SRB2/src/console.c

1865 lines
44 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file console.c
/// \brief Console drawing and input
#ifdef __GNUC__
#include <unistd.h>
#endif
#include "doomdef.h"
#include "console.h"
#include "g_game.h"
#include "g_input.h"
#include "hu_stuff.h"
#include "keys.h"
#include "r_main.h"
#include "r_defs.h"
#include "sounds.h"
#include "st_stuff.h"
#include "s_sound.h"
#include "v_video.h"
#include "i_video.h"
#include "z_zone.h"
#include "i_system.h"
#include "i_threads.h"
#include "d_main.h"
#include "m_menu.h"
#include "filesrch.h"
#include "m_misc.h"
#ifdef _WINDOWS
#include "win32/win_main.h"
#endif
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#define MAXHUDLINES 20
#ifdef HAVE_THREADS
I_mutex con_mutex;
# define Lock_state() I_lock_mutex(&con_mutex)
# define Unlock_state() I_unlock_mutex(con_mutex)
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif/*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup
boolean con_refresh = false; // screen needs refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc; // set true when screen size has changed
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
// con_scrollup should use time (currenttime - lasttime)..
static boolean consoletoggle; // true when console key pushed, ticker will handle
static boolean consoleready; // console prompt is ready
INT32 con_destlines; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
INT32 con_clipviewtop; // (useless)
static INT32 con_hudlines; // number of console heads up message lines
static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
INT32 con_clearlines; // top screen lines to refresh when view reduced
boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
// console text output
static char *con_line; // console text output current line
static size_t con_cx; // cursor position in current line
static size_t con_cy; // cursor line number in con_buffer, is always
// increasing, and wrapped around in the text
// buffer using modulo.
static size_t con_totallines; // lines of console text into the console buffer
static size_t con_width; // columns of chars, depend on vid mode width
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
UINT32 con_scalefactor; // text size scale factor
// hold 32 last lines of input for history
#define CON_MAXPROMPTCHARS 256
#define CON_PROMPTCHAR '$'
static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
static INT32 inputline; // current input line number
static INT32 inputhist; // line number of history input line to restore
static size_t input_cur; // position of cursor in line
static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected")
static size_t input_len; // length of current line, used to bound cursor and such
// notice: input does NOT include the "$" at the start of the line. - 11/3/16
// protos.
static void CON_InputInit(void);
static void CON_RecalcSize(void);
static void CON_ChangeHeight(void);
static void CON_DrawBackpic(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
//======================================================================
// CONSOLE VARS AND COMMANDS
//======================================================================
#ifdef macintosh
#define CON_BUFFERSIZE 4096 // my compiler can't handle local vars >32k
#else
#define CON_BUFFERSIZE 16384
#endif
static char con_buffer[CON_BUFFERSIZE];
// how many seconds the hud messages lasts on the screen
static consvar_t cons_msgtimeout = CVAR_INIT ("con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL);
// number of lines displayed on the HUD
static consvar_t cons_hudlines = CVAR_INIT ("con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change);
// number of lines console move per frame
// (con_speed needs a limit, apparently)
static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
static consvar_t cons_speed = CVAR_INIT ("con_speed", "8", CV_SAVE, speed_cons_t, NULL);
// percentage of screen height to use for console
static consvar_t cons_height = CVAR_INIT ("con_height", "50", CV_SAVE, CV_Unsigned, NULL);
static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}};
// whether to use console background picture, or translucent mode
static consvar_t cons_backpic = CVAR_INIT ("con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL);
static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"},
{3, "Brown"}, {4, "Pink"}, {5, "Raspberry"},
{6, "Red"}, {7, "Creamsicle"}, {8, "Orange"},
{9, "Gold"}, {10,"Yellow"}, {11,"Emerald"},
{12,"Green"}, {13,"Cyan"}, {14,"Steel"},
{15,"Periwinkle"}, {16,"Blue"}, {17,"Purple"},
{18,"Lavender"},
{0, NULL}};
consvar_t cons_backcolor = CVAR_INIT ("con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change);
static void CON_Print(char *msg);
//
//
static void CONS_hudlines_Change(void)
{
INT32 i;
Lock_state();
// Clear the currently displayed lines
for (i = 0; i < con_hudlines; i++)
con_hudtime[i] = 0;
if (cons_hudlines.value < 1)
cons_hudlines.value = 1;
else if (cons_hudlines.value > MAXHUDLINES)
cons_hudlines.value = MAXHUDLINES;
con_hudlines = cons_hudlines.value;
Unlock_state();
CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines);
}
// Clear console text buffer
//
static void CONS_Clear_f(void)
{
Lock_state();
memset(con_buffer, 0, CON_BUFFERSIZE);
con_cx = 0;
con_cy = con_totallines-1;
con_line = &con_buffer[con_cy*con_width];
con_scrollup = 0;
Unlock_state();
}
// Choose english keymap
//
/*static void CONS_English_f(void)
{
shiftxform = english_shiftxform;
CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
}*/
static char *bindtable[NUMINPUTS];
static void CONS_Bind_f(void)
{
size_t na;
INT32 key;
na = COM_Argc();
if (na != 2 && na != 3)
{
CONS_Printf(M_GetText("bind <keyname> [<command>]: create shortcut keys to command(s)\n"));
CONS_Printf("\x82%s", M_GetText("Bind table :\n"));
na = 0;
for (key = 0; key < NUMINPUTS; key++)
if (bindtable[key])
{
CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]);
na = 1;
}
if (!na)
CONS_Printf(M_GetText("(empty)\n"));
return;
}
key = G_KeyStringtoNum(COM_Argv(1));
if (key <= 0 || key >= NUMINPUTS)
{
CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n"));
return;
}
Z_Free(bindtable[key]);
bindtable[key] = NULL;
if (na == 3)
bindtable[key] = Z_StrDup(COM_Argv(2));
}
//======================================================================
// CONSOLE SETUP
//======================================================================
// Font colormap colors
// TODO: This could probably be improved somehow...
