Commit Graph

64 Commits

Author SHA1 Message Date
mazmazz 7ac641450f Text prompt Hide HUD dehacked 2018-11-09 23:50:25 -05:00
Monster Iestyn 0bdbdd1b1e Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
mazmazz 311cb27818 Close text prompt upon level load 2018-11-04 22:32:47 -05:00
Monster Iestyn d327f82e85 Fix errors found when compiling 2018-11-04 22:32:46 -05:00
mazmazz 57d9e0aef6 TextPrompt: Implement player blocked controls and post-close run line 2018-11-04 22:32:46 -05:00
mazmazz 1855359ac0 Moved TextPrompt logic to f_finale.c
* Added basic TextPrompt ticker and drawer functions
* Added chevron animation
2018-11-04 22:32:45 -05:00
toasterbabe 7f83e0d134 * Prevent crash if you go to a map and it doesn't exist.
* Handle music fix in smarter way.
* Enums!
2017-05-09 11:09:58 +01:00
toasterbabe 3a4e091ba6 * Fix titlemap music change bug reported by Larztard
* Clean up titlemapinaction so that it isn't true when you're playing
* Don't print "SPEEDING OFF TO [ZONE] [ACT 1]..." on screen if it's a titlemap - keep a nice and pretty black screen
2017-05-09 00:48:07 +01:00
yellowtd 217f7ebd38 miru asked me for help and im a smelly toast
* Fix Crashes With Respect To Switching Between The Normal Title And Her Magic One
* Clean Up A Bit Of Code
2017-04-18 17:45:43 -04:00
yellowtd 1c93b07c86 Titlemap - Maincfg variables, unplayability crash fixes 2017-04-18 17:36:54 -04:00
Alam Ed Arias 4d6a3e3398 FUNCMATH fun 2016-06-12 16:08:48 -04:00
Inuyasha f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha 58e685353a Attempt 2 at special stage fades.
More basic in execution.
2016-02-09 02:43:24 -08:00
Alam Ed Arias b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00