Commit graph

11494 commits

Author SHA1 Message Date
Nev3r a931d09e7d Forgot to change %d to %s for sizeu1(). 2020-11-10 13:11:42 +01:00
Nev3r 56c3e93d3a Remove unused tag parameter. 2020-11-10 13:10:01 +01:00
Nev3r a405f17d0b Missing prototype. 2020-11-10 13:09:30 +01:00
Riku Salminen 91a34575a7 Declared the cvar in netcmd to get rid of warnings 2020-11-10 13:53:31 +02:00
Nev3r 676f7f5dbf Use memmove() 2020-11-10 12:45:30 +01:00
Riku Salminen 8f001b63c2 Getting the brach up to date with STJR 2020-11-10 13:37:46 +02:00
Nev3r b65211d148 Use sizeu1() 2020-11-10 12:34:08 +01:00
Nev3r d5355a11b0 Indent 2020-11-10 12:23:30 +01:00
Nev3r 95a61a226b rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro. 2020-11-10 12:22:55 +01:00
Riku Salminen 3dff612f3c Try to add cvars for old camera 2020-11-10 13:21:34 +02:00
Riku Salminen 33725a58b4 Update p_tick.c, Replacing mobj angle with cmd angleturn 2020-11-10 13:21:34 +02:00
Riku Salminen aea35171c2 Update p_tick.c, got rid of an useless angle change function 2020-11-10 13:21:34 +02:00
Riku Salminen 2832586274 Make the replay camera follow the player 2020-11-10 13:21:33 +02:00
Nev3r 1d542d3676 Add copyright notices. 2020-11-10 12:12:16 +01:00
Riku Salminen 7eeb75260b Try to add cvars for old camera 2020-11-10 13:06:47 +02:00
Nev3r fb9432ae57 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag 2020-11-10 11:46:53 +01:00
Riku Salminen 241453056b Update p_tick.c, Replacing mobj angle with cmd angleturn 2020-11-10 04:31:26 -05:00
Riku Salminen 7c79f70234 Update p_tick.c, got rid of an useless angle change function 2020-11-10 04:17:25 -05:00
James R b62a3b623a Don't let Lua cvar setting functions work on CV_NOLUA vars 2020-11-09 18:54:00 -08:00
Riku Salminen 824dedb0e8 Make the replay camera follow the player 2020-11-09 18:55:00 -05:00
James R 4fcca22343 Merge branch 'step-up-goofs-2' into 'next'
Fix disabling step up/down not working

See merge request STJr/SRB2!1219
2020-11-09 17:52:41 -05:00
James R 202d2126c9 Merge branch 'fix-leave-div-by-0' into 'next'
Fix stupid divide-by-zero error when leaving servers

See merge request STJr/SRB2!1240
2020-11-09 17:52:19 -05:00
Riku Salminen 3daee0ebf8 Made height/spinheight and height change values in replays more accurate 2020-11-09 17:01:20 +02:00
GoldenTails fae4709f4b Fix stupid divide-by-zero error 2020-11-08 23:28:20 -06:00
GoldenTails 9e6c0c31be Add skincolor vars to the NetSave 2020-11-08 20:43:16 -06:00
Steel Titanium bcaed4b95b Remove unused music types 2020-11-08 21:33:12 -05:00
Steel Titanium 050a22f1ce Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs 2020-11-08 21:20:07 -05:00
James R 876aeb6a31 Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders

See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
Jaime Passos b8f668b2e0 rename 2020-11-08 23:02:05 -03:00
James R 16f08d28e2 Merge branch 'hyperwalls-fix' into 'next'
Fix hyperwalls

See merge request STJr/SRB2!1232
2020-11-08 20:59:28 -05:00
James R 9e6f64ea22 Merge branch 'x' into 'next'
Whitelist missing graphics

See merge request STJr/SRB2!1189
2020-11-08 20:48:25 -05:00
James R b2dc35864e Merge branch 'pngpal-compare' into 'next'
Compare PNG palettes with the game's palette, instead of assuming they are the same

See merge request STJr/SRB2!1185
2020-11-08 20:46:07 -05:00
James R bbd003976b Merge branch 'write-thingies' into 'next'
The lump is not needed for P_WriteThings

See merge request STJr/SRB2!1231
2020-11-08 20:35:51 -05:00
James R 049237e50f Merge branch 'gif-dynamic-delay-v2' into 'next'
EMERGENCY: By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.

See merge request STJr/SRB2!1236
2020-11-08 19:33:03 -05:00
James R 097f204ceb Merge branch 'register-metatables' into 'next'
Improve support for metatables in netgames

See merge request STJr/SRB2!1224
2020-11-08 19:30:51 -05:00
Louis-Antoine 9f851dc285 Return explicitly when failing to register a metatable 2020-11-09 00:16:40 +01:00
Louis-Antoine 87206a8c21 Show a console error if the gamestate contains too many tables 2020-11-08 17:33:49 +01:00
Louis-Antoine e52cb7f6fa Throw an error if too many metatables are registered 2020-11-08 17:20:25 +01:00
LJ Sonic 9b151ca45c Merge branch 'resend-gamestate' into 'next'
Resend gamestate when resynching

See merge request STJr/SRB2!829
2020-11-07 13:14:32 -05:00
GoldenTails 9d11d8eec9 Remove 3 wasteful bytes of guaranteed blank memory from some place where it's not gonna matter that much 2020-11-07 03:49:21 -06:00
GoldenTails d031bb5357 fix dumb memcpy 2020-11-07 03:43:55 -06:00
GoldenTails e473bfd4cd By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option. 2020-11-07 03:02:21 -06:00
James R 4ca994a05b Merge branch 'gif-dynamic-delay-v2' into 'next'
Give the GIF recorder some memory so frame delays are a little more accurate

See merge request STJr/SRB2!1198
2020-11-06 17:10:45 -05:00
James R 0d97903573 Do not factor height into sprite thickseg sorting 2020-11-05 18:45:52 -08:00
James R 8d63a994f0 Remove unused stuff 2020-11-05 18:45:51 -08:00
James R 81cbf35560 Check that top of sprite is above plane or bottom is below
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-05 18:45:43 -08:00
GoldenTails c70d5a9773 Make mapmusflags and mapmusname writable. 2020-11-05 18:12:35 -06:00
GoldenTails 365e02bb32 Make skincolor_* CTF color variables writable. 2020-11-05 17:38:32 -06:00
GoldenTails 2b39a971ac Make stoppedclock writable. 2020-11-05 15:22:45 -06:00
GoldenTails f42dee1871 Make displayplayer writable. 2020-11-05 13:43:33 -06:00