// These colormaps are 99% identical, with just a few changed bytes
// This could EASILY be handled by modifying a centralised colormap
// for software depending on the prior state - but yknow, OpenGL...
UINT8 *yellowmap, *magentamap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap, *purplemap, *aquamap, *peridotmap, *azuremap, *brownmap, *rosymap, *invertmap;
// Console BG color
UINT8 *consolebgmap = NULL;
UINT8 *promptbgmap = NULL;
static UINT8 promptbgcolor = UINT8_MAX;
void CON_SetupBackColormapEx(INT32 color, boolean prompt)
{
UINT16 i, palsum;
UINT8 j, palindex;
UINT8 *pal = W_CacheLumpName(GetPalette(), PU_CACHE);
INT32 shift = 6;
if (color == INT32_MAX)
color = cons_backcolor.value;
shift = 6; // 12 colors -- shift of 7 means 6 colors
switch (color)
{
case 0: palindex = 15; break; // White
case 1: palindex = 31; break; // Black
case 2: palindex = 251; break; // Sepia
case 3: palindex = 239; break; // Brown
case 4: palindex = 215; shift = 7; break; // Pink
case 5: palindex = 37; shift = 7; break; // Raspberry
case 6: palindex = 47; shift = 7; break; // Red
case 7: palindex = 53; shift = 7; break; // Creamsicle
case 8: palindex = 63; break; // Orange
case 9: palindex = 56; shift = 7; break; // Gold
case 10: palindex = 79; shift = 7; break; // Yellow
case 11: palindex = 119; shift = 7; break; // Emerald
case 12: palindex = 111; break; // Green
case 13: palindex = 136; shift = 7; break; // Cyan
case 14: palindex = 175; shift = 7; break; // Steel
case 15: palindex = 166; shift = 7; break; // Periwinkle
case 16: palindex = 159; break; // Blue
case 17: palindex = 187; shift = 7; break; // Purple
case 18: palindex = 199; shift = 7; break; // Lavender
// Default green
default: palindex = 111; break;
}
if (prompt)
{
if (!promptbgmap)
promptbgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
if (color == promptbgcolor)
return;
else
promptbgcolor = color;
}
else if (!consolebgmap)
consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
// setup background colormap
for (i = 0, j = 0; i < 768; i += 3, j++)
{
palsum = (pal[i] + pal[i+1] + pal[i+2]) >> shift;
if (prompt)
promptbgmap[j] = (UINT8)(palindex - palsum);
else
consolebgmap[j] = (UINT8)(palindex - palsum);
}
}
void CON_SetupBackColormap(void)
{
CON_SetupBackColormapEx(cons_backcolor.value, false);
CON_SetupBackColormapEx(1, true); // default to gray
}
static void CONS_backcolor_Change(void)
{
CON_SetupBackColormapEx(cons_backcolor.value, false);
}
static void CON_SetupColormaps(void)
{
INT32 i;
UINT8 *memorysrc = (UINT8 *)Z_Malloc((256*15), PU_STATIC, NULL);
magentamap = memorysrc;
yellowmap = (magentamap+256);
lgreenmap = (yellowmap+256);
bluemap = (lgreenmap+256);
redmap = (bluemap+256);
graymap = (redmap+256);
orangemap = (graymap+256);
skymap = (orangemap+256);
purplemap = (skymap+256);
aquamap = (purplemap+256);
peridotmap = (aquamap+256);
azuremap = (peridotmap+256);
brownmap = (azuremap+256);
rosymap = (brownmap+256);
invertmap = (rosymap+256);
// setup the other colormaps, for console text
// these don't need to be aligned, unless you convert the
// V_DrawMappedPatch() into optimised asm.
