find_package(SDL QUIET) set(player_SRCS Audio_Scope.cpp Audio_Scope.h Music_Player.cpp Music_Player.h player.cpp) if(SDL_FOUND) message(" ** SDL library located, player demo is available to be built in the /player directory") include_directories(${SDL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_HOME_DIRECTORY}" "${CMAKE_HOME_DIRECTORY}/gme" "${CMAKE_BINARY_DIR}/gme") add_executable(gme_player ${player_SRCS}) target_link_libraries(gme_player ${SDL_LIBRARY} gme) # Is not to be installed though else() message("SDL library not found, disabling player demo build") endif()