// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file g_demo.h /// \brief Demo recording and playback #ifndef __G_DEMO__ #define __G_DEMO__ #include "doomdef.h" #include "doomstat.h" #include "d_event.h" // ====================================== // DEMO playback/recording related stuff. // ====================================== // demoplaying back and demo recording extern boolean demoplayback, titledemo, demorecording, timingdemo; extern tic_t demostarttime; // Quit after playing a demo from cmdline. extern boolean singledemo; extern boolean demo_start; extern boolean demosynced; extern mobj_t *metalplayback; // Only called by startup code. void G_RecordDemo(const char *name); void G_RecordMetal(void); void G_BeginRecording(void); void G_BeginMetal(void); // Only called by shutdown code. void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings); UINT8 G_CmpDemoTime(char *oldname, char *newname); typedef enum { GHC_NORMAL = 0, GHC_SUPER, GHC_FIREFLOWER, GHC_INVINCIBLE, GHC_NIGHTSSKIN, // not actually a colour GHC_RETURNSKIN // ditto } ghostcolor_t; // Record/playback tics void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum); void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum); void G_GhostAddThok(void); void G_GhostAddSpin(void); void G_GhostAddRev(void); void G_GhostAddColor(ghostcolor_t color); void G_GhostAddFlip(void); void G_GhostAddScale(fixed_t scale); void G_GhostAddHit(mobj_t *victim); void G_WriteGhostTic(mobj_t *ghost); void G_ConsGhostTic(void); void G_GhostTicker(void); void G_ReadMetalTic(mobj_t *metal); void G_WriteMetalTic(mobj_t *metal); void G_SaveMetal(UINT8 **buffer); void G_LoadMetal(UINT8 **buffer); void G_DeferedPlayDemo(const char *demo); void G_DoPlayDemo(char *defdemoname); void G_TimeDemo(const char *name); void G_AddGhost(char *defdemoname); void G_FreeGhosts(void); void G_DoPlayMetal(void); void G_DoneLevelLoad(void); void G_StopMetalDemo(void); ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill); void G_StopDemo(void); boolean G_CheckDemoStatus(void); #endif // __G_DEMO__