// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2004 Stephen McGranahan // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //-------------------------------------------------------------------------- // // DESCRIPTION: // Vectors // SoM created 05/18/09 // //----------------------------------------------------------------------------- #ifndef M_VECTOR_H__ #define M_VECTOR_H__ #ifdef ESLOPE #include "m_fixed.h" #include "tables.h" #define TWOPI M_PI*2.0 #define HALFPI M_PI*0.5 #define QUARTERPI M_PI*0.25 #define EPSILON 0.000001f #define OMEGA 10000000.0f typedef struct { fixed_t x, y, z; } v3fixed_t; typedef struct { fixed_t x, y; } v2fixed_t; typedef struct { float x, y, z; } v3float_t; typedef struct { float yaw, pitch, roll; } angles3d_t; typedef struct { double x, y, z; } v3double_t; typedef struct { float x, y; } v2float_t; v3fixed_t *M_MakeVec3(const v3fixed_t *point1, const v3fixed_t *point2, v3fixed_t *a_o); v3float_t *M_MakeVec3f(const v3float_t *point1, const v3float_t *point2, v3float_t *a_o); void M_TranslateVec3(v3fixed_t *vec); void M_TranslateVec3f(v3float_t *vec); void M_AddVec3(v3fixed_t *dest, const v3fixed_t *v1, const v3fixed_t *v2); void M_AddVec3f(v3float_t *dest, const v3float_t *v1, const v3float_t *v2); void M_SubVec3(v3fixed_t *dest, const v3fixed_t *v1, const v3fixed_t *v2); void M_SubVec3f(v3float_t *dest, const v3float_t *v1, const v3float_t *v2); fixed_t M_DotVec3(const v3fixed_t *v1, const v3fixed_t *v2); float M_DotVec3f(const v3float_t *v1, const v3float_t *v2); #ifdef SESLOPE v3double_t *M_MakeVec3d(const v3double_t *point1, const v3double_t *point2, v3double_t *a_o); double M_DotVec3d(const v3double_t *v1, const v3double_t *v2); void M_TranslateVec3d(v3double_t *vec); #endif void M_CrossProduct3(v3fixed_t *dest, const v3fixed_t *v1, const v3fixed_t *v2); void M_CrossProduct3f(v3float_t *dest, const v3float_t *v1, const v3float_t *v2); fixed_t FV_Magnitude(const v3fixed_t *a_normal); float FV_Magnitudef(const v3float_t *a_normal); fixed_t FV_NormalizeO(const v3fixed_t *a_normal, v3fixed_t *a_o); float FV_NormalizeOf(const v3float_t *a_normal, v3float_t *a_o); fixed_t FV_Normalize(v3fixed_t *a_normal); fixed_t FV_Normalizef(v3float_t *a_normal); void FV_Normal(const v3fixed_t *a_triangle, v3fixed_t *a_normal); void FV_Normalf(const v3float_t *a_triangle, v3float_t *a_normal); v3fixed_t *M_LoadVec(v3fixed_t *vec, fixed_t x, fixed_t y, fixed_t z); v3fixed_t *M_CopyVec(v3fixed_t *a_o, const v3fixed_t *a_i); v3float_t *M_LoadVecf(v3float_t *vec, float x, float y, float z); v3float_t *M_CopyVecf(v3float_t *a_o, const v3float_t *a_i); v3fixed_t *FV_Midpoint(const v3fixed_t *a_1, const v3fixed_t *a_2, v3fixed_t *a_o); fixed_t FV_Distance(const v3fixed_t *p1, const v3fixed_t *p2); v3float_t *FV_Midpointf(const v3float_t *a_1, const v3float_t *a_2, v3float_t *a_o); angle_t FV_AngleBetweenVectors(const v3fixed_t *Vector1, const v3fixed_t *Vector2); float FV_AngleBetweenVectorsf(const v3float_t *Vector1, const v3float_t *Vector2); float FV_Distancef(const v3float_t *p1, const v3float_t *p2); // Kalaron: something crazy, vector physics float M_VectorYaw(v3float_t v); float M_VectorPitch(v3float_t v); angles3d_t *M_VectorAlignTo(float Pitch, float Yaw, float Roll, v3float_t v, byte AngleAxis, float Rate); void M_VecRotate(v3fixed_t *rotVec, const v3fixed_t *axisVec, const angle_t angle); #endif // EOF #endif // #ifdef ESLOPE