Commit graph

88 commits

Author SHA1 Message Date
Monster Iestyn d4ab2837bb Merge branch 'master' into next 2019-05-03 16:00:45 +01:00
Steel Titanium 26fdee8217 Don't enable UPnP support if NONET is defined. 2019-04-16 15:05:09 -04:00
mazmazz 93626c2293 Merge remote-tracking branch 'public-gl/next' into public-musicplus-core 2019-03-13 19:45:07 -04:00
wolfs 5620d0188e Merge branch 'apng' into 'master'
Support aPNG in new versions of libpng

See merge request KartKrew/Kart-Public!63
2019-02-28 12:00:58 -08:00
mazmazz 2e4c139551 DD Compile fixes 2019-01-02 06:48:06 -05:00
mazmazz 109dd70a53 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-02 02:15:16 -05:00
Digiku bbd878e520 Merge branch 'mingw-64bit-cpu-target-revise' into 'master'
MinGW64:Target nocona for 64-bit builds [revision]

See merge request STJr/SRB2!440
2019-01-01 11:15:34 -05:00
mazmazz b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
mazmazz 4cfacf5cde Check for NONX86 in addition to X86_64; move MINGW64 subflags from win32/Makefile.cfg to Makefile 2018-12-29 21:14:50 -05:00
Monster Iestyn 2d675750cf fix inconsistent "tabbing" in the VS project files from when I added in lua_blockmaplib.c 2018-12-23 21:52:49 +00:00
Alam Ed Arias 102fd11cb4 More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
Alam Arias b6a917cda1 Added ARM/ARM64 to whole vc10 sln
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
Alam Ed Arias 6e79722437 Fix float-equal warning in Win32 interface 2018-12-16 14:01:28 -05:00
Monster Iestyn 11cb163435 Backport the Blockmap library I made two years ago 2018-11-30 17:11:11 +00:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn 08af33c51f Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't 2018-11-23 19:12:48 +00:00
Steel Titanium fe43deacec Merge branch 'master' into responsefile-fix 2018-11-22 23:02:20 -05:00
Steel Titanium 02c08a3e10 Some small changes 2018-11-14 21:01:54 -05:00
Steel Titanium f02105732e Fix up compiling on DD version 2018-11-14 18:00:10 -05:00
Steel Titanium c5a97dcfe6 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into mingw-64bit 2018-11-14 17:28:41 -05:00
Alam Ed Arias f73ea4f984 Clean up warnings 2018-11-14 10:52:16 -05:00
Monster Iestyn f3b59c1731 Fix VC project files to include hw_clip.c/h 2018-11-14 12:11:57 +00:00
Marco Z 0b97b2a76c Missed #ifdef HAVE_LIBGME in win_snd 2018-11-13 22:50:08 -05:00
Steel Titanium 4836e711d3 Fix up 64-bit MINGW 2018-11-13 20:32:18 -05:00
mazmazz 2db2b6e6af Win32 boolean fixes 2018-11-13 17:24:19 -05:00
mazmazz a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
Sryder 6184f91dd3 Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Steel Titanium 027e6e8e3c Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium b812a6a4ab Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium fc5d969642 Fix DD compiling 2018-10-04 22:44:26 -04:00
mazmazz 54f94b80db MP Core Win32: Fix FadeSong unused callback param (buildbots) 2018-09-20 08:41:40 -04:00
mazmazz e4f48cfb71 MusicPlus core: Win32 DD compile fixes 2018-09-18 14:09:13 -04:00
mazmazz c5ea6b5efe MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport 2018-09-18 10:22:17 -04:00
mazmazz 0999b0f8a8 srb2dd music cleanup fixes 2018-09-14 13:24:15 -04:00
mazmazz b0c47e2fb1 GME fix: play song in I_PlaySong, not I_LoadSong
(cherry picked from commit 5f21bf230d)
2018-09-14 10:45:39 -04:00
mazmazz 4d61f00b86 Refactor I_MusicType MusicPlaying and MusicPaused other targets
(cherry picked from commit 9e6eebeb8d)
2018-09-14 10:45:39 -04:00
mazmazz d535c14fc6 Refactoring and reordering other targets
(cherry picked from commit cf065e106f)
2018-09-14 10:43:46 -04:00
mazmazz 44557d9c9d I_MusicPlaying, I_MusicPaused other targets
(cherry picked from commit d5ec388159)
2018-09-14 10:28:35 -04:00
mazmazz e58a8f4fe1 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
(cherry picked from commit 9fb9386f84)
2018-09-14 10:23:47 -04:00
mazmazz 46b53e8bae Added I_GetMusicType and removed midimode variable: other targets
(cherry picked from commit 14b393ab16)
2018-09-14 09:55:45 -04:00
mazmazz b59aa27104 Loose ends other targets
(cherry picked from commit 9a5fc5f66a)
2018-09-14 09:41:08 -04:00
Steel Titanium 5c8c35e773 Deallocate when I_Quit() is called instead. 2018-06-23 15:09:11 -04:00
Steel Titanium 2139d4771f Default sound volume is too loud 2018-04-11 14:40:05 -04:00
Sryder 77af3a8f95 Optimise the screen texture setup for SDL2, Post-processor, and wipes.
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
Alam Ed Arias f397b5fc3f Makefile: disable win_dbg for DirectDraw 2017-12-26 20:42:37 -05:00
Alam Ed Arias a29203acd8 Disable win_dbg 2017-12-26 20:24:08 -05:00
Alam Ed Arias e2b604fdfd TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
Alam Ed Arias cf10b55be0 Win32: pragma hell 2017-10-28 18:39:42 -04:00
Alam Ed Arias 3ecc304332 Win32: just ignore format overflows 2017-10-28 18:33:47 -04:00
Alam Ed Arias 0250040a5b Win32: all fails of DD and try more to stop format-overflow errors 2017-10-28 18:24:07 -04:00