// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file d_ticcmd.h /// \brief Button/action code definitions, ticcmd_t #ifndef __D_TICCMD__ #define __D_TICCMD__ #include "m_fixed.h" #include "doomtype.h" #ifdef __GNUG__ #pragma interface #endif // Button/action code definitions. typedef enum { // First 4 bits are weapon change info, DO NOT USE! BT_WEAPONMASK = 0x0F, //our first four bits. BT_WEAPONNEXT = 1<<4, BT_WEAPONPREV = 1<<5, BT_ATTACK = 1<<6, // shoot rings BT_USE = 1<<7, // spin BT_CAMLEFT = 1<<8, // turn camera left BT_CAMRIGHT = 1<<9, // turn camera right BT_TOSSFLAG = 1<<10, BT_JUMP = 1<<11, BT_FIRENORMAL = 1<<12, // Fire a normal ring no matter what BT_CUSTOM1 = 1<<13, BT_CUSTOM2 = 1<<14, BT_CUSTOM3 = 1<<15, } buttoncode_t; // The data sampled per tick (single player) // and transmitted to other peers (multiplayer). // Mainly movements/button commands per game tick, // plus a checksum for internal state consistency. // bits in angleturn #define TICCMD_RECEIVED 1 #define TICCMD_XY 2 #if defined(_MSC_VER) #pragma pack(1) #endif typedef struct { SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50) SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50) INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos INT16 aiming; // vertical aiming, see G_BuildTicCmd UINT16 buttons; } ATTRPACK ticcmd_t; #if defined(_MSC_VER) #pragma pack() #endif #endif