebuffer = true; // This needs to be here for OpenGL, otherwise usebuffer is never set to true for it, and thus there's no screenshot in the intermission
#endif
}
usetile = false;
// set up the "got through act" message according to skin name
// too long so just show "YOU GOT THROUGH THE ACT"
if (strlen(skins[players[consoleplayer].skin].realname) > 13)
{
strcpy(data.coop.passed1, "you got");
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
}
// long enough that "X GOT" won't fit so use "X PASSED THE ACT"
else if (strlen(skins[players[consoleplayer].skin].realname) > 8)
{
strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname);
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "passed act" : "passed the act");
}
// length is okay for normal use
else
{
snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s got",
skins[players[consoleplayer].skin].realname);
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
}
// set X positions
if (mapheaderinfo[gamemap-1]->actnum)
{
data.coop.passedx1 = 62 + (176 - V_LevelNameWidth(data.coop.passed1))/2;
data.coop.passedx2 = 62 + (176 - V_LevelNameWidth(data.coop.passed2))/2;
}
else
{
data.coop.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.coop.passed1))/2;
data.coop.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.coop.passed2))/2;
}
// The above value is not precalculated because it needs only be computed once
// at the start of intermission, and precalculating it would preclude mods
// changing the font to one of a slightly different width.
break;
}
case int_spec: // coop or single player, special stage
{
// give out ring bonuses
Y_AwardSpecialStageBonus();
// grab an interscreen if appropriate
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
useinterpic = true;
else
useinterpic = false;
// tile if using the default background
usetile = !useinterpic;
// get special stage specific patches
/* if (!stagefailed && ALL7EMERALDS(emeralds))
{
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_PATCH);
data.spec.headx = 70;
data.spec.nowsuper = players[consoleplayer].skin
? NULL : W_CachePatchName("NOWSUPER", PU_PATCH);
}
else
{
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_PATCH);
data.spec.headx = 48;
data.spec.nowsuper = NULL;
} */
// Super form stuff (normally blank)
data.spec.passed3[0] = '\0';
data.spec.passed4[0] = '\0';
// set up the "got through act" message according to skin name
if (stagefailed)
{
strcpy(data.spec.passed2, "Special Stage");
data.spec.passed1[0] = '\0';
}
else if (ALL7EMERALDS(emeralds))
{
snprintf(data.spec.passed1,
sizeof data.spec.passed1, "%s",
skins[players[consoleplayer].skin].realname);
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
strcpy(data.spec.passed2, "got them all!");
if (players[consoleplayer].charflags & SF_SUPER)
{
strcpy(data.spec.passed3, "can now become");
snprintf(data.spec.passed4,
sizeof data.spec.passed4, "Super %s",
skins[players[consoleplayer].skin].realname);
data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
}
}
else
{
if (strlen(skins[players[consoleplayer].skin].realname) <= SKINNAMESIZE-5)
{
snprintf(data.spec.passed1,
sizeof data.spec.passed1, "%s got",
skins[players[consoleplayer].skin].realname);
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
}
else
strcpy(data.spec.passed1, "You got");
strcpy(data.spec.passed2, "a Chaos Emerald");
if (P_GetNextEmerald() > 6)
{
data.spec.passed2[15] = '?';
data.spec.passed2[16] = '\0';
}
}
data.spec.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed1))/2;
data.spec.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed2))/2;
data.spec.passedx3 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed3))/2;
data.spec.passedx4 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed4))/2;
break;
}
case int_match:
{
// Calculate who won
Y_CalculateMatchWinners();
// set up the levelstring
if (mapheaderinfo[prevmap]->actnum)
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"%.32s * %d *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %.32s *",
mapheaderinfo[prevmap]->lvlttl);
