Commit graph

4594 commits

Author SHA1 Message Date
Sryder 497314fdc4 Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Monster Iestyn 44ed8cebbb Merge branch 'freeSOC_stoagoodhome' into 'master'
Free SOC_s to a good home

See merge request STJr/SRB2!291
2018-10-08 18:07:23 -04:00
toaster 1324e0bfcd * Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn 12e0222929 Merge branch 'drwhoandthesleepingweather' into 'master'
Dr. Who And The Sleeping Weather

See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn 1049f3451a Merge branch 'sp-savegame-continue-crash-fix' into 'master'
SP savegame continues icon crash

See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn 1115f41f8e Merge branch 'zlib-split' into 'master'
Makefile: Split zlib and libpng

See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium 027e6e8e3c Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium 232a7ae7b7 Change order of the ifdef 2018-10-07 14:52:25 -04:00
Steel Titanium def090c9f0 Move the ifdef 2018-10-07 14:45:03 -04:00
Monster Iestyn a5fb2143fd Merge branch 'fixer-mixer' into 'master'
Fixer mixer: Mixer Memory Leaks

See merge request STJr/SRB2!287
2018-10-07 13:10:26 -04:00
toaster b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
Sryder fb6c329870 Fix the crashing bug hopefully
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder 02597e0bf9 Fix compiler warnings. 2018-10-07 09:26:18 +01:00
Sryder d072dd2725 I think that should be NULL, not 0 actually. 2018-10-07 00:22:23 +01:00
Sryder 7b417b573c Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder 725a65c1f7 Call SDL_RWclose after an SDL_RWFromMem call to close the RWops. 2018-10-07 00:15:11 +01:00
Monster Iestyn 1ec601af6b Draw a star for continues if invalid skin numbers are somehow supplied 2018-10-05 22:42:36 +01:00
Steel Titanium b812a6a4ab Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium fc5d969642 Fix DD compiling 2018-10-04 22:44:26 -04:00
Steel Titanium 49cb1ffe9f Restore deleted endif 2018-10-04 22:38:59 -04:00
Steel Titanium 79f5f4885c Split zlib and libpng 2018-10-04 19:47:19 -04:00
Alam Ed Arias 348f4dc2cd Merge branch 'master' into next 2018-10-02 09:14:59 -04:00
Monster Iestyn a605ee9c11 Merge branch 'linux-better-mem-report' into 'master'
Use MemAvailable instead

See merge request STJr/SRB2!281
2018-10-01 16:25:21 -04:00
Monster Iestyn 800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
Monster Iestyn 872e2f82c1 Redo OpenGL skewing support, so that it now itself supports the lower unpegged effect for FOFs in OpenGL! 2018-09-28 17:02:02 +01:00
Steel Titanium f88708bb75 Fix the weird indentation 2018-09-21 12:05:52 -04:00
Steel Titanium 68ec811909 Rearrange the code.
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel af58ba9ae3 Remove this that somehow slipped in. 2018-09-21 07:21:49 -04:00
Steel be74b4e58b Fix up errors with buildbots 2018-09-21 07:16:54 -04:00
Steel Titanium 378495cb2b Add some stuff 2018-09-20 18:33:50 -04:00
Steel Titanium a53f036149 Use MemAvailable instead 2018-09-20 18:30:46 -04:00
Digiku b75f54ea95 Merge branch 'le-fof-sametagfix' into 'master'
Linedef Exec FOF specials: Don't stop procedure after the first matching FOF in target sector

See merge request STJr/SRB2Internal!194
2018-09-20 08:09:25 -04:00
mazmazz 31343be41b foundrover ffloor_t -> boolean 2018-09-19 20:11:30 -04:00
mazmazz 5e1b4272c1 Initialize foundrover to NULL (for debug checking) 2018-09-19 17:50:05 -04:00
mazmazz 24938473a5 Linedef exec FOF specials: Move logic into for (rover =...) block so procedure happens on every FOF match 2018-09-19 17:49:03 -04:00
Digiku 87087c190e Merge branch 'nights-keeppoints' into 'master'
NiGHTS: Deduct marescore when player hits ground, not immediately on timeout

See merge request STJr/SRB2Internal!161
2018-09-19 11:03:24 -04:00
Digiku 106afd48af Merge branch 'nights-score-lap' into 'master'
NiGHTS: Intermission Bonuses

See merge request STJr/SRB2Internal!159
2018-09-19 11:03:14 -04:00
Digiku e3ecb61173 Nights intermission bonus y_inter.c: A comment 2018-09-19 10:53:11 -04:00
Digiku 1dadee6804 Nights intermission dehacked: a comment 2018-09-19 10:45:51 -04:00
Digiku 981c149e01 Merge branch 'le-fadefof' into 'master'
Linedef Exec Action: Fade FOF

See merge request STJr/SRB2Internal!168
2018-09-18 17:14:48 -04:00
mazmazz 81ad8f0681 Merge branch 'master' into le-fadefof 2018-09-18 17:11:33 -04:00
Digiku b7bcc16c98 Merge branch 'fof-fixes-movingplatexists' into 'master'
Moving platform fix: Player snaps to floor when setting ~FF_EXISTS

See merge request STJr/SRB2Internal!188
2018-09-18 11:29:11 -04:00
mazmazz c45d523e8f 420: Don't interrupt existing light fade on duration timing except EFFECT5
(cherry picked from commit 3b957c32517a8f5148940c0067af7e88a51d1fee)
2018-09-18 11:08:33 -04:00
Digiku a036c42973 Merge branch 'colormap-overhaul-fade' into 'master'
Linedef Exec 455 Fade Colormap, 456 Stop Fading Colormap

See merge request STJr/SRB2Internal!191
2018-09-18 11:06:09 -04:00
mazmazz 3cdd904fbc Merge branch 'colormap-overhaul-fade' into le-fadefof 2018-09-18 11:05:30 -04:00
mazmazz 899e8ef2a0 Merge remote-tracking branch 'origin/master' into le-fadefof 2018-09-18 10:52:03 -04:00
Digiku a32304c9d5 Merge branch 'colormap-overhaul-change-ldef' into 'master'
Linedef Exec 447: Change Colormap relative value calc

See merge request STJr/SRB2Internal!190
2018-09-18 10:49:54 -04:00
Digiku 843ed289a6 Merge branch 'polyobj-fade' into 'master'
Linedef Exec 492: Fade PolyObject

See merge request STJr/SRB2Internal!192
2018-09-18 10:48:46 -04:00
Digiku a2c64d0e96 Merge branch 'no-effect5-fudging' into 'master'
p_setup: Don't fudge texture offsets if EFFECT5 and a linedef exec

See merge request STJr/SRB2Internal!193
2018-09-18 10:48:29 -04:00
mazmazz 34e403afcb S_ChangeMusic: More specific load/play fail messages 2018-09-18 09:38:41 -04:00