Commit Graph

25 Commits

Author SHA1 Message Date
Steel Titanium 03e38e9486 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium b44358df63
Update file hash yet again 2020-02-16 18:54:51 -05:00
Steel Titanium 3a82864ce9
Update comment 2020-02-16 11:34:02 -05:00
MascaraSnake e7a0fc65bd Update hashes (again) 2020-02-15 12:44:03 +01:00
Steel Titanium 4281de3b89 Update file hashes 2020-02-09 21:29:46 -05:00
MascaraSnake 79b04c5872 One more asset hash change 2019-12-07 14:17:26 +01:00
MascaraSnake f6563c85ed Updated MD5 hashes 2019-12-06 23:43:54 +01:00
toaster 6e8299f39d Update comments in the config on when main assets/patch.pk3 hashes have been updated (I know MS is going to update the hashes again later, but this'll still be valid to have done then). 2019-12-06 17:38:23 +00:00
toaster 9e38af7421 * Fix unintentional order-of-operations crash with non-DEVELOP executables (resolves #461).
* Update md5s.
* Update modversion.

TODO: Should we change MODID, given 2.0 apparently had a different MODID to 2.1?
2019-12-06 17:14:51 +00:00
sphere bea7224ebf Use zones.pk3 instead of zones.dta. 2019-09-29 05:31:50 +02:00
MascaraSnake 8c345b87ca Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD 2019-02-03 11:05:22 +01:00
mazmazz 075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz 7fb73cf2da New patch.dta hash for 2.1.22 2018-12-23 03:22:32 -05:00
Steel Titanium fbb2cde800 Make this be consistent with non-CMake builds 2018-12-03 15:42:37 -05:00
toaster 5032ae2552 * Patch.pk3 as requested by literally everyone else on the team.
* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ.
* Allow for infinite lives to be set via the setlives command/Pandora's Box.
* Refactor P_DoFiring(), with guidance from Sal.
* Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
2018-06-06 14:42:50 +01:00
Monster Iestyn 75bc76e9b4 Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
Inuyasha 93a9b0cc84 update patch stuff again.
please don't make me do this again.
2016-05-04 05:43:05 -07:00
Inuyasha 8adacf7c32 update to use 2.1.15 assets 2016-05-03 06:02:52 -07:00
Inuyasha 83e9eb6df4 patch.dta officially in use. Version number updated. 2016-03-09 18:30:11 -08:00
Inuyasha 420a27ce11 Attempt to play nice to cmake. 2016-01-14 07:46:28 -08:00
Ronald Kinard a713509493 Refactor CMake to allow source grouping and separation of interfaces.
Core and SDL2 are two separate targets now. Core is a static library
that is linked into SRB2SDL2. The sources for both are separated.
When using an IDE like Visual Studio or Xcode, the source code
organized into groups that explain what that group of sources does.

In the future, "Main" could be split into a few more groups based on
file prefixes, but I think the way it is set up works for now.

Makefile targets are not affected by source_groups and typing `make`
will automatically compile both the "Core" library and SRB2SDL2
itself.
2015-03-08 03:26:54 -05:00
Ronald Kinard f28b050c07 Append current branch name to comp version string. 2015-03-04 20:15:57 -06:00
Alam Ed Arias 7cf1a1aab8 fixup cmake merge 2015-02-02 14:58:51 -05:00
Ronald Kinard 70f046a320 cmake: on mac, check Resources in bundle first.
on non debug, check assets folder in src as well
2015-01-28 23:38:40 -06:00
Ronald Kinard 0909fce2e3 cmake: Configure source via cmake
silently fixing a bad malloc here too shhhhhhhhh
2015-01-28 18:03:41 -06:00