// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2021 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file console.c /// \brief Console drawing and input #ifdef __GNUC__ #include #endif #include "doomdef.h" #include "console.h" #include "g_game.h" #include "g_input.h" #include "hu_stuff.h" #include "keys.h" #include "r_main.h" #include "r_defs.h" #include "sounds.h" #include "st_stuff.h" #include "s_sound.h" #include "v_video.h" #include "i_video.h" #include "z_zone.h" #include "i_system.h" #include "i_threads.h" #include "d_main.h" #include "m_menu.h" #include "filesrch.h" #include "m_misc.h" #ifdef _WINDOWS #include "win32/win_main.h" #endif #ifdef HWRENDER #include "hardware/hw_main.h" #endif #define MAXHUDLINES 20 #ifdef HAVE_THREADS I_mutex con_mutex; # define Lock_state() I_lock_mutex(&con_mutex) # define Unlock_state() I_unlock_mutex(con_mutex) #else/*HAVE_THREADS*/ # define Lock_state() # define Unlock_state() #endif/*HAVE_THREADS*/ static boolean con_started = false; // console has been initialised boolean con_startup = false; // true at game startup boolean con_refresh = false; // screen needs refreshing static boolean con_forcepic = true; // at startup toggle console translucency when first off boolean con_recalc; // set true when screen size has changed static tic_t con_tick; // console ticker for anim or blinking prompt cursor // con_scrollup should use time (currenttime - lasttime).. static boolean consoletoggle; // true when console key pushed, ticker will handle static boolean consoleready; // console prompt is ready INT32 con_destlines; // vid lines used by console at final position static INT32 con_curlines; // vid lines currently used by console INT32 con_clipviewtop; // (useless) static INT32 con_hudlines; // number of console heads up message lines static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines INT32 con_clearlines; // top screen lines to refresh when view reduced boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh // console text output static char *con_line; // console text output current line static size_t con_cx; // cursor position in current line static size_t con_cy; // cursor line number in con_buffer, is always // increasing, and wrapped around in the text // buffer using modulo. static size_t con_totallines; // lines of console text into the console buffer static size_t con_width; // columns of chars, depend on vid mode width static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn) UINT32 con_scalefactor; // text size scale factor // hold 32 last lines of input for history #define CON_MAXPROMPTCHARS 256 #define CON_PROMPTCHAR '$' static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines static INT32 inputline; // current input line number static INT32 inputhist; // line number of history input line to restore static size_t input_cur; // position of cursor in line static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected") static size_t input_len; // length of current line, used to bound cursor and such // notice: input does NOT include the "$" at the start of the line. - 11/3/16 // protos. static void CON_InputInit(void); static void CON_RecalcSize(void); static void CON_ChangeHeight(void); static void CON_DrawBackpic(void); static void CONS_hudlines_Change(void); static void CONS_backcolor_Change(void); //====================================================================== // CONSOLE VARS AND COMMANDS //====================================================================== #ifdef macintosh #define CON_BUFFERSIZE 4096 // my compiler can't handle local vars >32k #else #define CON_BUFFERSIZE 16384 #endif static char con_buffer[CON_BUFFERSIZE]; // how many seconds the hud messages lasts on the screen static consvar_t cons_msgtimeout = CVAR_INIT ("con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL); // number of lines displayed on the HUD static consvar_t cons_hudlines = CVAR_INIT ("con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change); // number of lines console move per frame // (con_speed needs a limit, apparently) static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}}; static consvar_t cons_speed = CVAR_INIT ("con_speed", "8", CV_SAVE, speed_cons_t, NULL); // percentage of screen height to use for console static consvar_t cons_height = CVAR_INIT ("con_height", "50", CV_SAVE, CV_Unsigned, NULL); static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}}; // whether to use console background picture, or translucent mode static consvar_t cons_backpic = CVAR_INIT ("con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL); static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"}, {3, "Brown"}, {4, "Pink"}, {5, "Raspberry"}, {6, "Red"}, {7, "Creamsicle"}, {8, "Orange"}, {9, "Gold"}, {10,"Yellow"}, {11,"Emerald"}, {12,"Green"}, {13,"Cyan"}, {14,"Steel"}, {15,"Periwinkle"}, {16,"Blue"}, {17,"Purple"}, {18,"Lavender"}, {0, NULL}}; consvar_t cons_backcolor = CVAR_INIT ("con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change); static void CON_Print(char *msg); // // static void CONS_hudlines_Change(void) { INT32 i; Lock_state(); // Clear the currently displayed lines for (i = 0; i < con_hudlines; i++) con_hudtime[i] = 0; if (cons_hudlines.value < 1) cons_hudlines.value = 1; else if (cons_hudlines.value > MAXHUDLINES) cons_hudlines.value = MAXHUDLINES; con_hudlines = cons_hudlines.value; Unlock_state(); CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines); } // Clear console text buffer // static void CONS_Clear_f(void) { Lock_state(); memset(con_buffer, 0, CON_BUFFERSIZE); con_cx = 0; con_cy = con_totallines-1; con_line = &con_buffer[con_cy*con_width]; con_scrollup = 0; Unlock_state(); } // Choose english keymap // /*static void CONS_English_f(void) { shiftxform = english_shiftxform; CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English")); }*/ static char *bindtable[NUMINPUTS]; static void CONS_Bind_f(void) { size_t na; INT32 key; na = COM_Argc(); if (na != 2 && na != 3) { CONS_Printf(M_GetText("bind []: create shortcut keys to command(s)\n")); CONS_Printf("\x82%s", M_GetText("Bind table :\n")); na = 0; for (key = 0; key < NUMINPUTS; key++) if (bindtable[key]) { CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]); na = 1; } if (!na) CONS_Printf(M_GetText("(empty)\n")); return; } key = G_KeyStringtoNum(COM_Argv(1)); if (key <= 0 || key >= NUMINPUTS) { CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n")); return; } Z_Free(bindtable[key]); bindtable[key] = NULL; if (na == 3) bindtable[key] = Z_StrDup(COM_Argv(2)); } //====================================================================== // CONSOLE SETUP //====================================================================== // Font colormap colors // TODO: This could probably be improved somehow... // These colormaps are 99% identical, with just a few changed bytes // This could EASILY be handled by modifying a centralised colormap // for software depending on the prior state - but yknow, OpenGL... UINT8 *yellowmap, *magentamap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap, *purplemap, *aquamap, *peridotmap, *azuremap, *brownmap, *rosymap, *invertmap; // Console BG color UINT8 *consolebgmap = NULL; UINT8 *promptbgmap = NULL; static UINT8 promptbgcolor = UINT8_MAX; void CON_SetupBackColormapEx(INT32 color, boolean prompt) { UINT16 i, palsum; UINT8 j, palindex; UINT8 *pal = W_CacheLumpName(GetPalette(), PU_CACHE); INT32 shift = 6; if (color == INT32_MAX) color = cons_backcolor.value; shift = 6; // 12 colors -- shift of 7 means 6 colors switch (color) { case 0: palindex = 15; break; // White case 1: palindex = 31; break; // Black case 2: palindex = 251; break; // Sepia case 3: palindex = 239; break; // Brown case 4: palindex = 215; shift = 7; break; // Pink case 5: palindex = 37; shift = 7; break; // Raspberry case 6: palindex = 47; shift = 7; break; // Red case 7: palindex = 53; shift = 7; break; // Creamsicle case 8: palindex = 63; break; // Orange case 9: palindex = 56; shift = 7; break; // Gold case 10: palindex = 79; shift = 7; break; // Yellow case 11: palindex = 119; shift = 7; break; // Emerald case 12: palindex = 111; break; // Green case 13: palindex = 136; shift = 7; break; // Cyan case 14: palindex = 175; shift = 7; break; // Steel case 15: palindex = 166; shift = 7; break; // Periwinkle case 16: palindex = 159; break; // Blue case 17: palindex = 187; shift = 7; break; // Purple case 18: palindex = 199; shift = 7; break; // Lavender // Default green default: palindex = 111; break; } if (prompt) { if (!promptbgmap) promptbgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); if (color == promptbgcolor) return; else promptbgcolor = color; } else if (!consolebgmap) consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); // setup background colormap for (i = 0, j = 0; i < 768; i += 3, j++) { palsum = (pal[i] + pal[i+1] + pal[i+2]) >> shift; if (prompt) promptbgmap[j] = (UINT8)(palindex - palsum); else consolebgmap[j] = (UINT8)(palindex - palsum); } } void CON_SetupBackColormap(void) { CON_SetupBackColormapEx(cons_backcolor.value, false); CON_SetupBackColormapEx(1, true); // default to gray } static void CONS_backcolor_Change(void) { CON_SetupBackColormapEx(cons_backcolor.value, false); } static void CON_SetupColormaps(void) { INT32 i; UINT8 *memorysrc = (UINT8 *)Z_Malloc((256*15), PU_STATIC, NULL); magentamap = memorysrc; yellowmap = (magentamap+256); lgreenmap = (yellowmap+256); bluemap = (lgreenmap+256); redmap = (bluemap+256); graymap = (redmap+256); orangemap = (graymap+256); skymap = (orangemap+256); purplemap = (skymap+256); aquamap = (purplemap+256); peridotmap = (aquamap+256); azuremap = (peridotmap+256); brownmap = (azuremap+256); rosymap = (brownmap+256); invertmap = (rosymap+256); // setup the other colormaps, for console text // these don't need to be aligned, unless you convert the // V_DrawMappedPatch() into optimised asm. for (i = 0; i < (256*15); i++, ++memorysrc) *memorysrc = (UINT8)(i & 0xFF); // remap each color to itself... #define colset(map, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) \ map[0x0] = (UINT8)a;\ map[0x1] = (UINT8)b;\ map[0x2] = (UINT8)c;\ map[0x3] = (UINT8)d;\ map[0x4] = (UINT8)e;\ map[0x5] = (UINT8)f;\ map[0x6] = (UINT8)g;\ map[0x7] = (UINT8)h;\ map[0x8] = (UINT8)i;\ map[0x9] = (UINT8)j;\ map[0xA] = (UINT8)k;\ map[0xB] = (UINT8)l;\ map[0xC] = (UINT8)m;\ map[0xD] = (UINT8)n;\ map[0xE] = (UINT8)o;\ map[0xF] = (UINT8)p; // Tried to keep the colors vanilla while adding some shades in between them ~SonicX8000 // 0x1 0x3 0x9 0xF colset(magentamap, 177, 177, 178, 178, 178, 180, 180, 180, 182, 182, 182, 182, 184, 184, 184, 185); colset(yellowmap, 82, 82, 73, 73, 73, 64, 64, 64, 66, 66, 66, 66, 67, 67, 67, 68); colset(lgreenmap, 96, 96, 98, 98, 98, 101, 101, 101, 104, 104, 104, 104, 106, 106, 106, 107); colset(bluemap, 146, 146, 147, 147, 147, 149, 149, 149, 152, 152, 152, 152, 155, 155, 155, 157); colset(redmap, 32, 32, 33, 33, 33, 35, 35, 35, 39, 39, 39, 39, 42, 42, 42, 44); colset(graymap, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23); colset(orangemap, 50, 50, 52, 52, 52, 54, 54, 54, 56, 56, 56, 56, 59, 59, 59, 60); colset(skymap, 129, 129, 130, 130, 130, 131, 131, 131, 133, 133, 133, 133, 135, 135, 135, 136); colset(purplemap, 160, 160, 161, 161, 161, 162, 162, 162, 163, 163, 163, 163, 164, 164, 164, 165); colset(aquamap, 120, 120, 121, 121, 121, 122, 122, 122, 123, 123, 123, 123, 124, 124, 124, 125); colset(peridotmap, 72, 72, 188, 188, 189, 189, 189, 189, 190, 190, 190, 190, 191, 191, 191, 94); colset(azuremap, 144, 144, 145, 145, 145, 146, 146, 146, 170, 170, 170, 170, 171, 171, 171, 172); colset(brownmap, 219, 219, 221, 221, 221, 222, 222, 222, 224, 224, 224, 224, 227, 227, 227, 229); colset(rosymap, 200, 200, 201, 201, 201, 202, 202, 202, 203, 203, 203, 203, 204, 204, 204, 205); #undef colset // Yeah just straight up invert it like a normal person for (i = 0x00; i <= 0x1F; i++) invertmap[0x1F - i] = i; // Init back colormap CON_SetupBackColormap(); } // Setup the console text buffer // void CON_Init(void) { INT32 i; for (i = 0; i < NUMINPUTS; i++) bindtable[i] = NULL; Lock_state(); // clear all lines memset(con_buffer, 0, CON_BUFFERSIZE); // make sure it is ready for the loading screen con_width = 0; Unlock_state(); CON_RecalcSize(); CON_SetupColormaps(); Lock_state(); //note: CON_Ticker should always execute at least once before D_Display() con_clipviewtop = -1; // -1 does not clip con_hudlines = atoi(cons_hudlines.defaultvalue); Unlock_state(); // setup console input filtering CON_InputInit(); // register our commands // COM_AddCommand("cls", CONS_Clear_f); //COM_AddCommand("english", CONS_English_f); // set console full screen for game startup MAKE SURE VID_Init() done !!! Lock_state(); con_destlines = vid.height; con_curlines = vid.height; Unlock_state(); if (!dedicated) { Lock_state(); con_started = true; con_startup = true; con_refresh = true; // needs explicit screen refresh until we are in the main game loop consoletoggle = false; Unlock_state(); CV_RegisterVar(&cons_msgtimeout); CV_RegisterVar(&cons_hudlines); CV_RegisterVar(&cons_speed); CV_RegisterVar(&cons_height); CV_RegisterVar(&cons_backpic); CV_RegisterVar(&cons_backcolor); COM_AddCommand("bind", CONS_Bind_f); } else { Lock_state(); con_started = true; con_startup = false; con_refresh = false; // disable explicit screen refresh consoletoggle = true; Unlock_state(); } } // Console input initialization // static void CON_InputInit(void) { Lock_state(); // prepare the first prompt line memset(inputlines, 0, sizeof (inputlines)); inputline = 0; input_cur = input_sel = input_len = 0; Unlock_state(); } //====================================================================== // CONSOLE EXECUTION //====================================================================== // Called at screen size change to set the rows and line size of the // console text buffer. // static void CON_RecalcSize(void) { size_t conw, oldcon_width, oldnumlines, i, oldcon_cy; char *tmp_buffer; char *string; Lock_state(); switch (cv_constextsize.value) { case V_NOSCALEPATCH: con_scalefactor = 1; break; case V_SMALLSCALEPATCH: con_scalefactor = vid.smalldupx; break; case V_MEDSCALEPATCH: con_scalefactor = vid.meddupx; break; default: // Full scaling con_scalefactor = vid.dupx; break; } con_recalc = false; if (dedicated) conw = 1; else conw = (vid.width>>3) / con_scalefactor - 2; if (con_curlines == vid.height) // first init { con_curlines = vid.height; con_destlines = vid.height; } if (con_destlines > 0) // Resize console if already open { CON_ChangeHeight(); con_curlines = con_destlines; } // check for change of video width if (conw == con_width) { Unlock_state(); return; // didn't change } Unlock_state(); tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know Lock_state(); oldcon_width = con_width; oldnumlines = con_totallines; oldcon_cy = con_cy; M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE); if (conw < 1) con_width = (BASEVIDWIDTH>>3) - 2; else con_width = conw; con_width += 11; // Graue 06-19-2004 up to 11 control chars per line con_totallines = CON_BUFFERSIZE / con_width; memset(con_buffer, ' ', CON_BUFFERSIZE); con_cx = 0; con_cy = con_totallines-1; con_line = &con_buffer[con_cy*con_width]; con_scrollup = 0; Unlock_state(); // re-arrange console text buffer to keep text if (oldcon_width) // not the first time { for (i = oldcon_cy + 1; i < oldcon_cy + oldnumlines; i++) { if (tmp_buffer[(i%oldnumlines)*oldcon_width]) { M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width); conw = oldcon_width - 1; while (string[conw] == ' ' && conw) conw--; string[conw+1] = '\n'; string[conw+2] = '\0'; CON_Print(string); } } } Z_Free(string); Z_Free(tmp_buffer); } static void CON_ChangeHeight(void) { INT32 minheight; Lock_state(); minheight = 20 * con_scalefactor; // 20 = 8+8+4 // toggle console in con_destlines = (cons_height.value*vid.height)/100; if (con_destlines < minheight) con_destlines = minheight; else if (con_destlines > vid.height) con_destlines = vid.height; con_destlines &= ~0x3; // multiple of text row height Unlock_state(); } // Handles Console moves in/out of screen (per frame) // static void CON_MoveConsole(void) { fixed_t conspeed; Lock_state(); conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT); // instant if (!cons_speed.value) { con_curlines = con_destlines; return; } // up/down move to dest if (con_curlines < con_destlines) { con_curlines += FixedInt(conspeed); if (con_curlines > con_destlines) con_curlines = con_destlines; } else if (con_curlines > con_destlines) { con_curlines -= FixedInt(conspeed); if (con_curlines < con_destlines) con_curlines = con_destlines; } Unlock_state(); } // Clear time of console heads up messages // void CON_ClearHUD(void) { INT32 i; Lock_state(); for (i = 0; i < con_hudlines; i++) con_hudtime[i] = 0; Unlock_state(); } // Force console to move out immediately // note: con_ticker will set consoleready false void CON_ToggleOff(void) { Lock_state(); if (!con_destlines) { Unlock_state(); return; } con_destlines = 0; con_curlines = 0; CON_ClearHUD(); con_forcepic = 0; con_clipviewtop = -1; // remove console clipping of view I_UpdateMouseGrab(); Unlock_state(); } boolean CON_Ready(void) { boolean ready; Lock_state(); { ready = consoleready; } Unlock_state(); return ready; } // Console ticker: handles console move in/out, cursor blinking // void CON_Ticker(void) { INT32 i; INT32 minheight; Lock_state(); minheight = 20 * con_scalefactor; // 20 = 8+8+4 // cursor blinking con_tick++; con_tick &= 7; // console key was pushed if (consoletoggle) { consoletoggle = false; // toggle off console if (con_destlines > 0) { con_destlines = 0; CON_ClearHUD(); I_UpdateMouseGrab(); } else CON_ChangeHeight(); } // console movement if (con_destlines != con_curlines) CON_MoveConsole(); // clip the view, so that the part under the console is not drawn con_clipviewtop = -1; if (cons_backpic.value) // clip only when using an opaque background { if (con_curlines > 0) con_clipviewtop = con_curlines - viewwindowy - 1 - 10; // NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE // WINDOW!!! (draw some more lines behind the bottom of the console) if (con_clipviewtop < 0) con_clipviewtop = -1; // maybe not necessary, provided it's < 0 } // check if console ready for prompt if (con_destlines >= minheight) consoleready = true; else consoleready = false; // make overlay messages disappear after a while for (i = 0; i < con_hudlines; i++) { con_hudtime[i]--; if (con_hudtime[i] < 0) con_hudtime[i] = 0; } Unlock_state(); } // // ---- // // Shortcuts for adding and deleting characters, strings, and sections // Necessary due to moving cursor // static void CON_InputClear(void) { Lock_state(); memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS); input_cur = input_sel = input_len = 0; Unlock_state(); } static void CON_InputSetString(const char *c) { Lock_state(); memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS); strcpy(inputlines[inputline], c); input_cur = input_sel = input_len = strlen(c); Unlock_state(); } static void CON_InputAddString(const char *c) { size_t csize = strlen(c); Lock_state(); if (input_len + csize > CON_MAXPROMPTCHARS-1) { Unlock_state(); return; } if (input_cur != input_len) memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur); memcpy(&inputlines[inputline][input_cur], c, csize); input_len += csize; input_sel = (input_cur += csize); Unlock_state(); } static void CON_InputDelSelection(void) { size_t start, end, len; Lock_state(); if (!input_cur) { Unlock_state(); return; } if (input_cur > input_sel) { start = input_sel; end = input_cur; } else { start = input_cur; end = input_sel; } len = (end - start); if (end != input_len) memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end); memset(&inputlines[inputline][input_len - len], 