Commit Graph

32 Commits

Author SHA1 Message Date
Steel Titanium 2584241a44
Better ping implementation. 2019-11-17 20:22:47 -05:00
Steel Titanium 4af432e658
Basic outline color support.
This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
Steel Titanium 18bf8aa6e4
WIP: New character select name font 2019-10-09 00:28:01 -04:00
mazmazz 075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Digiku d72e3fe71c Merge branch '2122-patch-dta-update' into '2122-version'
Changes related to 2.1.22 patch.dta update

See merge request STJr/SRB2!417
2018-12-23 18:08:38 -05:00
mazmazz 94858aedfe Extend HU_FONTSTART to STCFN022 (from 2.2) 2018-12-22 23:20:01 -05:00
mazmazz a9fb17dab1 Revert "Extend HU_FONTSTART to STCFN022 (from 2.2)"
This reverts commit 6400729034.
2018-12-22 22:40:58 -05:00
mazmazz 6400729034 Extend HU_FONTSTART to STCFN022 (from 2.2) 2018-12-22 21:48:24 -05:00
mazmazz e0176670f4 Correct splitscreen check in OLDCHAT 2018-12-22 21:30:39 -05:00
mazmazz fb3722a6f3 Accommodate Kart splitscreen code for CHAT via #define NETSPLITSCREEN 2018-12-22 20:52:32 -05:00
Latapostrophe 45aba493c7 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
Latapostrophe 25e6d5388c merge conflict 2018-12-16 16:48:15 +01:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn e4f157786c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/doomtype.h
#	src/hardware/hw_clip.c
#	src/hardware/hw_main.c
#	src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn b3e8a1ed88 HU_Start should not have FUNCMATH, it has side effects 2018-11-07 21:37:42 +00:00
Monster Iestyn 9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Latapostrophe b09019dc4a Fix old chat detection. 2018-08-19 11:12:21 +02:00
Monster Iestyn 55fd60b29b Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Latapostrophe ac7c249fd2 SRB2chat test rework 2018-07-31 11:10:02 +02:00
Monster Iestyn fe6b47dc00 Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
#	src/st_stuff.c
2018-06-14 21:26:44 +01:00
toaster 6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
Monster Iestyn 80e18ecb7e Cache all the act number graphicss at game startup rather than at every start/end of a level
I also added a few helpful functions for drawing the act numbers themselves
2018-02-22 21:49:36 +00:00
toasterbabe e63c1d15d8 * Show an emerald token box on the tally screen.
* Change the horizontal spacing of the emeralds on the special stage tally screen.
* (unrelated) Fix a reference to srb2.srb instead of the now-correct srb2.pk3.
2017-11-17 23:02:34 +00:00
toasterbabe fd63db0aaf Starting lives revamp, per the 2.2 priorities topic list!
* Each time you die, the number of game overs you've had is counted.
* Your save file updates to record this.
* The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).

Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
2017-08-18 00:58:16 +01:00
toasterbabe bc066a16a0 Whoops, I did some menu stuff in here. Oh well.
NEW COOP BASED:
* Add "Infinite" option to cv_cooplives, inspired by SUBARASHII. Lives still exist, but are hidden from the player's view, and are prevented from falling below 1 at any cost. As a result, made the variable CV_CHEAT.

OTHER MULTIPLAYER BASED (semi-related):
* Made cv_autobalance an on/off switch which determines the allowed difference based on the number of people in the server, instead of a weird and opaque number from 0-4.

MENU BASED (not related):
* Add horizontal arrows to menu options which respond to the arrow keys.
* Make the menu arrows bob.
* Switch out the seperate arrows for combination arrows on the joystick menus.
* Minor cvar description tweaks.
2017-07-04 13:17:29 +01:00
toasterbabe c7c908eed3 Emerald tokens being used as actual game tokens on the end-of-act screen!
https://gfycat.com/PlumpShowyBream https://gfycat.com/AlarmingLoathsomeBelugawhale
2017-04-24 21:56:17 +01:00
toasterbabe bef9520556 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-19 23:03:47 +01:00
toasterbabe 37bd729fe8 Scrolling, monolithic control configuration page. Relies on sphere's patch.dta update for arrow symbols. 2017-04-15 00:15:09 +01:00
Monster Iestyn 6f2f244aef Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2017-02-22 21:07:29 +00:00
Alam Ed Arias 4d6a3e3398 FUNCMATH fun 2016-06-12 16:08:48 -04:00
Inuyasha f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00