Commit graph

9412 commits

Author SHA1 Message Date
Jaime Passos 7adc108a2a typoe 2020-01-17 00:34:31 -03:00
James R e4f0fa46f5 Dumbass NONET stuff... 2020-01-16 18:07:28 -08:00
James R b6f68be52c Merge branch 'credits-woopises' into 'next'
Add missing name to the credits

See merge request STJr/SRB2!696
2020-01-16 20:33:35 -05:00
James R 098e41e518 Merge branch 'larger-chat' into 'master'
Larger chat

See merge request STJr/SRB2!691
2020-01-16 20:33:09 -05:00
James R d4e0bfe87f Merge branch 'snac-bruh' into 'master'
Try to set a 21 character name and SIGABRT

See merge request STJr/SRB2!689
2020-01-16 20:32:58 -05:00
James R d7b6a3dd61 Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
-bindaddr for mserv

See merge request STJr/SRB2!688
2020-01-16 20:32:49 -05:00
Alam Ed Arias b97b9ac7a8 Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
Alam Ed Arias d9742afb45 Merge remote-tracking branch 'origin/next' into next 2020-01-16 20:17:58 -05:00
Alam Ed Arias daab7a0d21 Merge remote-tracking branch 'origin/master' 2020-01-16 20:17:05 -05:00
James R f93ddc3f37 Merge branch 'keywords-back-again' into 'next'
Level header keywords

See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
James R f8666d6cee Merge branch 'word' into 'master'
Word jumping

See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
James R 601d4aec34 Merge branch 'FALLTHRU' into 'next'
FALLTHRU versus fallthru, which will win?

See merge request STJr/SRB2!692
2020-01-16 19:59:00 -05:00
James R 1be648578f Merge branch 'clear-sign-sprite' into 'next'
Add generic signpost sprite for skins that don't have one

See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
James R 51f1f4f2b1 Also check ALTTITLE 2020-01-16 16:46:31 -08:00
James R 90c9a467f3 Bah it's a new year! 2020-01-16 16:45:52 -08:00
James R 1f36bde25f Merge branch 'musicdef' into 'next'
MUSICDEF parser changes.

See merge request STJr/SRB2!599
2020-01-16 19:35:38 -05:00
James R f9dd5056c6 musicdef-2.2.1 for converting 2.2.0 MUSICDEF to new format 2020-01-16 16:36:10 -08:00
Steel Titanium 54ec64062c Revert "Move to the end of the list"
This reverts commit 32c65ae844.
2020-01-16 19:20:05 -05:00
Steel Titanium 32c65ae844 Move to the end of the list 2020-01-16 18:59:39 -05:00
Sally Cochenour 56f96674b0 Slope contrast
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour ef81bf810b ??
did not commit??
2020-01-16 14:56:11 -05:00
Sally Cochenour e5215e929c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
Steel Titanium 4c6edd87df Restore this that got removed shomehow 2020-01-16 14:31:36 -05:00
Steel Titanium 36511afda9 Add missing name to the credits 2020-01-16 14:28:47 -05:00
Sally Cochenour 4e481340ce OpenGL shadows 2020-01-16 12:37:32 -05:00
Alam Ed Arias 709489cab8 Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
Alam Ed Arias 0134be8b78 please stop breaking clang 2020-01-16 12:05:21 -05:00
Sally Cochenour 28cd5b2f03 Merge remote-tracking branch 'fickle/software-dropshadows' into gl-dropshadows 2020-01-16 09:38:12 -05:00
James R 542e38e717 Don't draw player mobj in first person
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.

For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
James R bbbe76d2ca Expose viewmobj as r_viewmobj 2020-01-16 03:09:02 -08:00
James R 36b9549b23 Merge branch 'locale-liberation' into 'master'
Locale liberation

Closes #113

See merge request STJr/SRB2!677
2020-01-15 23:38:40 -05:00
James R 55cc978f40 Merge branch 'extra-life-jingle' into 'master'
Optionally use a sound for 1-Up

See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R 06105f6d8f Merge branch 'flats-in-walls-fix' into 'master'
Prefer textures on walls, not flats

See merge request STJr/SRB2!687
2020-01-15 23:37:41 -05:00
Louis-Antoine 0197a83db7 bruh 2020-01-15 15:57:38 +01:00
Louis-Antoine ec5db89e55 Cleanup chat code a little 2020-01-15 15:48:03 +01:00
Louis-Antoine 9504ba96da Increase maximum and default chat width 2020-01-15 15:36:11 +01:00
James R 1489b4bcdd It's FALLTHRU not fallthru
It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
James R 708ab6ff90 Update buffer for SendNameAndColor 2020-01-14 21:40:58 -08:00
James R 619efb3d4e And free addrinfo
(cherry picked from commit 986c80fb13e7ae6900792de5b4b43327af7ca76c)
2020-01-14 19:33:52 -08:00
James R af2d3cfd16 Let MS_Connect use -bindaddr
And so now you really can host from multiple IP addresses.

(cherry picked from commit e56bf12537700af7b7fcd0d3b0e8586e41edddd1)
2020-01-14 19:33:52 -08:00
James R 68b78f44d8 Load flats first so textures with the same name are prefered on walls 2020-01-13 15:21:35 -08:00
James R 0d6b6efe0f Refactor R_LoadTextures into something manageable (no goto!!) 2020-01-13 15:20:50 -08:00
James R acb3372644 Merge branch '@moderator' into 'next'
Kill adminplayer for good

See merge request STJr/SRB2!686
2020-01-13 16:47:49 -05:00
James R 223edd8ee0 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R 339ceafdf0 Remove adminplayer from SERVERINFO (PACKETVERSION 2) 2020-01-12 20:21:35 -08:00
James R 84ac743d73 Kill Lua adminplayer 2020-01-12 20:04:05 -08:00
James R bff6875b95 Merge branch 'fangpogo' into 'next'
Make Fangboss' player pogo a little less bullshit.

See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R 2b95ea0135 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
James R 2bb8b85754 Merge branch 'split-emblem-hints' into 'next'
"Symmetrical"-ish Emblem Hint pages

See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony 66c9e8e3aa Fix "symmetrical"-ish emblem hints for ERRORMODE
"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00