for (i = 0; i < (256*15); i++, ++memorysrc)
*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
#define colset(map, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) \
map[0x0] = (UINT8)a;\
map[0x1] = (UINT8)b;\
map[0x2] = (UINT8)c;\
map[0x3] = (UINT8)d;\
map[0x4] = (UINT8)e;\
map[0x5] = (UINT8)f;\
map[0x6] = (UINT8)g;\
map[0x7] = (UINT8)h;\
map[0x8] = (UINT8)i;\
map[0x9] = (UINT8)j;\
map[0xA] = (UINT8)k;\
map[0xB] = (UINT8)l;\
map[0xC] = (UINT8)m;\
map[0xD] = (UINT8)n;\
map[0xE] = (UINT8)o;\
map[0xF] = (UINT8)p;
// Tried to keep the colors vanilla while adding some shades in between them ~SonicX8000
// 0x1 0x3 0x9 0xF
colset(magentamap, 177, 177, 178, 178, 178, 180, 180, 180, 182, 182, 182, 182, 184, 184, 184, 185);
colset(yellowmap, 82, 82, 73, 73, 73, 64, 64, 64, 66, 66, 66, 66, 67, 67, 67, 68);
colset(lgreenmap, 96, 96, 98, 98, 98, 101, 101, 101, 104, 104, 104, 104, 106, 106, 106, 107);
colset(bluemap, 146, 146, 147, 147, 147, 149, 149, 149, 152, 152, 152, 152, 155, 155, 155, 157);
colset(redmap, 32, 32, 33, 33, 33, 35, 35, 35, 39, 39, 39, 39, 42, 42, 42, 44);
colset(graymap, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23);
colset(orangemap, 50, 50, 52, 52, 52, 54, 54, 54, 56, 56, 56, 56, 59, 59, 59, 60);
colset(skymap, 129, 129, 130, 130, 130, 131, 131, 131, 133, 133, 133, 133, 135, 135, 135, 136);
colset(purplemap, 160, 160, 161, 161, 161, 162, 162, 162, 163, 163, 163, 163, 164, 164, 164, 165);
colset(aquamap, 120, 120, 121, 121, 121, 122, 122, 122, 123, 123, 123, 123, 124, 124, 124, 125);
colset(peridotmap, 72, 72, 188, 188, 189, 189, 189, 189, 190, 190, 190, 190, 191, 191, 191, 94);
colset(azuremap, 144, 144, 145, 145, 145, 146, 146, 146, 170, 170, 170, 170, 171, 171, 171, 172);
colset(brownmap, 219, 219, 221, 221, 221, 222, 222, 222, 224, 224, 224, 224, 227, 227, 227, 229);
colset(rosymap, 200, 200, 201, 201, 201, 202, 202, 202, 203, 203, 203, 203, 204, 204, 204, 205);
#undef colset
// Yeah just straight up invert it like a normal person
for (i = 0x00; i <= 0x1F; i++)
invertmap[0x1F - i] = i;
// Init back colormap
CON_SetupBackColormap();
}
// Setup the console text buffer
//
void CON_Init(void)
{
INT32 i;
for (i = 0; i < NUMINPUTS; i++)
bindtable[i] = NULL;
Lock_state();
// clear all lines
memset(con_buffer, 0, CON_BUFFERSIZE);
// make sure it is ready for the loading screen
con_width = 0;
Unlock_state();
CON_RecalcSize();
CON_SetupColormaps();
Lock_state();
//note: CON_Ticker should always execute at least once before D_Display()
con_clipviewtop = -1; // -1 does not clip
con_hudlines = atoi(cons_hudlines.defaultvalue);
Unlock_state();
// setup console input filtering
CON_InputInit();
// register our commands
//
COM_AddCommand("cls", CONS_Clear_f);
//COM_AddCommand("english", CONS_English_f);
// set console full screen for game startup MAKE SURE VID_Init() done !!!
Lock_state();
con_destlines = vid.height;
con_curlines = vid.height;
Unlock_state();
if (!dedicated)
{
Lock_state();
con_started = true;
con_startup = true;
con_refresh = true; // needs explicit screen refresh until we are in the main game loop
consoletoggle = false;
Unlock_state();
CV_RegisterVar(&cons_msgtimeout);
CV_RegisterVar(&cons_hudlines);
CV_RegisterVar(&cons_speed);
CV_RegisterVar(&cons_height);
CV_RegisterVar(&cons_backpic);
CV_RegisterVar(&cons_backcolor);
COM_AddCommand("bind", CONS_Bind_f);
}
else
{
Lock_state();
con_started = true;
con_startup = false;
con_refresh = false; // disable explicit screen refresh
consoletoggle = true;
Unlock_state();
}
}
// Console input initialization
//
static void CON_InputInit(void)
{
Lock_state();
// prepare the first prompt line
memset(inputlines, 0, sizeof (inputlines));
inputline = 0;
input_cur = input_sel = input_len = 0;
Unlock_state();
}
//======================================================================
// CONSOLE EXECUTION
//======================================================================
// Called at screen size change to set the rows and line size of the
// console text buffer.
