/** SRB2 CMake Configuration */ #ifndef __CONFIG_H__ #define __CONFIG_H__ /* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake. * If you want to change a configuration option here, modify it in * your CMakeCache.txt. config.h.in is used as a template for CMake * variables, so you can insert them here too. */ #ifdef CMAKECONFIG #define ASSET_HASH_SRB2_PK3 "${SRB2_ASSET_srb2.pk3_HASH}" #define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}" #define ASSET_HASH_ZONES_PK3 "${SRB2_ASSET_zones.pk3_HASH}" #ifdef USE_PATCH_DTA #define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}" #endif #define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}" #define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}" #define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets" #else /* Manually defined asset hashes for non-CMake builds * Last updated 2020 / 02 / 15 - v2.2.1 - main assets * Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3 * Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3 * Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3 */ #define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28" #define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead" #define ASSET_HASH_PLAYER_DTA "8a4507ddf9bc0682c09174400f26ad65" #ifdef USE_PATCH_DTA #define ASSET_HASH_PATCH_PK3 "bbbf6af3b20349612ee06e0b55979a76" #endif #endif #endif