Commit graph

1050 commits

Author SHA1 Message Date
Alam Ed Arias 9162e7da9d travis-ci: move dist setting to top 2016-03-25 19:56:51 -04:00
Alam Ed Arias dfa41ed878 travis-ci: drop libpng for osx 2016-03-25 19:56:05 -04:00
Alam Ed Arias 8d36a77e42 travis-ci: libpng, not libsdl 2016-03-25 19:53:13 -04:00
Alam Ed Arias 73dd5cd803 travis-ci: add brew packages 2016-03-25 19:48:39 -04:00
Alam Ed Arias 0953c9430b travis-ci: try osx building 2016-03-25 19:16:35 -04:00
Alam Ed Arias de2d327da7 Merge branch 'next' into patch-scaling-flip-fix 2016-03-25 18:47:21 -04:00
Alam Ed Arias 169210138d Merge branch 'next' into camera-fix 2016-03-25 18:45:57 -04:00
Alam Ed Arias 5945b8f16c Merge branch 'next' into skybox-hotfix 2016-03-25 18:45:00 -04:00
Alam Ed Arias 42aa41c552 Merge branch 'next' into polyobj-teeter-fix 2016-03-25 18:44:30 -04:00
Alam Ed Arias 49b1c277af Merge branch 'next' into portal-fix 2016-03-25 18:43:07 -04:00
Alam Ed Arias 62d93a349f Merge branch 'next' into slope-fixes 2016-03-25 18:42:01 -04:00
Alam Ed Arias a567ce8e8e Merge branch 'master' into next 2016-03-25 16:40:13 -04:00
Monster Iestyn 3698c2583d wrap prevention code now takes flipped patches into account 2016-03-25 20:04:49 +00:00
Monster Iestyn 76d71bda92 destend now scales the added-on patch width properly if needed 2016-03-25 19:43:17 +00:00
Monster Iestyn ec5b272fa6 Unless I'm mistaken, scalesteps/heightsteps should be divided by stop-start, not stop-start+1. Revert this commit if that was intentional. 2016-03-19 23:19:05 +00:00
Monster Iestyn 28631c30b7 Fix maskedtextureheight being set outside of ESLOPE code 2016-03-19 22:25:49 +00:00
Monster Iestyn a82c19adb1 Fix sprites displaying behind "closed doors" when slopes are present.
For the record, thok barriers count as "closed doors" in SRB2 level contexts
2016-03-19 16:19:58 +00:00
Monster Iestyn 6623a9148e Fix HOMs by actually bothering to check if either side of a seg has slopes for height-checking code 2016-03-18 23:58:58 +00:00
Monster Iestyn e941687d4c R_RenderMaskedSegRange now checks for slopes in the sector lightlist
in other words, midtexture rendering should now correctly account for slopes from FOFs that could affect lighting/colormap
2016-03-18 20:33:16 +00:00
Monster Iestyn 5dd0e533b3 Removed unused "supdate" variable 2016-03-15 21:18:25 +00:00
Alam Ed Arias c63b746714 Merge branch 'master' into next 2016-03-14 21:58:12 -04:00
Alam Ed Arias 19e82bc866 Merge remote-tracking branch 'origin/master' 2016-03-14 21:57:49 -04:00
Alam Ed Arias c4e54d52e7 comptime.bat: restore echo off 2016-03-14 21:54:53 -04:00
wolfy852 bbe93a6d31 comptime.bat: Put @echo off back in 2016-03-14 20:36:37 -05:00
Alam Ed Arias 873fa10fe1 comptime.bat: Windows 8.1 sucks 2016-03-14 17:48:33 -04:00
Alam Ed Arias 6301deb2a5 Merge branch 'master' into next 2016-03-14 13:25:37 -04:00
Inuyasha 2f21c24d77 Makefile can run comptime.bat from src\ too 2016-03-14 12:44:40 -04:00
Inuyasha 7e174290d7 SVN needs the revision prefixed with 'r' 2016-03-14 12:44:16 -04:00
Inuyasha 2ecdd9e6f9 Branch and revision information in builds
Also makes comptime.bat work with git if able.
Development builds will now show the branch and the SHA1 hash of the revision. Also been tested to work with subversion, where it displays "Subversion r####". You know, just in case.
2016-03-14 12:43:08 -04:00
Alam Ed Arias f5b56f2a07 fixup 2016-03-14 12:28:22 -04:00
Alam Ed Arias f9949a3026 dropping NOVERSION, you will not build SRB2 without a SCM 2016-03-14 12:24:51 -04:00
Monster Iestyn 13f4ef2f34 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into slope-fixes 2016-03-12 23:06:37 +00:00
Monster Iestyn accab7da6a Fixed precipitation not checking for slopes 2016-03-12 23:03:56 +00:00
Monster Iestyn c67683eb0a Fixed slope walls displaying sprites through them if they weren't completely above you
Sadly this does not fix ALL sprite issues, but just some of them at the least
2016-03-12 19:59:32 +00:00
Monster Iestyn d82c9a66db Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into skybox-hotfix 2016-03-11 17:13:31 +00:00
Wolfy 3232549971 Merge branch 'changeangle-hotfix' into 'next'
Changeangle hotfix

Fixes an issue with A_ChangeAngleAbsolute reported on the MB https://mb.srb2.org/showthread.php?t=41236

See merge request !59
2016-03-11 02:57:51 -05:00
Alam Ed Arias 81fc9df8d3 Merge branch 'master' into next 2016-03-10 18:02:23 -05:00
Alam Ed Arias ee5190480d Merge branch 'cmake-fix' into 'master'
Cmake fix

This branch SHOULD fix issue #14, but I haven't been able to check for myself without any GME stuff to test in-game with.

See merge request !58
2016-03-10 18:00:51 -05:00
Alam Ed Arias 65c94218b9 Merge branch 'next' into changeangle-hotfix 2016-03-10 17:39:35 -05:00
Alam Ed Arias 9599d7f6dd Merge branch 'master' into next 2016-03-10 16:47:55 -05:00
Alam Ed Arias ab4179dfb0 Merge branch 'travis-ci' 2016-03-10 16:46:57 -05:00
Alam Ed Arias 509516f59f travis: enable apt and ccache cache 2016-03-10 16:38:06 -05:00
Monster Iestyn 5b89164cf7 Fix camera going nuts around intangible polyobjects 2016-03-10 20:50:54 +00:00
Inuyasha 83e9eb6df4 patch.dta officially in use. Version number updated. 2016-03-09 18:30:11 -08:00
Alam Arias 771c1ecb8a Merge pull request #68 from Yukitty/revert-Lua-angles
Revert "Change angle_t handling in Lua."
2016-03-09 11:58:51 -05:00
Inuyasha a7cb049b65 leave a dummy string in dehacked, nothing more.
a courtesy fuck you to gitlab for making me have to keep
the previous screwed up bullshit in this branch.
2016-03-09 06:23:57 -08:00
Inuyasha f40cfb0271 Revert "MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh"
This reverts commit 4625118ee8.
2016-03-09 06:22:40 -08:00
Monster Iestyn 4625118ee8 MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh 2016-03-09 14:03:20 +00:00
Monster Iestyn bf415b8618 Revert "Shifted down the last few mobj eflags to close gap left by MF2_PUSHED -> MFE_PUSHED undo"
This reverts commit 280e932f02.
2016-03-09 13:59:10 +00:00
Monster Iestyn 280e932f02 Shifted down the last few mobj eflags to close gap left by MF2_PUSHED -> MFE_PUSHED undo 2016-03-09 13:38:30 +00:00