//
static void CON_RecalcSize(void)
{
size_t conw, oldcon_width, oldnumlines, i, oldcon_cy;
char *tmp_buffer;
char *string;
Lock_state();
switch (cv_constextsize.value)
{
case V_NOSCALEPATCH:
con_scalefactor = 1;
break;
case V_SMALLSCALEPATCH:
con_scalefactor = vid.smalldupx;
break;
case V_MEDSCALEPATCH:
con_scalefactor = vid.meddupx;
break;
default: // Full scaling
con_scalefactor = vid.dupx;
break;
}
con_recalc = false;
if (dedicated)
conw = 1;
else
conw = (vid.width>>3) / con_scalefactor - 2;
if (con_curlines == vid.height) // first init
{
con_curlines = vid.height;
con_destlines = vid.height;
}
if (con_destlines > 0) // Resize console if already open
{
CON_ChangeHeight();
con_curlines = con_destlines;
}
// check for change of video width
if (conw == con_width)
{
Unlock_state();
return; // didn't change
}
Unlock_state();
tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL);
string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know
Lock_state();
oldcon_width = con_width;
oldnumlines = con_totallines;
oldcon_cy = con_cy;
M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
if (conw < 1)
con_width = (BASEVIDWIDTH>>3) - 2;
else
con_width = conw;
con_width += 11; // Graue 06-19-2004 up to 11 control chars per line
con_totallines = CON_BUFFERSIZE / con_width;
memset(con_buffer, ' ', CON_BUFFERSIZE);
con_cx = 0;
con_cy = con_totallines-1;
con_line = &con_buffer[con_cy*con_width];
con_scrollup = 0;
Unlock_state();
// re-arrange console text buffer to keep text
if (oldcon_width) // not the first time
{
for (i = oldcon_cy + 1; i < oldcon_cy + oldnumlines; i++)
{
if (tmp_buffer[(i%oldnumlines)*oldcon_width])
{
M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
conw = oldcon_width - 1;
while (string[conw] == ' ' && conw)
conw--;
string[conw+1] = '\n';
string[conw+2] = '\0';
CON_Print(string);
}
}
}
Z_Free(string);
Z_Free(tmp_buffer);
}
static void CON_ChangeHeight(void)
{
INT32 minheight;
Lock_state();
minheight = 20 * con_scalefactor; // 20 = 8+8+4
// toggle console in
con_destlines = (cons_height.value*vid.height)/100;
if (con_destlines < minheight)
con_destlines = minheight;
else if (con_destlines > vid.height)
con_destlines = vid.height;
con_destlines &= ~0x3; // multiple of text row height
Unlock_state();
}
// Handles Console moves in/out of screen (per frame)
//
static void CON_MoveConsole(void)
{
fixed_t conspeed;
Lock_state();
conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
// instant
if (!cons_speed.value)
{
con_curlines = con_destlines;
return;
}
// up/down move to dest
if (con_curlines < con_destlines)
{
con_curlines += FixedInt(conspeed);
if (con_curlines > con_destlines)
con_curlines = con_destlines;
}
else if (con_curlines > con_destlines)
{
con_curlines -= FixedInt(conspeed);
if (con_curlines < con_destlines)
con_curlines = con_destlines;
}
Unlock_state();
}
// Clear time of console heads up messages
//
void CON_ClearHUD(void)
{
INT32 i;
Lock_state();
for (i = 0; i < con_hudlines; i++)
con_hudtime[i] = 0;
Unlock_state();
}
// Force console to move out immediately
// note: con_ticker will set consoleready false
void CON_ToggleOff(void)
{
Lock_state();
if (!con_destlines)
{
Unlock_state();
return;
}
con_destlines = 0;
con_curlines = 0;
CON_ClearHUD();
con_forcepic = 0;
con_clipviewtop = -1; // remove console clipping of view
I_UpdateMouseGrab();
Unlock_state();
}
boolean CON_Ready(void)
{
boolean ready;
Lock_state();
{
ready = consoleready;
}
Unlock_state();
return ready;
}
// Console ticker: handles console move in/out, cursor blinking
//
void CON_Ticker(void)
{
INT32 i;
INT32 minheight;
Lock_state();
minheight = 20 * con_scalefactor; // 20 = 8+8+4
// cursor blinking
con_tick++;
con_tick &= 7;
// console key was pushed
if (consoletoggle)
{
consoletoggle = false;
// toggle off console
if (con_destlines > 0)
{
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
else
CON_ChangeHeight();
}
// console movement
if (con_destlines != con_curlines)
CON_MoveConsole();
// clip the view, so that the part under the console is not drawn
con_clipviewtop = -1;
if (cons_backpic.value) // clip only when using an opaque background
{
if (con_curlines > 0)
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
// WINDOW!!! (draw some more lines behind the bottom of the console)
if (con_clipviewtop < 0)
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
}
// check if console ready for prompt
if (con_destlines >= minheight)
consoleready = true;
else
consoleready = false;
// make overlay messages disappear after a while
for (i = 0; i < con_hudlines; i++)
{
con_hudtime[i]--;
if (con_hudtime[i] < 0)
con_hudtime[i] = 0;
}
Unlock_state();
}
//
// ----
//
// Shortcuts for adding and deleting characters, strings, and sections
// Necessary due to moving cursor
//
static void CON_InputClear(void)
{
Lock_state();
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
input_cur = input_sel = input_len = 0;
Unlock_state();
}
static void CON_InputSetString(const char *c)
{
Lock_state();
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
strcpy(inputlines[inputline], c);
input_cur = input_sel = input_len = strlen(c);
Unlock_state();
}
static void CON_InputAddString(const char *c)
{
size_t csize = strlen(c);
Lock_state();
if (input_len + csize > CON_MAXPROMPTCHARS-1)
{
Unlock_state();
return;