0, len); input_len -= len; input_sel = input_cur = start; Unlock_state(); } static void CON_InputAddChar(char c) { if (input_len >= CON_MAXPROMPTCHARS-1) return; Lock_state(); if (input_cur != input_len) memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur); inputlines[inputline][input_cur++] = c; inputlines[inputline][++input_len] = 0; input_sel = input_cur; Unlock_state(); } static void CON_InputDelChar(void) { if (!input_cur) return; Lock_state(); if (input_cur != input_len) memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur); inputlines[inputline][--input_len] = 0; input_sel = --input_cur; Unlock_state(); } // // ---- // // Handles console key input // boolean CON_Responder(event_t *ev) { static UINT8 consdown = false; // console is treated differently due to rare usage // sequential completions a la 4dos static char completion[80]; static INT32 skips; static INT32 com_skips; static INT32 var_skips; static INT32 alias_skips; const char *cmd = NULL; INT32 key; if (chat_on) return false; // let go keyup events, don't eat them if (ev->type != ev_keydown && ev->type != ev_console) { if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1]) consdown = false; return false; } key = ev->data1; // check for console toggle key if (ev->type != ev_console) { if (modeattacking || metalrecording || marathonmode) return false; if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1]) { if (consdown) // ignore repeat return true; consoletoggle = true; consdown = true; return true; } // check other keys only if console prompt is active if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!! { if (! menuactive && bindtable[key]) { COM_BufAddText(bindtable[key]); COM_BufAddText("\n"); return true; } return false; } // escape key toggle off console if (key == KEY_ESCAPE) { consoletoggle = true; return true; } } // Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas if (key == KEY_LSHIFT || key == KEY_RSHIFT || key == KEY_LCTRL || key == KEY_RCTRL || key == KEY_LALT || key == KEY_RALT) return true; if (key == KEY_LEFTARROW) { if (input_cur != 0) { if (ctrldown) input_cur = M_JumpWordReverse(inputlines[inputline], input_cur); else --input_cur; } if (!shiftdown) input_sel = input_cur; return true; } else if (key == KEY_RIGHTARROW) { if (input_cur < input_len) { if (ctrldown) input_cur += M_JumpWord(&inputlines[inputline][input_cur]); else ++input_cur; } if (!shiftdown) input_sel = input_cur; return true; } // backspace and delete command prompt if (input_sel != input_cur) { if (key == KEY_BACKSPACE || key == KEY_DEL) { CON_InputDelSelection(); return true; } } else if (key == KEY_BACKSPACE) { if (ctrldown) { input_sel = M_JumpWordReverse(inputlines[inputline], input_cur); CON_InputDelSelection(); } else CON_InputDelChar(); return true; } else if (key == KEY_DEL) { if (input_cur == input_len) return true; if (ctrldown) { input_sel = input_cur + M_JumpWord(&inputlines[inputline][input_cur]); CON_InputDelSelection(); } else { ++input_cur; CON_InputDelChar(); } return true; } // ctrl modifier -- changes behavior, adds shortcuts if (ctrldown) { // show all cvars/commands that match what we have inputted if (key == KEY_TAB) { size_t i, len; if (!completion[0]) { if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' ')) return true; strcpy(completion, inputlines[inputline]); } len = strlen(completion); //first check commands CONS_Printf("\nCommands:\n"); for (i = 0, cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, ++i)) CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len); if (i == 0) CONS_Printf(" (none)\n"); //now we move on to CVARs CONS_Printf("Variables:\n"); for (i = 0, cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, ++i)) CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len); if (i == 0) CONS_Printf(" (none)\n"); //and finally aliases CONS_Printf("Aliases:\n"); for (i = 0, cmd = COM_CompleteAlias(completion, i); cmd; cmd = COM_CompleteAlias(completion, ++i)) CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len); if (i == 0) CONS_Printf(" (none)\n"); completion[0] = 0; return true; } // --- if (key == KEY_HOME) // oldest text in buffer { con_scrollup = (con_totallines-((con_curlines-16)>>3)); return true; } else if (key == KEY_END) // most recent text in buffer { con_scrollup = 0; return true; } if (key == 'x' || key == 'X') { if (input_sel > input_cur) I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur); else I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel); CON_InputDelSelection(); completion[0] = 0; return true; } else if (key == 'c' || key == 'C') { if (input_sel > input_cur) I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur); else I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel); return true; } else if (key == 'v' || key == 'V') { const char *paste = I_ClipboardPaste(); if (input_sel != input_cur) CON_InputDelSelection(); if (paste != NULL) CON_InputAddString(paste); completion[0] = 0; return true; } // Select all