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
usetile = true;
useinterpic = false;
break;
}
case int_race: // (time-only race)
{
// Calculate who won
Y_CalculateTimeRaceWinners();
// set up the levelstring
if (mapheaderinfo[prevmap]->actnum)
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"%.32s * %d *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %.32s *",
mapheaderinfo[prevmap]->lvlttl);
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
usetile = true;
useinterpic = false;
break;
}
case int_teammatch:
case int_ctf:
{
// Calculate who won
Y_CalculateMatchWinners();
// set up the levelstring
if (mapheaderinfo[prevmap]->actnum)
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"%.32s * %d *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %.32s *",
mapheaderinfo[prevmap]->lvlttl);
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
usetile = true;
useinterpic = false;
break;
}
case int_comp: // classic (full race)
{
// find out who won
Y_CalculateCompetitionWinners();
// set up the levelstring
if (mapheaderinfo[prevmap]->actnum)
snprintf(data.competition.levelstring,
sizeof data.competition.levelstring,
"%.32s * %d *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.competition.levelstring,
sizeof data.competition.levelstring,
"* %.32s *",
mapheaderinfo[prevmap]->lvlttl);
data.competition.levelstring[sizeof data.competition.levelstring - 1] = '\0';
usetile = true;
useinterpic = false;
break;
}
case int_none:
default:
break;
}
}
//
// Y_CalculateMatchWinners
//
static void Y_CalculateMatchWinners(void)
{
INT32 i, j;
boolean completed[MAXPLAYERS];
// Initialize variables
memset(data.match.scores, 0, sizeof (data.match.scores));
memset(data.match.color, 0, sizeof (data.match.color));
memset(data.match.character, 0, sizeof (data.match.character));
memset(data.match.spectator, 0, sizeof (data.match.spectator));
memset(completed, 0, sizeof (completed));
data.match.numplayers = 0;
i = j = 0;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].score >= data.match.scores[data.match.numplayers] && completed[i] == false)
{
data.match.scores[data.match.numplayers] = players[i].score;
data.match.color[data.match.numplayers] = &players[i].skincolor;
data.match.character[data.match.numplayers] = &players[i].skin;
data.match.name[data.match.numplayers] = player_names[i];
data.match.spectator[data.match.numplayers] = players[i].spectator;
data.match.num[data.match.numplayers] = i;
}
}
completed[data.match.num[data.match.numplayers]] = true;
data.match.numplayers++;
}
}
//
// Y_CalculateTimeRaceWinners
//
static void Y_CalculateTimeRaceWinners(void)
{
INT32 i, j;
boolean completed[MAXPLAYERS];
// Initialize variables
for (i = 0; i < MAXPLAYERS; i++)
data.match.scores[i] = INT32_MAX;
memset(data.match.color, 0, sizeof (data.match.color));
memset(data.match.character, 0, sizeof (data.match.character));
memset(data.match.spectator, 0, sizeof (data.match.spectator));
memset(completed, 0, sizeof (completed));
data.match.numplayers = 0;
i = j = 0;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].realtime <= data.match.scores[data.match.numplayers] && completed[i] == false)
{
data.match.scores[data.match.numplayers] = players[i].realtime;
data.match.color[data.match.numplayers] = &players[i].skincolor;
data.match.character[data.match.numplayers] = &players[i].skin;
data.match.name[data.match.numplayers] = player_names[i];
data.match.num[data.match.numplayers] = i;
}
}
completed[data.match.num[data.match.numplayers]] = true;
data.match.numplayers++;
}
}
//
// Y_CalculateCompetitionWinners
//
static void Y_CalculateCompetitionWinners(void)
{
INT32 i, j;
boolean bestat[5];
boolean completed[MAXPLAYERS];
INT32 winner; // shortcut
UINT32 points[MAXPLAYERS];
UINT32 times[MAXPLAYERS];
UINT32 rings[MAXPLAYERS];
UINT32 maxrings[MAXPLAYERS];
UINT32 monitors[MAXPLAYERS];
UINT32 scores[MAXPLAYERS];
char tempname[9];
memset(data.competition.points, 0, sizeof (data.competition.points));
memset(points, 0, sizeof (points));
memset(completed, 0, sizeof (completed));
// Award points.