}
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
memcpy(&inputlines[inputline][input_cur], c, csize);
input_len += csize;
input_sel = (input_cur += csize);
Unlock_state();
}
static void CON_InputDelSelection(void)
{
size_t start, end, len;
Lock_state();
if (!input_cur)
{
Unlock_state();
return;
}
if (input_cur > input_sel)
{
start = input_sel;
end = input_cur;
}
else
{
start = input_cur;
end = input_sel;
}
len = (end - start);
if (end != input_len)
memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
memset(&inputlines[inputline][input_len - len], 0, len);
input_len -= len;
input_sel = input_cur = start;
Unlock_state();
}
static void CON_InputAddChar(char c)
{
if (input_len >= CON_MAXPROMPTCHARS-1)
return;
Lock_state();
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
inputlines[inputline][input_cur++] = c;
inputlines[inputline][++input_len] = 0;
input_sel = input_cur;
Unlock_state();
}
static void CON_InputDelChar(void)
{
if (!input_cur)
return;
Lock_state();
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
inputlines[inputline][--input_len] = 0;
input_sel = --input_cur;
Unlock_state();
}
//
// ----
//
// Handles console key input
//
boolean CON_Responder(event_t *ev)
{
static UINT8 consdown = false; // console is treated differently due to rare usage
// sequential completions a la 4dos
static char completion[80];
static INT32 skips;
static INT32 com_skips;
static INT32 var_skips;
static INT32 alias_skips;
const char *cmd = NULL;
INT32 key;
if (chat_on)
return false;
// let go keyup events, don't eat them
if (ev->type != ev_keydown && ev->type != ev_console)
{
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
consdown = false;
return false;
}
key = ev->data1;
// check for console toggle key
if (ev->type != ev_console)
{
if (modeattacking || metalrecording || marathonmode)
return false;
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
{
if (consdown) // ignore repeat
return true;
consoletoggle = true;
consdown = true;
return true;
}
// check other keys only if console prompt is active
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
{
if (! menuactive && bindtable[key])
{
COM_BufAddText(bindtable[key]);
COM_BufAddText("\n");
return true;
}
return false;
}
// escape key toggle off console
if (key == KEY_ESCAPE)
{
consoletoggle = true;
return true;
}
}
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|| key == KEY_LCTRL || key == KEY_RCTRL
|| key == KEY_LALT || key == KEY_RALT)
return true;
if (key == KEY_LEFTARROW)
{
if (input_cur != 0)
{
if (ctrldown)
input_cur = M_JumpWordReverse(inputlines[inputline], input_cur);
else
--input_cur;
}
if (!shiftdown)
input_sel = input_cur;
return true;
}
else if (key == KEY_RIGHTARROW)
{
if (input_cur < input_len)
{
if (ctrldown)
input_cur += M_JumpWord(&inputlines[inputline][input_cur]);
else
++input_cur;
}
if (!shiftdown)
input_sel = input_cur;
return true;
}
// backspace and delete command prompt
if (input_sel != input_cur)
{
if (key == KEY_BACKSPACE || key == KEY_DEL)
{
CON_InputDelSelection();
return true;
}
}
else if (key == KEY_BACKSPACE)
{
if (ctrldown)
{
input_sel = M_JumpWordReverse(inputlines[inputline], input_cur);
CON_InputDelSelection();
}
else
CON_InputDelChar();
return true;
}
else if (key == KEY_DEL)
{
if (input_cur == input_len)
return true;
if (ctrldown)
{
input_sel = input_cur + M_JumpWord(&inputlines[inputline][input_cur]);
CON_InputDelSelection();
}
else
{
++input_cur;
CON_InputDelChar();
}
return true;
}
// ctrl modifier -- changes behavior, adds shortcuts
if (ctrldown)
{
// show all cvars/commands that match what we have inputted
if (key == KEY_TAB)
{
size_t i, len;
if (!completion[0])
{
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
return true;
strcpy(completion, inputlines[inputline]);
}
len = strlen(completion);
//first check commands
CONS_Printf("\nCommands:\n");
for (i = 0, cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, ++i))
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
if (i == 0) CONS_Printf(" (none)\n");
//now we move on to CVARs
CONS_Printf("Variables:\n");
for (i = 0, cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, ++i))
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
if (i == 0) CONS_Printf(" (none)\n");
//and finally aliases
CONS_Printf("Aliases:\n");
for (i = 0, cmd = COM_CompleteAlias(completion, i); cmd; cmd = COM_CompleteAlias(completion, ++i))
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
if (i == 0) CONS_Printf(" (none)\n");
completion[0] = 0;
return true;
}
// ---
if (key == KEY_HOME) // oldest text in buffer
{
con_scrollup = (con_totallines-((con_curlines-16)>>3));
return true;
}
else if (key == KEY_END) // most recent text in buffer
{
con_scrollup = 0;
return true;
}
if (key == 'x' || key == 'X')
{
if (input_sel > input_cur)
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
else
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
CON_InputDelSelection();
completion[0] = 0;
return true;
}
else if (key == 'c' || key == 'C')
{
if (input_sel > input_cur)
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
else
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
return true;
}
else if (key == 'v' || key == 'V')
{
const char *paste = I_ClipboardPaste();
if (input_sel != input_cur)
CON_InputDelSelection();
if (paste != NULL)