if (key == 'a' || key == 'A') { input_sel = 0; input_cur = input_len; return true; } // ...why shouldn't it eat the key? if it doesn't, it just means you // can control Sonic from the console, which is silly return true;//return false; } // command completion forward (tab) and backward (shift-tab) if (key == KEY_TAB) { // sequential command completion forward and backward // remember typing for several completions (a-la-4dos) if (!completion[0]) { if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' ')) return true; strcpy(completion, inputlines[inputline]); skips = 0; com_skips = 0; var_skips = 0; alias_skips = 0; } else { if (shiftdown) { if (skips > 0) skips--; } else { skips++; } } if (skips <= com_skips) { cmd = COM_CompleteCommand(completion, skips); if (cmd && skips == com_skips) { com_skips ++; var_skips ++; alias_skips++; } } if (!cmd && skips <= var_skips) { cmd = CV_CompleteVar(completion, skips - com_skips); if (cmd && skips == var_skips) { var_skips ++; alias_skips++; } } if (!cmd && skips <= alias_skips) { cmd = COM_CompleteAlias(completion, skips - var_skips); if (cmd && skips == alias_skips) { alias_skips++; } } if (cmd) { CON_InputSetString(va("%s ", cmd)); } else { skips--; } return true; } // move up (backward) in console textbuffer if (key == KEY_PGUP) { if (con_scrollup < (con_totallines-((con_curlines-16)>>3))) con_scrollup++; return true; } else if (key == KEY_PGDN) { if (con_scrollup > 0) con_scrollup--; return true; } else if (key == KEY_HOME) { input_cur = 0; if (!shiftdown) input_sel = input_cur; return true; } else if (key == KEY_END) { input_cur = input_len; if (!shiftdown) input_sel = input_cur; return true; } // At this point we're messing with input // Clear completion completion[0] = 0; // command enter if (key == KEY_ENTER) { if (!input_len) return true; // push the command COM_BufAddText(inputlines[inputline]); COM_BufAddText("\n"); CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]); inputline = (inputline+1) & 31; inputhist = inputline; CON_InputClear(); return true; } // move back in input history if (key == KEY_UPARROW) { // copy one of the previous inputlines to the current do inputhist = (inputhist - 1) & 31; // cycle back while (inputhist != inputline && !inputlines[inputhist][0]); // stop at the last history input line, which is the // current line + 1 because we cycle through the 32 input lines if (inputhist == inputline) inputhist = (inputline + 1) & 31; CON_InputSetString(inputlines[inputhist]); return true; } // move forward in input history if (key == KEY_DOWNARROW) { if (inputhist == inputline) return true; do inputhist = (inputhist + 1) & 31; while (inputhist != inputline && !inputlines[inputhist][0]); // back to currentline if (inputhist == inputline) CON_InputClear(); else CON_InputSetString(inputlines[inputhist]); return true; } // allow people to use keypad in console (good for typing IP addresses) - Calum if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL) { char keypad_translation[] = {'7','8','9','-', '4','5','6','+', '1','2','3', '0','.'}; key = keypad_translation[key - KEY_KEYPAD7]; } else if (key == KEY_KPADSLASH) key = '/'; if (key >= 'a' && key <= 'z') { if (capslock ^ shiftdown) key = shiftxform[key]; } else if (shiftdown) key = shiftxform[key]; // enter a char into the command prompt if (key < 32 || key > 127) return true; if (input_sel != input_cur) CON_InputDelSelection(); CON_InputAddChar(key); return true; } // Insert a new line in the console text buffer // static void CON_Linefeed(void) { // set time for heads up messages con_hudtime[con_cy%con_hudlines] = cons_msgtimeout.value*TICRATE; con_cy++; con_cx = 0; con_line = &con_buffer[(con_cy%con_totallines)*con_width]; memset(con_line, ' ', con_width); // make sure the view borders are refreshed if hud messages scroll con_hudupdate = true; // see HU_Erase() } // Outputs text into the console text buffer static void CON_Print(char *msg) { size_t l; INT32 controlchars = 0; // for color changing char color = '\x80'; // keep color across lines if (msg == NULL) return; if (*msg == '\3') // chat text, makes ding sound S_StartSound(NULL, sfx_radio); else if (*msg == '\4') // chat action, dings and is in yellow { *msg = '\x82'; // yellow S_StartSound(NULL, sfx_radio); } Lock_state(); if (!