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
for (j = 0; j < 5; j++)
bestat[j] = true;
if ((players[i].pflags & PF_GAMETYPEOVER) || players[i].lives <= 0)
players[i].rings = 0;
times[i] = players[i].realtime;
rings[i] = (UINT32)max(players[i].rings, 0);
maxrings[i] = (UINT32)players[i].totalring;
monitors[i] = (UINT32)players[i].numboxes;
scores[i] = (UINT32)min(players[i].score, MAXSCORE);
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j] || j == i)
continue;
if (players[i].realtime <= players[j].realtime)
points[i]++;
else
bestat[0] = false;
if (max(players[i].rings, 0) >= max(players[j].rings, 0))
points[i]++;
else
bestat[1] = false;
if (players[i].totalring >= players[j].totalring)
points[i]++;
else
bestat[2] = false;
if (players[i].numboxes >= players[j].numboxes)
points[i]++;
else
bestat[3] = false;
if (players[i].score >= players[j].score)
points[i]++;
else
bestat[4] = false;
}
// Highlight best scores
if (bestat[0])
times[i] |= 0x80000000;
if (bestat[1])
rings[i] |= 0x80000000;
if (bestat[2])
maxrings[i] |= 0x80000000;
if (bestat[3])
monitors[i] |= 0x80000000;
if (bestat[4])
scores[i] |= 0x80000000;
}
// Now we go through and set the data.competition struct properly
data.competition.numplayers = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
winner = 0;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
if (points[j] >= data.competition.points[data.competition.numplayers] && completed[j] == false)
{
data.competition.points[data.competition.numplayers] = points[j];
data.competition.num[data.competition.numplayers] = winner = j;
}
}
// We know this person won this spot, now let's set everything appropriately
data.competition.times[data.competition.numplayers] = times[winner];
data.competition.rings[data.competition.numplayers] = rings[winner];
data.competition.maxrings[data.competition.numplayers] = maxrings[winner];
data.competition.monitors[data.competition.numplayers] = monitors[winner];
data.competition.scores[data.competition.numplayers] = scores[winner];
strncpy(tempname, player_names[winner], 8);
tempname[8] = '\0';
strncpy(data.competition.name[data.competition.numplayers], tempname, 9);
data.competition.color[data.competition.numplayers] = &players[winner].skincolor;
data.competition.character[data.competition.numplayers] = &players[winner].skin;
completed[winner] = true;
data.competition.numplayers++;
}
}
// ============
// COOP BONUSES
// ============
//
// Y_SetNullBonus
// No bonus in this slot, but we need to set some things anyway.
//
static void Y_SetNullBonus(player_t *player, y_bonus_t *bstruct)
{
(void)player;
memset(bstruct, 0, sizeof(y_bonus_t));
}
//
// Y_SetTimeBonus
//
static void Y_SetTimeBonus(player_t *player, y_bonus_t *bstruct)
{
INT32 secs, bonus;
strncpy(bstruct->patch, "YB_TIME", sizeof(bstruct->patch));
bstruct->display = true;
// calculate time bonus
secs = player->realtime / TICRATE;
if (secs < 30) /* :30 */ bonus = 50000;
else if (secs < 60) /* 1:00 */ bonus = 10000;
else if (secs < 90) /* 1:30 */ bonus = 5000;
else if (secs < 120) /* 2:00 */ bonus = 4000;
else if (secs < 180) /* 3:00 */ bonus = 3000;
else if (secs < 240) /* 4:00 */ bonus = 2000;
else if (secs < 300) /* 5:00 */ bonus = 1000;
else if (secs < 360) /* 6:00 */ bonus = 500;
else if (secs < 420) /* 7:00 */ bonus = 400;
else if (secs < 480) /* 8:00 */ bonus = 300;
else if (secs < 540) /* 9:00 */ bonus = 200;
else if (secs < 600) /* 10:00 */ bonus = 100;
else /* TIME TAKEN: TOO LONG */ bonus = 0;
bstruct->points = bonus;
}
//
// Y_SetRingBonus
//
static void Y_SetRingBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_RING", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = max(0, (player->rings) * 100);
}
//
// Y_SetNightsBonus
//
static void Y_SetNightsBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_NIGHT", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = player->totalmarescore;
