cmake_minimum_required(VERSION 3.13) # Enable CCache early set(SRB2_USE_CCACHE OFF CACHE BOOL "Use CCache") if (${SRB2_USE_CCACHE}) find_program(CCACHE_PROGRAM ccache) if(CCACHE_PROGRAM) message(STATUS "Found CCache: ${CCACHE_PROGRAM}") set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}") else() message(WARNING "You have specified to use CCACHE but it was not found. Object files will not be cached.") endif() endif() file(STRINGS src/version.h SRB2_VERSION) string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION}) # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. # Version change is fine. project(SRB2 VERSION ${SRB2_VERSION} LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.") endif() if ((${SRB2_USE_CCACHE}) AND (${CMAKE_C_COMPILER} MATCHES "clang")) message(WARNING "Using clang and CCache: You may want to set environment variable CCACHE_CPP2=yes to prevent include errors during compile.") endif() # Set up CMAKE path set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") ### Useful functions # Add sources from Sourcefile function(target_sourcefile type) file(STRINGS Sourcefile list REGEX "[-0-9A-Za-z_]+\.${type}") target_sources(SRB2SDL2 PRIVATE ${list}) endfunction() # Macro to add OSX framework macro(add_framework fwname appname) find_library(FRAMEWORK_${fwname} NAMES ${fwname} PATHS ${CMAKE_OSX_SYSROOT}/System/Library ${CMAKE_OSX_SYSROOT}/Library /System/Library /Library ATH_SUFFIXES Frameworks NO_DEFAULT_PATH) if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND) MESSAGE(ERROR ": Framework ${fwname} not found") else() TARGET_LINK_LIBRARIES(${appname} PRIVATE "${FRAMEWORK_${fwname}}/${fwname}") MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}") endif() endmacro() # Macro to copy Windows DLLs to Debug/Release folder for easy debugging # Note: this is general purpose, we could copy anything. Just using for DLLs on MSVC though macro(copy_files_to_build_dir target dlllist_var) if(MSVC) # http://stackoverflow.com/a/26983405/3064195 foreach(dlllist_item ${${dlllist_var}}) get_filename_component(dllname ${dlllist_item} NAME) add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${dlllist_item} $/${dllname} ) endforeach() endif() endmacro() # bitness check set(SRB2_SYSTEM_BITS 0) if(CMAKE_SIZEOF_VOID_P EQUAL 8) message(STATUS "Target is 64-bit") set(SRB2_SYSTEM_BITS 64) endif() if(CMAKE_SIZEOF_VOID_P EQUAL 4) message(STATUS "Target is 32-bit") set(SRB2_SYSTEM_BITS 32) endif() if(${SRB2_SYSTEM_BITS} EQUAL 0) message(STATUS "Target bitness is unknown") endif() # OS macros if (UNIX) add_definitions(-DUNIXCOMMON) endif() if(CMAKE_COMPILER_IS_GNUCC) find_program(OBJCOPY objcopy) endif() if(${CMAKE_SYSTEM} MATCHES "Linux") add_definitions(-DLINUX) if(${SRB2_SYSTEM_BITS} EQUAL 64) add_definitions(-DLINUX64) endif() endif() if(${CMAKE_SYSTEM} MATCHES "Darwin") add_definitions(-DMACOSX) endif() set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") # Set EXE names so the assets CMakeLists can refer to its target set(SRB2_SDL2_EXE_NAME srb2 CACHE STRING "Executable binary output name") include_directories(${CMAKE_CURRENT_BINARY_DIR}/src) add_subdirectory(src) add_subdirectory(assets) ## config.h generation set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary") include(GitUtilities) git_latest_commit(SRB2_COMP_COMMIT "${CMAKE_SOURCE_DIR}") git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}") set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}") set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}") configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h) ##### PACKAGE CONFIGURATION ##### set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.") if("${SRB2_CPACK_GENERATOR}" STREQUAL "") if(${CMAKE_SYSTEM} MATCHES "Windows") set(SRB2_CPACK_GENERATOR "ZIP") elseif(${CMAKE_SYSTEM} MATCHES "Linux") set(SRB2_CPACK_GENERATOR "TGZ") elseif(${CMAKE_SYSTEM} MATCHES "Darwin") set(SRB2_CPACK_GENERATOR "TGZ") endif() endif() set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR}) set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2" CACHE STRING "Program name for display purposes") set(CPACK_PACKAGE_VENDOR "Sonic Team Jr." CACHE STRING "Vendor name for display purposes") #set(CPACK_PACKAGE_DESCRIPTION_FILE ) set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE") set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH}) set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}") SET(CPACK_OUTPUT_FILE_PREFIX package) include(CPack)