// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2021 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file m_aatree.h /// \brief AA trees code #include "m_aatree.h" #include "z_zone.h" // A partial implementation of AA trees, // according to the algorithms given on Wikipedia. // http://en.wikipedia.org/wiki/AA_tree typedef struct aatree_node_s { INT32 level; INT32 key; void* value; struct aatree_node_s *left, *right; } aatree_node_t; struct aatree_s { aatree_node_t *root; UINT32 flags; }; aatree_t *M_AATreeAlloc(UINT32 flags) { aatree_t *aatree = Z_Malloc(sizeof (aatree_t), PU_STATIC, NULL); aatree->root = NULL; aatree->flags = flags; return aatree; } static void M_AATreeFree_Node(aatree_node_t *node) { if (node->left) M_AATreeFree_Node(node->left); if (node->right) M_AATreeFree_Node(node->right); Z_Free(node); } void M_AATreeFree(aatree_t *aatree) { if (aatree->root) M_AATreeFree_Node(aatree->root); Z_Free(aatree); } static aatree_node_t *M_AATreeSkew(aatree_node_t *node) { if (node && node->left && node->left->level == node->level) { // Not allowed: horizontal left-link. Reverse the // horizontal link and hook the orphan back in. aatree_node_t *oldleft = node->left; node->left = oldleft->right; oldleft->right = node; return oldleft; } // No change needed. return node; } static aatree_node_t *M_AATreeSplit(aatree_node_t *node) { if (node && node->right && node->right->right && node->level == node->right->right->level) { // Not allowed: two consecutive horizontal right-links. // The middle one becomes the new root at this point, // with suitable adjustments below. aatree_node_t *oldright = node->right; node->right = oldright->left; oldright->left = node; oldright->level++; return oldright; } // No change needed. return node; } static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32 key, void* value) { if (!node) { // Nothing here, so just add where we are node = Z_Malloc(sizeof (aatree_node_t), PU_STATIC, NULL); node->level = 1; node->key = key; if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value); else node->value = value; node->left = node->right = NULL; } else { if (key < node->key) node->left = M_AATreeSet_Node(node->left, flags, key, value); else if (key > node->key) node->right = M_AATreeSet_Node(node->right, flags, key, value); else { if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value); else node->value = value; } node = M_AATreeSkew(node); node = M_AATreeSplit(node); } return node; } void M_AATreeSet(aatree_t *aatree, INT32 key, void* value) { aatree->root = M_AATreeSet_Node(aatree->root, aatree->flags, key, value); } // Caveat: we don't distinguish between nodes that don't exists // and nodes with value == NULL. static void *M_AATreeGet_Node(aatree_node_t *node, INT32 key) { if (node) { if (node->key == key) return node->value; else if(node->key < key) return M_AATreeGet_Node(node->right, key); else return M_AATreeGet_Node(node->left, key); } return NULL; } void *M_AATreeGet(aatree_t *aatree, INT32 key) { return M_AATreeGet_Node(aatree->root, key); } static void M_AATreeIterate_Node(aatree_node_t *node, aatree_iter_t callback) { if (node->left) M_AATreeIterate_Node(node->left, callback); callback(node->key, node->value); if (node->right) M_AATreeIterate_Node(node->right, callback); } void M_AATreeIterate(aatree_t *aatree, aatree_iter_t callback) { if (aatree->root) M_AATreeIterate_Node(aatree->root, callback); }