CON_InputAddString(paste);
completion[0] = 0;
return true;
}
// Select all
if (key == 'a' || key == 'A')
{
input_sel = 0;
input_cur = input_len;
return true;
}
// ...why shouldn't it eat the key? if it doesn't, it just means you
// can control Sonic from the console, which is silly
return true;//return false;
}
// command completion forward (tab) and backward (shift-tab)
if (key == KEY_TAB)
{
// sequential command completion forward and backward
// remember typing for several completions (a-la-4dos)
if (!completion[0])
{
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
return true;
strcpy(completion, inputlines[inputline]);
skips = 0;
com_skips = 0;
var_skips = 0;
alias_skips = 0;
}
else
{
if (shiftdown)
{
if (skips > 0)
skips--;
}
else
{
skips++;
}
}
if (skips <= com_skips)
{
cmd = COM_CompleteCommand(completion, skips);
if (cmd && skips == com_skips)
{
com_skips ++;
var_skips ++;
alias_skips++;
}
}
if (!cmd && skips <= var_skips)
{
cmd = CV_CompleteVar(completion, skips - com_skips);
if (cmd && skips == var_skips)
{
var_skips ++;
alias_skips++;
}
}
if (!cmd && skips <= alias_skips)
{
cmd = COM_CompleteAlias(completion, skips - var_skips);
if (cmd && skips == alias_skips)
{
alias_skips++;
}
}
if (cmd)
{
CON_InputSetString(va("%s ", cmd));
}
else
{
skips--;
}
return true;
}
// move up (backward) in console textbuffer
if (key == KEY_PGUP)
{
if (con_scrollup < (con_totallines-((con_curlines-16)>>3)))
con_scrollup++;
return true;
}
else if (key == KEY_PGDN)
{
if (con_scrollup > 0)
con_scrollup--;
return true;
}
else if (key == KEY_HOME)
{
input_cur = 0;
if (!shiftdown)
input_sel = input_cur;
return true;
}
else if (key == KEY_END)
{
input_cur = input_len;
if (!shiftdown)
input_sel = input_cur;
return true;
}
// At this point we're messing with input
// Clear completion
completion[0] = 0;
// command enter
if (key == KEY_ENTER)
{
if (!input_len)
return true;
// push the command
COM_BufAddText(inputlines[inputline]);
COM_BufAddText("\n");
CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]);
inputline = (inputline+1) & 31;
inputhist = inputline;
CON_InputClear();
return true;
}
// move back in input history
if (key == KEY_UPARROW)
{
// copy one of the previous inputlines to the current
do
inputhist = (inputhist - 1) & 31; // cycle back
while (inputhist != inputline && !inputlines[inputhist][0]);
// stop at the last history input line, which is the
// current line + 1 because we cycle through the 32 input lines
if (inputhist == inputline)
inputhist = (inputline + 1) & 31;
CON_InputSetString(inputlines[inputhist]);
return true;
}
// move forward in input history
if (key == KEY_DOWNARROW)
{
if (inputhist == inputline)
return true;
do
inputhist = (inputhist + 1) & 31;
while (inputhist != inputline && !inputlines[inputhist][0]);
// back to currentline
if (inputhist == inputline)
CON_InputClear();
else
CON_InputSetString(inputlines[inputhist]);
return true;
}
// allow people to use keypad in console (good for typing IP addresses) - Calum
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
{
char keypad_translation[] = {'7','8','9','-',
'4','5','6','+',
'1','2','3',
'0','.'};
key = keypad_translation[key - KEY_KEYPAD7];
}
else if (key == KEY_KPADSLASH)
key = '/';
if (key >= 'a' && key <= 'z')
{
if (capslock ^ shiftdown)
key = shiftxform[key];
}
else if (shiftdown)
key = shiftxform[key];
// enter a char into the command prompt
if (key < 32 || key > 127)
return true;
if (input_sel != input_cur)
CON_InputDelSelection();
CON_InputAddChar(key);
return true;
}
// Insert a new line in the console text buffer
//
static void CON_Linefeed(void)
{
// set time for heads up messages
con_hudtime[con_cy%con_hudlines] = cons_msgtimeout.value*TICRATE;
con_cy++;
con_cx = 0;
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
memset(con_line, ' ', con_width);
// make sure the view borders are refreshed if hud messages scroll
con_hudupdate = true; // see HU_Erase()
}
// Outputs text into the console text buffer
static void CON_Print(char *msg)
{
size_t l;
INT32 controlchars = 0; // for color changing
char color = '\x80'; // keep color across lines
if (msg == NULL)
return;
if (*msg == '\3') // chat text, makes ding sound
S_StartSound(NULL, sfx_radio);
else if (*msg == '\4') // chat action, dings and is in yellow
{
*msg = '\x82'; // yellow
S_StartSound(NULL, sfx_radio);
}
Lock_state();
if (!(*msg & 0x80))
{
con_line[con_cx++] = '\x80';
controlchars = 1;
}
while (*msg)
{
// skip non-printable characters and white spaces
while (*msg && *msg <= ' ')
{
if (*msg & 0x80)
{
color = con_line[con_cx++] = *(msg++);
controlchars++;
continue;
}
else if (*msg == '\r') // carriage return
{
con_cy--;
CON_Linefeed();
color = '\x80';
controlchars = 0;
}
else if (*msg == '\n') // linefeed
{
CON_Linefeed();
con_line[con_cx++] = color;
controlchars = 1;
}
else if (*msg == ' ') // space
{
con_line[con_cx++] = ' ';
if (con_cx - controlchars >= con_width-11)
{
CON_Linefeed();
con_line[con_cx++] = color;
controlchars = 1;
}
}
else if (*msg == '\t')
{
// adds tab spaces for nice layout in console
do
{
con_line[con_cx++] = ' ';
} while ((con_cx - controlchars) % 4 != 0);
if (con_cx - controlchars >= con_width-11)
{
CON_Linefeed();
con_line[con_cx++] = color;
controlchars = 1;
}
}
msg++;
}
if (*msg == '\0')
{
Unlock_state();
return;
