// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2021 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file deh_soc.h /// \brief Load SOC file and change tables and text #ifndef __DEH_SOC_H__ #define __DEH_SOC_H__ #include "doomdef.h" #include "g_game.h" #include "sounds.h" #include "info.h" #include "d_think.h" #include "m_argv.h" #include "z_zone.h" #include "w_wad.h" #include "m_menu.h" #include "m_misc.h" #include "f_finale.h" #include "st_stuff.h" #include "i_system.h" #include "p_setup.h" #include "r_data.h" #include "r_textures.h" #include "r_draw.h" #include "r_picformats.h" #include "r_things.h" // R_Char2Frame #include "r_sky.h" #include "fastcmp.h" #include "lua_script.h" // Reluctantly included for LUA_EvalMath #include "d_clisrv.h" #ifdef HWRENDER #include "hardware/hw_light.h" #endif #include "info.h" #include "dehacked.h" #include "doomdef.h" // MUSICSLOT_COMPATIBILITY, HWRENDER // Crazy word-reading stuff /// \todo Put these in a seperate file or something. mobjtype_t get_mobjtype(const char *word); statenum_t get_state(const char *word); spritenum_t get_sprite(const char *word); playersprite_t get_sprite2(const char *word); sfxenum_t get_sfx(const char *word); #ifdef MUSICSLOT_COMPATIBILITY UINT16 get_mus(const char *word, UINT8 dehacked_mode); #endif hudnum_t get_huditem(const char *word); menutype_t get_menutype(const char *word); //INT16 get_gametype(const char *word); //powertype_t get_power(const char *word); skincolornum_t get_skincolor(const char *word); void readwipes(MYFILE *f); void readmaincfg(MYFILE *f); void readconditionset(MYFILE *f, UINT8 setnum); void readunlockable(MYFILE *f, INT32 num); void readextraemblemdata(MYFILE *f, INT32 num); void reademblemdata(MYFILE *f, INT32 num); void readsound(MYFILE *f, INT32 num); void readframe(MYFILE *f, INT32 num); void readhuditem(MYFILE *f, INT32 num); void readmenu(MYFILE *f, INT32 num); void readtextprompt(MYFILE *f, INT32 num); void readcutscene(MYFILE *f, INT32 num); void readlevelheader(MYFILE *f, INT32 num); void readgametype(MYFILE *f, char *gtname); void readsprite2(MYFILE *f, INT32 num); void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2); #ifdef HWRENDER void readlight(MYFILE *f, INT32 num); #endif void readskincolor(MYFILE *f, INT32 num); void readthing(MYFILE *f, INT32 num); void readfreeslots(MYFILE *f); void readPlayer(MYFILE *f, INT32 num); void clear_levels(void); void clear_conditionsets(void); #endif