}
//
// Y_SetLapBonus
//
static void Y_SetLapBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_LAP", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = max(0, player->totalmarebonuslap * 1000);
}
//
// Y_SetLinkBonus
//
static void Y_SetLinkBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_LINK", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = max(0, (player->maxlink - 1) * 100);
}
//
// Y_SetGuardBonus
//
static void Y_SetGuardBonus(player_t *player, y_bonus_t *bstruct)
{
INT32 bonus;
strncpy(bstruct->patch, "YB_GUARD", sizeof(bstruct->patch));
bstruct->display = true;
if (player->timeshit == 0) bonus = 10000;
else if (player->timeshit == 1) bonus = 5000;
else if (player->timeshit == 2) bonus = 1000;
else if (player->timeshit == 3) bonus = 500;
else if (player->timeshit == 4) bonus = 100;
else bonus = 0;
bstruct->points = bonus;
}
//
// Y_SetPerfectBonus
//
static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct)
{
INT32 i;
(void)player;
memset(bstruct, 0, sizeof(y_bonus_t));
strncpy(bstruct->patch, "YB_PERFE", sizeof(bstruct->patch));
if (intertype != int_coop || data.coop.gotperfbonus == -1)
{
INT32 sharedringtotal = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i]) continue;
sharedringtotal += players[i].rings;
}
if (!sharedringtotal || nummaprings == -1 || sharedringtotal < nummaprings)
bstruct->display = false;
else
{
bstruct->display = true;
bstruct->points = 50000;
}
}
if (intertype != int_coop)
return;
data.coop.gotperfbonus = (bstruct->display ? 1 : 0);
}
static void Y_SetSpecialRingBonus(player_t *player, y_bonus_t *bstruct)
{
INT32 i, sharedringtotal = 0;
(void)player;
strncpy(bstruct->patch, "YB_RING", sizeof(bstruct->patch));
bstruct->display = true;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i]) continue;
sharedringtotal += players[i].rings;
}
bstruct->points = max(0, (sharedringtotal) * 100);
}
// This list can be extended in the future with SOC/Lua, perhaps.
typedef void (*bonus_f)(player_t *, y_bonus_t *);
bonus_f bonuses_list[6][4] = {
{
Y_SetNullBonus,
Y_SetNullBonus,
Y_SetNullBonus,
Y_SetNullBonus,
},
{
Y_SetNullBonus,
Y_SetTimeBonus,
Y_SetRingBonus,
Y_SetPerfectBonus,
},
{
Y_SetNullBonus,
Y_SetGuardBonus,
Y_SetRingBonus,
Y_SetNullBonus,
},
{
Y_SetNullBonus,
Y_SetGuardBonus,
Y_SetRingBonus,
Y_SetPerfectBonus,
},
{
Y_SetNullBonus,
Y_SetNightsBonus,
Y_SetLapBonus,
Y_SetNullBonus,
},
{
Y_SetNullBonus,
Y_SetLinkBonus,
Y_SetLapBonus,
Y_SetNullBonus,
},
};
//
// Y_AwardCoopBonuses
//
// Awards the time and ring bonuses.
//
static void Y_AwardCoopBonuses(void)
{
INT32 i, j, bonusnum, oldscore, ptlives;
y_bonus_t localbonuses[4];
// set score/total first
data.coop.total = 0;
data.coop.score = players[consoleplayer].score;
data.coop.gotperfbonus = -1;
memset(data.coop.bonuses, 0, sizeof(data.coop.bonuses));
memset(data.coop.bonuspatches, 0, sizeof(data.coop.bonuspatches));
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i] || players[i].lives < 1) // not active or game over
bonusnum = 0; // all null
else
bonusnum = mapheaderinfo[prevmap]->bonustype + 1; // -1 is none
oldscore = players[i].score;
for (j = 0; j < 4; ++j) // Set bonuses
{
(bonuses_list[bonusnum][j])(&players[i], &localbonuses[j]);
players[i].score += localbonuses[j].points;
if (players[i].score > MAXSCORE)
players[i].score = MAXSCORE;
}
ptlives = min(
(INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i].score/50000) - (oldscore/50000)), (INT32)0) : 0),
(INT32)(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
if (ptlives)
P_GivePlayerLives(&players[i], ptlives);
if (i == consoleplayer)
{
data.coop.gotlife = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? 0 : ptlives);
M_Memcpy(&data.coop.bonuses, &localbonuses, sizeof(data.coop.bonuses));
}
}
// Just in case the perfect bonus wasn't checked.