}
// printable character
for (l = 0; l < (con_width-11) && msg[l] > ' '; l++)
;
// word wrap
if ((con_cx - controlchars) + l > con_width-11)
{
CON_Linefeed();
con_line[con_cx++] = color;
controlchars = 1;
}
// a word at a time
for (; l > 0; l--)
con_line[con_cx++] = *(msg++);
}
Unlock_state();
}
void CON_LogMessage(const char *msg)
{
char txt[8192], *t;
const char *p = msg, *e = txt+sizeof (txt)-2;
for (t = txt; *p != '\0'; p++)
{
if (*p == '\n' || *p >= ' ') // don't log or console print CON_Print's control characters
*t++ = *p;
if (t >= e)
{
*t = '\0'; //end of string
I_OutputMsg("%s", txt); //print string
t = txt; //reset t pointer
memset(txt,'\0', sizeof (txt)); //reset txt
}
}
*t = '\0'; //end of string
I_OutputMsg("%s", txt);
}
// Console print! Wahooo! Lots o fun!
//
void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
boolean refresh;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
// echo console prints to log file
DEBFILE(txt);
// write message in con text buffer
if (con_started)
CON_Print(txt);
CON_LogMessage(txt);
Lock_state();
// make sure new text is visible
con_scrollup = 0;
refresh = con_refresh;
Unlock_state();
// if not in display loop, force screen update
if (refresh)
{
CON_Drawer(); // here we display the console text
I_FinishUpdate(); // page flip or blit buffer
}
}
void CONS_Alert(alerttype_t level, const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
switch (level)
{
case CONS_NOTICE:
// no notice for notices, hehe
CONS_Printf("\x83" "%s" "\x80 ", M_GetText("NOTICE:"));
break;
case CONS_WARNING:
refreshdirmenu |= REFRESHDIR_WARNING;
CONS_Printf("\x82" "%s" "\x80 ", M_GetText("WARNING:"));
break;
case CONS_ERROR:
refreshdirmenu |= REFRESHDIR_ERROR;
CONS_Printf("\x85" "%s" "\x80 ", M_GetText("ERROR:"));
break;
}
// I am lazy and I feel like just letting CONS_Printf take care of things.
// Is that okay?
CONS_Printf("%s", txt);
}
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
if ((cv_debug & debugflags) != debugflags)
return;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
// Again I am lazy, oh well
CONS_Printf("%s", txt);
}
// Print an error message, and wait for ENTER key to continue.
// To make sure the user has seen the message
//
void CONS_Error(const char *msg)
{
#if defined(RPC_NO_WINDOWS_H) && defined(_WINDOWS)
if (!graphics_started)
{
MessageBoxA(vid.WndParent, msg, "SRB2 Warning", MB_OK);
return;
}
#endif
CONS_Printf("\x82%s", msg); // write error msg in different colour
CONS_Printf(M_GetText("Press ENTER to continue\n"));
// dirty quick hack, but for the good cause
while (I_GetKey() != KEY_ENTER)
I_OsPolling();
}
//======================================================================
// CONSOLE DRAW
//======================================================================
// draw console prompt line
//
static void CON_DrawInput(void)
{
INT32 charwidth = (INT32)con_scalefactor << 3;
const char *p = inputlines[inputline];
size_t c, clen, cend;
UINT8 lellip = 0, rellip = 0;
INT32 x, y, i;
y = con_curlines - 12 * con_scalefactor;
x = charwidth*2;
clen = con_width-13;
if (input_len <= clen)
{
c = 0;
clen = input_len;
}
else // input line scrolls left if it gets too long
{
clen -= 2; // There will always be some extra truncation -- but where is what we'll find out
if (input_cur <= clen/2)
{
// Close enough to right edge to show all
c = 0;
// Always will truncate right side from this position, so always draw right ellipsis
rellip = 1;
}
else
{
// Cursor in the middle (or right side) of input
// Move over for the ellipsis
c = input_cur - (clen/2) + 2;
x += charwidth*2;
lellip = 1;
if (c + clen >= input_len)
{
// Cursor in the right side of input
// We were too far over, so move back
c = input_len - clen;
}
else
{
// Cursor in the middle -- ellipses on both sides
clen -= 2;
rellip = 1;
}
}
}
if (lellip)
{
x -= charwidth*3;
if (input_sel < c)
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 77 | V_NOSCALESTART);
for (i = 0; i < 3; ++i, x += charwidth)
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, true);
}
else
V_DrawCharacter(x-charwidth, y, CON_PROMPTCHAR | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, true);
for (cend = c + clen; c < cend; ++c, x += charwidth)
{
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
{
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 77 | V_NOSCALESTART);
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, true);
}
else
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, true);
if (c == input_cur && con_tick >= 4)
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, true);
}
if (cend == input_cur && con_tick >= 4)
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, true);
if (rellip)
{
if (input_sel > cend)
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 77 | V_NOSCALESTART);
for (i = 0; i < 3; ++i, x += charwidth)
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, true);
}
}
// draw the last lines of console text to the top of the screen
static void CON_DrawHudlines(void)
{
UINT8 *p;
size_t i;
INT32 y;
INT32 charflags = 0;
INT32 charwidth = 8 * con_scalefactor;
INT32 charheight = 8 * con_scalefactor;
if (con_hudlines <= 0)
return;
if (chat_on && OLDCHAT)
y = charheight; // leave place for chat input in the first row of text (only do it if consolechat is on.)
