Commit graph

4151 commits

Author SHA1 Message Date
mazmazz ff6fe27748 Merge branch 'master' into nightsplus-le 2018-04-07 07:09:41 -04:00
Digiku 7cf2c78522 Fix whitespace weirdness 2018-04-07 06:28:31 -04:00
toasterbabe ff9775225e Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces
# Conflicts:
#	src/p_mobj.c
2018-04-07 01:54:43 +01:00
Digiku e1cd6357cc Merge branch 'op-nightsbumper' into 'master'
NiGHTS Objectplace: Preserve MT_NIGHTSBUMPER vertical angle upon WRITETHINGS

See merge request STJr/SRB2Internal!137
2018-04-06 20:21:25 -04:00
toaster d315072e3f Merge branch 'texture-fixes' into 'master'
Texture fixes

See merge request STJr/SRB2Internal!135
2018-04-06 17:44:17 -04:00
toaster 8c33cb9134 Merge branch '100-make-slopes-static-by-default-and-require-flag-to-turn-them-dynamic' into 'master'
Resolve "Make slopes static by default, and require flag to turn them dynamic."

Closes #100

See merge request STJr/SRB2Internal!140
2018-04-06 17:43:47 -04:00
toaster 66733d96c2 Merge branch 'pretty_stuff' into 'master'
Pretty stuff

See merge request STJr/SRB2Internal!131
2018-04-06 17:40:52 -04:00
toasterbabe 4f3c9b5fad Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
# Conflicts:
#	src/hardware/hw_draw.c
2018-04-06 19:38:19 +01:00
Monster Iestyn a3b86a737e Merge branch 'public_next'
# Conflicts:
#	src/f_finale.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/hardware/r_opengl/r_opengl.c
#	src/sdl12/hwsym_sdl.c
#	src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
toasterbabe 3f427d0161 * Improve devmode text.
* Make sure showfps never covers anything relevant to the base game.
* Tweak spectator text for raising/lowering.
* Minor code-smell squishes.
2018-04-06 18:40:08 +01:00
toasterbabe 15903c6271 * Correct V_PERPLAYER's screen-centered (no snapto flags on a given axis) behaviour.
* Fix that one comment Digiku mentioned. ;P
* Make extra lives/100 ring rewards consistent between lives being relevant and lives being infinite/not present, which was a problem this branch made evident when Race ended up getting the infinite lives symbol!
2018-04-06 14:42:49 +01:00
toasterbabe 3c74952522 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 12:54:39 +01:00
Monster Iestyn 740e0cf8c1 Merge branch 'master' into hardcoding-time-again 2018-04-05 19:03:49 +01:00
Wolfy ca8e14d5e9 Revert "THZ Hardcoding"
This reverts commit 8bd91bd2f2.

Note to self: read through the fucking merge requests
2018-04-05 12:49:39 -05:00
Wolfy 1d63f53aeb Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal 2018-04-05 03:55:03 -05:00
Wolfy 8bd91bd2f2 THZ Hardcoding
Feel free to reorganize as necessary.
2018-04-05 03:23:27 -05:00
Steel Titanium d446f3420e Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit 2018-04-03 16:16:20 -04:00
Steel Titanium 759ea8cb42 Indentation fixup 2018-04-03 16:11:07 -04:00
Alam Ed Arias 59f5b46ad3 Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
Alam Ed Arias cf6a30a8ef Merge branch 'master' into next 2018-04-03 15:48:06 -04:00
toaster 7848e9f42b Merge branch 'openglquickfixes' into 'master'
Opengl Quick Fixes

See merge request STJr/SRB2!237
2018-04-03 15:34:24 -04:00
toasterbabe 4f3f647f5b A minor assortment of changes. 2018-04-03 01:46:42 +01:00
toasterbabe 156cc031ea * Optimise them even further... AGAIN! Using an offset-based system rather than a multiplication-based one...
* Again, tweak the spawning code to take maximum advantage of these gains.
* Fix potential crashes with MT_NULL mace/chain types supplied.
* #ifdef out the height-clipping code. It needs more TLC than I can give it right now, and the existing behaviour is less obviously broken (sadly enough).
* Fix chainmace points, which were apparently broken without anyone realising.
2018-04-03 01:10:10 +01:00
toasterbabe 4051ae8915 * Revamp mace creation again to potentially serve as the foundation for further optimisation (and also not rely on a while (1) loop, which easily went wrong several times whilst I was making changes to it).
* Fix minor typoes and other small tweaks in the P_MaceRotate function, which I'm probably about to rewrite again anyways...
2018-04-02 21:36:12 +01:00
mazmazz b80277b7f1 Merge branch 'nightsplus-stillvisangle' into nights-nightserizeangle 2018-04-02 15:26:41 -04:00
mazmazz 49682f58bf Make NiGHTS face forward or backward upon Nightserizing 2018-04-02 15:21:19 -04:00
mazmazz 294d583166 Dumb stupid hack where NiGHTS faces you upon Nightserizing
Because I can't figure out how to tell which player angle is "forward" in an axis track.
2018-04-02 14:41:29 -04:00
mazmazz 37eeb5d25c Merge branch 'nightsplus-laplogic' into nightsplus-le
# Conflicts:
#	src/p_map.c
2018-04-02 09:21:55 -04:00
mazmazz 0c6f722ff2 For NiGHTS OP Hoop, make mt->options XOR cv_opflags more SRB2-like 2018-04-02 08:36:33 -04:00
mazmazz 53503cd01f Slight fixes for NiGHTS LE Trigger logic 2018-04-02 08:13:53 -04:00
mazmazz 2c72c6e660 Split NiGHTS LE trigger logic into P_CheckNightsTriggerLine
This makes P_RunTriggerLinedef more readable because the logic is too different from the other triggers.

