// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2016 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file command.h /// \brief Deals with commands from console input, scripts, and remote server #ifndef __COMMAND_H__ #define __COMMAND_H__ #include #include "doomdef.h" //=================================== // Command buffer & command execution //=================================== typedef void (*com_func_t)(void); void COM_AddCommand(const char *name, com_func_t func); int COM_AddLuaCommand(const char *name); size_t COM_Argc(void); const char *COM_Argv(size_t arg); // if argv > argc, returns empty string char *COM_Args(void); size_t COM_CheckParm(const char *check); // like M_CheckParm :) // match existing command or NULL const char *COM_CompleteCommand(const char *partial, INT32 skips); // insert at queu (at end of other command) void COM_BufAddText(const char *btext); // insert in head (before other command) void COM_BufInsertText(const char *btext); // don't bother inserting, just do immediately void COM_ImmedExecute(const char *ptext); // Execute commands in buffer, flush them void COM_BufExecute(void); // setup command buffer, at game tartup void COM_Init(void); // ====================== // Variable sized buffers // ====================== typedef struct vsbuf_s { boolean allowoverflow; // if false, do a I_Error boolean overflowed; // set to true if the buffer size failed UINT8 *data; size_t maxsize; size_t cursize; } vsbuf_t; void VS_Alloc(vsbuf_t *buf, size_t initsize); void VS_Free(vsbuf_t *buf); void VS_Clear(vsbuf_t *buf); void *VS_GetSpace(vsbuf_t *buf, size_t length); void VS_Write(vsbuf_t *buf, const void *data, size_t length); void VS_Print(vsbuf_t *buf, const char *data); // strcats onto the sizebuf //================== // Console variables //================== // console vars are variables that can be changed through code or console, // at RUN TIME. They can also act as simplified commands, because a func- // tion can be attached to a console var, which is called whenever the // variable is modified (using flag CV_CALL). // flags for console vars typedef enum { CV_SAVE = 1, // save to config when quit game CV_CALL = 2, // call function on change CV_NETVAR = 4, // send it when change (see logboris.txt at 12-4-2000) CV_NOINIT = 8, // dont call function when var is registered (1st set) CV_FLOAT = 16, // the value is fixed 16 : 16, where unit is FRACUNIT // (allow user to enter 0.45 for ex) // WARNING: currently only supports set with CV_Set() CV_NOTINNET = 32, // some varaiable can't be changed in network but is not netvar (ex: splitscreen) CV_MODIFIED = 64, // this bit is set when cvar is modified CV_SHOWMODIF = 128, // say something when modified CV_SHOWMODIFONETIME = 256, // same but will be reset to 0 when modified, set in toggle CV_NOSHOWHELP = 512, // Don't show variable in the HELP list Tails 08-13-2002 CV_HIDEN = 1024, // variable is not part of the cvar list so cannot be accessed by the console // can only be set when we have the pointer to it // used on menus CV_CHEAT = 2048 // Don't let this be used in multiplayer unless cheats are on. } cvflags_t; typedef struct CV_PossibleValue_s { INT32 value; const char *strvalue; } CV_PossibleValue_t; typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NULL { const char *name; const char *defaultvalue; INT32 flags; // flags see cvflags_t above CV_PossibleValue_t *PossibleValue; // table of possible values void (*func)(void); // called on change, if CV_CALL set INT32 value; // for INT32 and fixed_t const char *string; // value in string char *zstring; // Either NULL or same as string. // If non-NULL, must be Z_Free'd later. UINT16 netid; // used internaly : netid for send end receive // used only with CV_NETVAR char changed; // has variable been changed by the user? 0 = no, 1 = yes struct consvar_s *next; } consvar_t; extern CV_PossibleValue_t CV_OnOff[]; extern CV_PossibleValue_t CV_YesNo[]; extern CV_PossibleValue_t CV_Unsigned[]; extern CV_PossibleValue_t CV_Natural[]; // register a variable for use at the console void CV_RegisterVar(consvar_t *variable); // sets changed to 0 for every console variable void CV_ClearChangedFlags(void); // returns the name of the nearest console variable name found const char *CV_CompleteVar(char *partial, INT32 skips); // equivalent to " " typed at the console void CV_Set(consvar_t *var, const char *value); // expands value to a string and calls CV_Set void CV_SetValue(consvar_t *var, INT32 value); // avoids calling the function if it is CV_CALL void CV_StealthSetValue(consvar_t *var, INT32 value); void CV_StealthSet(consvar_t *var, const char *value); // it a setvalue but with a modulo at the maximum void CV_AddValue(consvar_t *var, INT32 increment); // write all CV_SAVE variables to config file void CV_SaveVariables(FILE *f); // load/save gamesate (load and save option and for network join in game) void CV_SaveNetVars(UINT8 **p); void CV_LoadNetVars(UINT8 **p); // reset cheat netvars after cheats is deactivated void CV_ResetCheatNetVars(void); boolean CV_IsSetToDefault(consvar_t *v); UINT8 CV_CheatsEnabled(void); #endif // __COMMAND_H__