else
y = 0;
for (i = con_cy - con_hudlines+1; i <= con_cy; i++)
{
size_t c;
INT32 x;
if ((signed)i < 0)
continue;
if (con_hudtime[i%con_hudlines] == 0)
continue;
p = (UINT8 *)&con_buffer[(i%con_totallines)*con_width];
for (c = 0, x = 0; c < con_width; c++, x += charwidth, p++)
{
while (*p & 0x80) // Graue 06-19-2004
{
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
p++;
c++;
}
if (c >= con_width)
break;
if (*p < HU_FONTSTART)
;//charwidth = 4 * con_scalefactor;
else
{
//charwidth = (hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, true);
}
}
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, true);
y += charheight;
}
// top screen lines that might need clearing when view is reduced
con_clearlines = y; // this is handled by HU_Erase();
}
// Lactozilla: Draws the console's background picture.
static void CON_DrawBackpic(void)
{
patch_t *con_backpic;
lumpnum_t piclump;
int x, w, h;
// Get the lumpnum for CONSBACK, STARTUP (Only during game startup) or fallback into MISSING.
if (con_startup)
piclump = W_CheckNumForName("STARTUP");
else
piclump = W_CheckNumForName("CONSBACK");
if (piclump == LUMPERROR)
piclump = W_GetNumForName("MISSING");
// Cache the patch.
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
// Center the backpic, and draw a vertically cropped patch.
w = (con_backpic->width * vid.dupx);
x = (vid.width / 2) - (w / 2);
h = con_curlines/vid.dupy;
// If the patch doesn't fill the entire screen,
// then fill the sides with a solid color.
if (x > 0)
{
column_t *column = (column_t *)((UINT8 *)(con_backpic->columns) + (con_backpic->columnofs[0]));
if (!column->topdelta)
{
UINT8 *source = (UINT8 *)(column) + 3;
INT32 color = (source[0] | V_NOSCALESTART);
// left side
V_DrawFill(0, 0, x, con_curlines, color);
// right side
V_DrawFill((x + w), 0, (vid.width - w), con_curlines, color);
}
}
// Draw the patch.
V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
// Unlock the cached patch.
W_UnlockCachedPatch(con_backpic);
}
// draw the console background, text, and prompt if enough place
//
static void CON_DrawConsole(void)
{
UINT8 *p;
size_t i;
INT32 y;
INT32 charflags = 0;
INT32 charwidth = (INT32)con_scalefactor << 3;
INT32 charheight = charwidth;
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
if (con_curlines <= 0)
return;
//FIXME: refresh borders only when console bg is translucent
con_clearlines = con_curlines; // clear console draw from view borders
con_hudupdate = true; // always refresh while console is on
// draw console background
if (cons_backpic.value || con_forcepic)
CON_DrawBackpic();
else
{
// inu: no more width (was always 0 and vid.width)
if (rendermode != render_none)
V_DrawFadeConsBack(con_curlines); // translucent background
}
// draw console text lines from top to bottom
if (con_curlines < minheight)
return;
i = con_cy - con_scrollup;
// skip the last empty line due to the cursor being at the start of a new line
i--;
i -= (con_curlines - minheight) / charheight;
if (rendermode == render_none) return;
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
{
INT32 x;
size_t c;
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
{
while (*p & 0x80)
{
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
p++;
c++;
}
if (c >= con_width)
break;
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, true);
}
}
// draw prompt if enough place (not while game startup)
if ((con_curlines == con_destlines) && (con_curlines >= minheight) && !con_startup)
CON_DrawInput();
}
// Console refresh drawer, call each frame
//
void CON_Drawer(void)
{
Lock_state();
if (!con_started || !graphics_started)
{
Unlock_state();
return;
}
if (con_recalc)
{
CON_RecalcSize();
if (con_curlines <= 0)
CON_ClearHUD();
}
if (con_curlines > 0)
CON_DrawConsole();
else if (gamestate == GS_LEVEL
|| gamestate == GS_INTERMISSION || gamestate == GS_ENDING || gamestate == GS_CUTSCENE
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
CON_DrawHudlines();
Unlock_state();
}