Also replace BOOL with boolean
2018-04-02 08:11:28 -04:00
toasterbabe 0102da824e Make the h-chain repairing safer. 2018-04-02 01:20:32 +01:00
toasterbabe 5ac70bbb7e * Fix multispoke mace/chainbars having problems.
* Completely rework how mace/chainbars are spawned to reduce the number of matrix multiplications required EVEN FURTHER!
* Reimplement the maceretry solidity stuff (effect 4).
* Flip the mminlength stuff so that existing dev maps don't break badly.
* Fix hacky chainbar grabbing.
* Tweak height of tinychain a smidge.
2018-04-02 01:08:31 +01:00
toasterbabe 97ddb8881d * Remove ability to change speed of chains.
* Fix ability to turn chains (still disabled by default, just at least want the option...)
* Replace max speed setting with a "minimum chainlink distance" setting - if greater than zero, that many chains will not be spawned from the center outwards. Doesn't affect the head of the chain at all, since otherwise what's the point? :V
2018-04-01 22:05:59 +01:00
toasterbabe 6d59551afd Mace optimisation!
* Handle all chain objects as a hnext/hprev chain.
* When removing mobjs with hnext/hprev, "repair the chain" (make the h links meet).
* Fix hidden slings, which I accidentially broke when I revamped maces the first time.
* Kill MF2_MACEROTATE. Not needed for anything anymore.
* P_MaceRotate now available to Lua to make up for it.
* Related: Made modifying hnext/hprev using Lua safer, so it keeps the reference counts in play.
2018-04-01 20:54:19 +01:00
mazmazz 9dc90f2df8 Implement logic branching for NiGHTS LE triggers and add Bonus Time trigger 2018-04-01 08:23:59 -04:00
mazmazz 3d72c105df Initial checkpoint for NiGHTS LE triggers 2018-03-31 10:11:27 -04:00
mazmazz 3fbffb0b4d Add player_t marelap and marebonuslap, with logic 2018-03-30 20:28:27 -04:00
Sryder 6f2de824fb Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default
I wasn't aware of the cvar, this should do for now since I don't believe any maps use these software tricks, probably an old leftover from DOOM.
2018-03-30 23:12:44 +01:00
toasterbabe 0fbebcaa08 Make special stage tallies do the token noise if you cash in a token! 2018-03-30 22:03:14 +01:00
toasterbabe d9b5155e6e * Make Tokens appear in competition.
* Tweak thrown ring colours.
* Make Armageddon shield loop properly.
* Tweak drowning numbers to be consistent between third and first person.
2018-03-30 21:49:15 +01:00
mazmazz c09991d3d4 Merge branch 'nightsplus-laplogic' into nightsplus-le
# Conflicts:
#	src/p_map.c
2018-03-30 14:39:00 -04:00
mazmazz 637a4a8446 Add player_t marelap and marebonuslap, with logic 2018-03-30 14:38:28 -04:00
mazmazz 56d7f9ed38 Nights LE checkpoint 2018-03-30 14:22:59 -04:00
Sryder 0aaae501d3 Warnings must die 2018-03-30 18:53:23 +01:00
Sryder f3aa02e26d Start with lightnum on sector lightlevel 2018-03-30 18:13:52 +01:00
Sryder 66f220d6ad Merge branch 'master' into openglquickfixes 2018-03-30 18:09:41 +01:00
toasterbabe de8f1fa407 * Incorporate (almost) all of Mystic's feedback.
* Prevent ANY input when blindfolded.
* Make CECHOs always perplayer'd. (A little hacky; quads will need work here.)
* Make NiGHTS link timer bounces not a mess, and only when the colour changes.
2018-03-30 16:39:59 +01:00
Sryder 65c893da86 static tempsec for R_FakeFlat
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00
Nevur fc3e863fd3 asdf
Signed-off-by: Nevur <apophycens@gmail.com>
2018-03-29 20:12:19 +02:00