Commit graph

411 commits

Author SHA1 Message Date
James R abb338d650 Merge branch 'continue_tweaks' into 'next'
A tangible mechanism to disable Continues

See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
James R bd7d05fdf0 Merge branch 'gtr-replace' into 'next'
Separate PvP damage from ringslinger

See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
toaster da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
Louis-Antoine e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Zipper 4b28e19d16 Update p_inter.c 2020-03-05 18:48:20 -05:00
Zipper 4d8a523da9 Update p_inter.c 2020-03-05 18:30:27 -05:00
ZipperQR da9bf34175 fix source player being nil 2020-03-05 12:26:27 +03:00
Tatsuru 761ec3b6a4 Separate PvP damage from non-friendly gametypes 2020-03-03 11:56:57 -03:00
Steel Titanium 76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R 7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R 92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R 5a524f21da Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
fickleheart 332b22a87a Move spawnsnap to Special/ignore on sector trigger
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
Louis-Antoine b0b22b53d6 Ignore disconnected players in tag gametypes
Disconnected players do not become IT at round start.

If all non-ITs are disconnected, the round ends.

If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Tatsuru e9a8c2d21a No more losing lives when finished 2020-01-19 14:30:05 -03:00
James R 9a1cb0e30e Merge branch 'software-dropshadows' into 'next'
Software dropshadows

See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
fickleheart 8a6173a3f2 Declare checkbase for both sides of the if statement 2020-01-12 09:11:57 -06:00
fickleheart e60ba92a92 Checkpoint players at star post exact location with Ambush flag 2020-01-11 22:30:07 -06:00
fickleheart 1e2a4c2cce Allow starpost Parameter to dictate order 2020-01-11 22:26:20 -06:00
fickleheart ba8ff3d502 Add mobj shadowscale property 2020-01-11 18:24:08 -06:00
toaster a5ad02eab9 Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
James R 48c83be89e Merge branch 'respawndelaygametyperule' into 'next'
Gametype ruleset changes

See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
James R bd0deea11c Merge branch 'minecartspawner-fix' into 'next'
Disable minecart spawners for players already riding a minecart

See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Tatsuru 79f18a3c19 Got rid of the uhh 2019-12-31 11:19:54 -03:00
James R 4b91e49bf4 Merge branch 'fix-lua-scorechains' into 'next'
Fix scoreadd not doing anything in certain cases when modified by Lua

See merge request STJr/SRB2!579
2019-12-31 01:32:22 -05:00
Tatsuru b68a629a71 Small 2019-12-31 01:48:50 -03:00
Tatsuru 2d0cdbe34f Appease the C90 entity 2019-12-31 01:20:11 -03:00
Tatsuru 47b096a357 Disable Minecart Spawners for players already riding a minecart 2019-12-31 00:38:09 -03:00
Jaime Passos e63f77ea1a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-28 21:39:38 -03:00
Jaime Passos 45af6d8899 Rename GTR_MATCHEMERALDS to GTR_POWERSTONES. 2019-12-28 19:49:34 -03:00
Alam Ed Arias 94bb6655a5 Merge branch 'master' into next 2019-12-27 17:08:16 -05:00
Jaime Passos e03eaa554b In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings. 2019-12-27 17:22:55 -03:00
Jaime Passos 3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos 1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos 6b8839d5aa burst emeralds with GTR_MATCHEMERALDS 2019-12-27 12:34:35 -03:00
Jaime Passos c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R aa9cc6e6f2 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Sally Cochenour a1d944fc4d Fix scoreadd not doing anything when modified by Lua
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Steel Titanium 8d8e0ca22c Clean up comment 2019-12-24 17:45:57 -05:00
Steel Titanium b49672e3f9 Change this condition a bit 2019-12-24 17:44:06 -05:00
Jaime Passos b740daf5bf GTR_HURTMESSAGES 2019-12-24 16:09:00 -03:00
Steel Titanium 356b25def4 Spawn Amy's shields for other players 2019-12-23 00:28:06 -05:00
Steel Titanium ace202daf0 Fix Amy and Fang being able to attack other players in MP Special Stages 2019-12-20 23:22:45 -05:00
Jaime Passos 5daedc70e7 Special Stages/token stuff 2019-12-18 22:46:17 -03:00
Jaime Passos d0e18444fb GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos 396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos da4e759a73 GTR_DEATHPENALTY 2019-12-18 12:13:24 -03:00
Jaime Passos 299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00