(*msg & 0x80)) { con_line[con_cx++] = '\x80'; controlchars = 1; } while (*msg) { // skip non-printable characters and white spaces while (*msg && *msg <= ' ') { if (*msg & 0x80) { color = con_line[con_cx++] = *(msg++); controlchars++; continue; } else if (*msg == '\r') // carriage return { con_cy--; CON_Linefeed(); color = '\x80'; controlchars = 0; } else if (*msg == '\n') // linefeed { CON_Linefeed(); con_line[con_cx++] = color; controlchars = 1; } else if (*msg == ' ') // space { con_line[con_cx++] = ' '; if (con_cx - controlchars >= con_width-11) { CON_Linefeed(); con_line[con_cx++] = color; controlchars = 1; } } else if (*msg == '\t') { // adds tab spaces for nice layout in console do { con_line[con_cx++] = ' '; } while ((con_cx - controlchars) % 4 != 0); if (con_cx - controlchars >= con_width-11) { CON_Linefeed(); con_line[con_cx++] = color; controlchars = 1; } } msg++; } if (*msg == '\0') { Unlock_state(); return; } // printable character for (l = 0; l < (con_width-11) && msg[l] > ' '; l++) ; // word wrap if ((con_cx - controlchars) + l > con_width-11) { CON_Linefeed(); con_line[con_cx++] = color; controlchars = 1; } // a word at a time for (; l > 0; l--) con_line[con_cx++] = *(msg++); } Unlock_state(); } void CON_LogMessage(const char *msg) { char txt[8192], *t; const char *p = msg, *e = txt+sizeof (txt)-2; for (t = txt; *p != '\0'; p++) { if (*p == '\n' || *p >= ' ') // don't log or console print CON_Print's control characters *t++ = *p; if (t >= e) { *t = '\0'; //end of string I_OutputMsg("%s", txt); //print string t = txt; //reset t pointer memset(txt,'\0', sizeof (txt)); //reset txt } } *t = '\0'; //end of string I_OutputMsg("%s", txt); } // Console print! Wahooo! Lots o fun! // void CONS_Printf(const char *fmt, ...) { va_list argptr; static char *txt = NULL; boolean refresh; if (txt == NULL) txt = malloc(8192); va_start(argptr, fmt); vsprintf(txt, fmt, argptr); va_end(argptr); // echo console prints to log file DEBFILE(txt); // write message in con text buffer if (con_started) CON_Print(txt); CON_LogMessage(txt); Lock_state(); // make sure new text is visible con_scrollup = 0; refresh = con_refresh; Unlock_state(); // if not in display loop, force screen update if (refresh) { CON_Drawer(); // here we display the console text I_FinishUpdate(); // page flip or blit buffer } } void CONS_Alert(alerttype_t level, const char *fmt, ...) { va_list argptr; static char *txt = NULL; if (txt == NULL) txt = malloc(8192); va_start(argptr, fmt); vsprintf(txt, fmt, argptr); va_end(argptr); switch (level) { case CONS_NOTICE: // no notice for notices, hehe CONS_Printf("\x83" "%s" "\x80 ", M_GetText("NOTICE:")); break; case CONS_WARNING: refreshdirmenu |= REFRESHDIR_WARNING; CONS_Printf("\x82" "%s" "\x80 ", M_GetText("WARNING:")); break; case CONS_ERROR: refreshdirmenu |= REFRESHDIR_ERROR; CONS_Printf("\x85" "%s" "\x80 ", M_GetText("ERROR:")); break; } // I am lazy and I feel like just letting CONS_Printf take care of things. // Is that okay? CONS_Printf("%s", txt); } void CONS_Debug(INT32 debugflags, const char *fmt, ...) { va_list argptr; static char *txt = NULL; if ((cv_debug & debugflags) != debugflags) return; if (txt == NULL) txt = malloc(8192); va_start(argptr, fmt); vsprintf(txt, fmt, argptr); va_end(argptr); // Again I am lazy, oh well CONS_Printf("%s", txt); } // Print an error message, and wait for ENTER key to continue. // To make sure the user has seen the message // void CONS_Error(const char *msg) { #if defined(RPC_NO_WINDOWS_H) && defined(_WINDOWS) if (!graphics_started) { MessageBoxA(vid.WndParent, msg, "SRB2 Warning", MB_OK); return; } #endif CONS_Printf("\x82%s", msg); // write error msg in different colour CONS_Printf(M_GetText("Press ENTER to continue\n")); // dirty quick hack, but for the good cause while (I_GetKey() != KEY_ENTER) I_OsPolling(); } //====================================================================== // CONSOLE DRAW //====================================================================== // draw console prompt line // static void CON_DrawInput(void) { INT32 charwidth = (INT32)con_scalefactor << 3; const char *p = inputlines[inputline]; size_t c, clen, cend; UINT8 lellip = 0, rellip = 0; INT32 x, y, i; y = con_curlines - 12 * con_scalefactor; x = charwidth*2; clen = con_width-13; if (input_len <= clen) { c = 0; clen = input_len; } else // input line scrolls left if it gets too long { clen -= 2; // There will always be some extra truncation -- but where is what we'll find out if (input_cur <= clen/2) { // Close enough to right edge to show all c = 0; // Always will truncate right side from this position, so always draw right ellipsis rellip = 1; } else { // Cursor in the middle (or right side) of input // Move over for the ellipsis c = input_cur - (clen/2) + 2; x += charwidth*2; lellip = 1; if (c + clen >= input_len) { // Cursor in the right side of input // We were too far over, so move back c = input_len - clen; } else { // Cursor in the middle -- ellipses on both sides clen -= 2; rellip = 1; } } } if (lellip) { x -= charwidth*3; if (input_sel < c) V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 77 | V_NOSCALESTART); for (i = 0; i < 3; ++i, x += charwidth) V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, true); } else V_DrawCharacter(x-charwidth, y, CON_PROMPTCHAR | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, true); for (cend = c + clen; c < cend; ++c, x += charwidth) { if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c)) { V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 77 | V_NOSCALESTART); V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, true); } else