#include "../i_sound.h" UINT8 sound_started = 0; void *I_GetSfx(sfxinfo_t *sfx) { (void)sfx; return NULL; } void I_FreeSfx(sfxinfo_t *sfx) { (void)sfx; } void I_StartupSound(void){} void I_ShutdownSound(void){} // // SFX I/O // INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel) { (void)id; (void)vol; (void)sep; (void)pitch; (void)priority; (void)channel; return -1; } void I_StopSound(INT32 handle) { (void)handle; } INT32 I_SoundIsPlaying(INT32 handle) { (void)handle; return false; } void I_UpdateSoundParams(INT32 handle, INT32 vol, INT32 sep, INT32 pitch) { (void)handle; (void)vol; (void)sep; (void)pitch; } void I_SetSfxVolume(INT32 volume) { (void)volume; } /// ------------------------ // MUSIC SYSTEM /// ------------------------ UINT8 music_started = 0; UINT8 digmusic_started = 0; void I_InitMusic(void){} void I_ShutdownMusic(void){} /// ------------------------ // MUSIC PROPERTIES /// ------------------------ musictype_t I_SongType(void) { return MU_NONE; } boolean I_SongPlaying(void) { return false; } boolean I_SongPaused(void) { return false; } /// ------------------------ // MUSIC EFFECTS /// ------------------------ boolean I_SetSongSpeed(float speed) { (void)speed; return false; } /// ------------------------ // MUSIC PLAYBACK /// ------------------------ UINT8 midimusic_started = 0; boolean I_LoadSong(char *data, size_t len) { (void)data; (void)len; return -1; } void I_UnloadSong() { } boolean I_PlaySong(boolean looping) { (void)handle; (void)looping; return false; } void I_StopSong(void) { (void)handle; } void I_PauseSong(void) { (void)handle; } void I_ResumeSong(void) { (void)handle; } void I_SetMusicVolume(INT32 volume) { (void)volume; }