if (data.coop.gotperfbonus < 0)
data.coop.gotperfbonus = 0;
}
//
// Y_AwardSpecialStageBonus
//
// Gives a ring bonus only.
static void Y_AwardSpecialStageBonus(void)
{
INT32 i, oldscore, ptlives;
y_bonus_t localbonuses[2];
data.spec.score = players[consoleplayer].score;
memset(data.spec.bonuses, 0, sizeof(data.spec.bonuses));
memset(data.spec.bonuspatches, 0, sizeof(data.spec.bonuspatches));
for (i = 0; i < MAXPLAYERS; i++)
{
oldscore = players[i].score;
if (!playeringame[i] || players[i].lives < 1) // not active or game over
{
Y_SetNullBonus(&players[i], &localbonuses[0]);
Y_SetNullBonus(&players[i], &localbonuses[1]);
}
else if (maptol & TOL_NIGHTS) // NiGHTS bonus score instead of Rings
{
Y_SetNightsBonus(&players[i], &localbonuses[0]);
Y_SetNullBonus(&players[i], &localbonuses[1]);
}
else
{
Y_SetSpecialRingBonus(&players[i], &localbonuses[0]);
Y_SetPerfectBonus(&players[i], &localbonuses[1]);
}
players[i].score += localbonuses[0].points;
players[i].score += localbonuses[1].points;
if (players[i].score > MAXSCORE)
players[i].score = MAXSCORE;
// grant extra lives right away since tally is faked
ptlives = min(
(INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i].score/50000) - (oldscore/50000)), (INT32)0) : 0),
(INT32)(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
P_GivePlayerLives(&players[i], ptlives);
if (i == consoleplayer)
{
data.spec.gotlife = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? 0 : ptlives);
M_Memcpy(&data.spec.bonuses, &localbonuses, sizeof(data.spec.bonuses));
// Continues related
data.spec.continues = min(players[i].continues, 8);
if (players[i].gotcontinue)
data.spec.continues |= 0x80;
data.spec.playercolor = &players[i].skincolor;
data.spec.playerchar = &players[i].skin;
}
}
}
// ======
//
// Y_EndIntermission
//
void Y_EndIntermission(void)
{
if (!dedicated)
Y_UnloadData();
endtic = -1;
intertype = int_none;
usebuffer = false;
}
#define UNLOAD(x) if (x) {Patch_Free(x);} x = NULL;
//
// Y_UnloadData
//
static void Y_UnloadData(void)
{
// unload the background patches
UNLOAD(bgpatch);
UNLOAD(bgtile);
UNLOAD(interpic);
switch (intertype)
{
case int_coop:
// unload the coop and single player patches
UNLOAD(data.coop.bonuspatches[3]);
UNLOAD(data.coop.bonuspatches[2]);
UNLOAD(data.coop.bonuspatches[1]);
UNLOAD(data.coop.bonuspatches[0]);
UNLOAD(data.coop.ptotal);
break;
case int_spec:
// unload the special stage patches
//UNLOAD(data.spec.cemerald);
//UNLOAD(data.spec.nowsuper);
UNLOAD(data.spec.bonuspatches[1]);
UNLOAD(data.spec.bonuspatches[0]);
UNLOAD(data.spec.pscore);
UNLOAD(data.spec.pcontinues);
break;
case int_match:
case int_race:
UNLOAD(data.match.result);
break;
case int_ctf:
UNLOAD(data.match.blueflag);
UNLOAD(data.match.redflag);
break;
default:
//without this default,
//int_none, int_tag, int_chaos, and int_comp
//are not handled
break;
}
}