V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, true); if (c == input_cur && con_tick >= 4) V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, true); } if (cend == input_cur && con_tick >= 4) V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, true); if (rellip) { if (input_sel > cend) V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 77 | V_NOSCALESTART); for (i = 0; i < 3; ++i, x += charwidth) V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, true); } } // draw the last lines of console text to the top of the screen static void CON_DrawHudlines(void) { UINT8 *p; size_t i; INT32 y; INT32 charflags = 0; INT32 charwidth = 8 * con_scalefactor; INT32 charheight = 8 * con_scalefactor; if (con_hudlines <= 0) return; if (chat_on && OLDCHAT) y = charheight; // leave place for chat input in the first row of text (only do it if consolechat is on.) else y = 0; for (i = con_cy - con_hudlines+1; i <= con_cy; i++) { size_t c; INT32 x; if ((signed)i < 0) continue; if (con_hudtime[i%con_hudlines] == 0) continue; p = (UINT8 *)&con_buffer[(i%con_totallines)*con_width]; for (c = 0, x = 0; c < con_width; c++, x += charwidth, p++) { while (*p & 0x80) // Graue 06-19-2004 { charflags = (*p & 0x7f) << V_CHARCOLORSHIFT; p++; c++; } if (c >= con_width) break; if (*p < HU_FONTSTART) ;//charwidth = 4 * con_scalefactor; else { //charwidth = (hu_font['A'-HU_FONTSTART]->width) * con_scalefactor; V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, true); } } //V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, true); y += charheight; } // top screen lines that might need clearing when view is reduced con_clearlines = y; // this is handled by HU_Erase(); } // Lactozilla: Draws the console's background picture. static void CON_DrawBackpic(void) { patch_t *con_backpic; lumpnum_t piclump; int x, w, h; // Get the lumpnum for CONSBACK, STARTUP (Only during game startup) or fallback into MISSING. if (con_startup) piclump = W_CheckNumForName("STARTUP"); else piclump = W_CheckNumForName("CONSBACK"); if (piclump == LUMPERROR) piclump = W_GetNumForName("MISSING"); // Cache the patch. con_backpic = W_CachePatchNum(piclump, PU_PATCH); // Center the backpic, and draw a vertically cropped patch. w = (con_backpic->width * vid.dupx); x = (vid.width / 2) - (w / 2); h = con_curlines/vid.dupy; // If the patch doesn't fill the entire screen, // then fill the sides with a solid color. if (x > 0) { column_t *column = (column_t *)((UINT8 *)(con_backpic->columns) + (con_backpic->columnofs[0])); if (!column->topdelta) { UINT8 *source = (UINT8 *)(column) + 3; INT32 color = (source[0] | V_NOSCALESTART); // left side V_DrawFill(0, 0, x, con_curlines, color); // right side V_DrawFill((x + w), 0, (vid.width - w), con_curlines, color); } } // Draw the patch. V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic, 0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h); // Unlock the cached patch. W_UnlockCachedPatch(con_backpic); } // draw the console background, text, and prompt if enough place // static void CON_DrawConsole(void) { UINT8 *p; size_t i; INT32 y; INT32 charflags = 0; INT32 charwidth = (INT32)con_scalefactor << 3; INT32 charheight = charwidth; INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4 if (con_curlines <= 0) return; //FIXME: refresh borders only when console bg is translucent con_clearlines = con_curlines; // clear console draw from view borders con_hudupdate = true; // always refresh while console is on // draw console background if (cons_backpic.value || con_forcepic) CON_DrawBackpic(); else { // inu: no more width (was always 0 and vid.width) if (rendermode != render_none) V_DrawFadeConsBack(con_curlines); // translucent background } // draw console text lines from top to bottom if (con_curlines < minheight) return; i = con_cy - con_scrollup; // skip the last empty line due to the cursor being at the start of a new line i--; i -= (con_curlines - minheight) / charheight; if (rendermode == render_none) return; for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++) { INT32 x; size_t c; p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width]; for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++) { while (*p & 0x80) { charflags = (*p & 0x7f) << V_CHARCOLORSHIFT; p++; c++; } if (c >= con_width) break; V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, true); } } // draw prompt if enough place (not while game startup) if ((con_curlines == con_destlines) && (con_curlines >= minheight) && !con_startup) CON_DrawInput(); } // Console refresh drawer, call each frame // void CON_Drawer(void) { Lock_state(); if (!con_started || !graphics_started) { Unlock_state(); return; } if (con_recalc) { CON_RecalcSize(); if (con_curlines <= 0) CON_ClearHUD(); } if (con_curlines > 0) CON_DrawConsole(); else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_ENDING || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS || gamestate == GS_EVALUATION) CON_DrawHudlines(); Unlock_state(); }