// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2021 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file r_splats.h /// \brief Flat sprites & splats effects #ifndef __R_SPLATS_H__ #define __R_SPLATS_H__ #include "r_defs.h" #include "r_things.h" // ========================================================================== // DEFINITIONS // ========================================================================== struct rastery_s { fixed_t minx, maxx; // for each raster line starting at line 0 fixed_t tx1, ty1; // start points in texture at this line fixed_t tx2, ty2; // end points in texture at this line }; extern struct rastery_s *prastertab; // for ASM code typedef struct floorsplat_s { UINT16 *pic; INT32 width, height; fixed_t scale, xscale, yscale; angle_t angle; boolean tilted; // Uses the tilted drawer pslope_t slope; vector3_t verts[4]; // (x,y,z) as viewed from above on map fixed_t x, y, z; // position mobj_t *mobj; // Mobj it is tied to } floorsplat_t; void R_DrawFloorSplat(vissprite_t *spr); #endif /*__R_SPLATS_H__*/