Commit graph

11657 commits

Author SHA1 Message Date
Nev3r 676f7f5dbf Use memmove() 2020-11-10 12:45:30 +01:00
Riku Salminen 8f001b63c2 Getting the brach up to date with STJR 2020-11-10 13:37:46 +02:00
Nev3r b65211d148 Use sizeu1() 2020-11-10 12:34:08 +01:00
Nev3r d5355a11b0 Indent 2020-11-10 12:23:30 +01:00
Nev3r 95a61a226b rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro. 2020-11-10 12:22:55 +01:00
Riku Salminen 3dff612f3c Try to add cvars for old camera 2020-11-10 13:21:34 +02:00
Riku Salminen 33725a58b4 Update p_tick.c, Replacing mobj angle with cmd angleturn 2020-11-10 13:21:34 +02:00
Riku Salminen aea35171c2 Update p_tick.c, got rid of an useless angle change function 2020-11-10 13:21:34 +02:00
Riku Salminen 2832586274 Make the replay camera follow the player 2020-11-10 13:21:33 +02:00
Nev3r 1d542d3676 Add copyright notices. 2020-11-10 12:12:16 +01:00
Riku Salminen 7eeb75260b Try to add cvars for old camera 2020-11-10 13:06:47 +02:00
Nev3r fb9432ae57 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag 2020-11-10 11:46:53 +01:00
Riku Salminen 241453056b Update p_tick.c, Replacing mobj angle with cmd angleturn 2020-11-10 04:31:26 -05:00
Riku Salminen 7c79f70234 Update p_tick.c, got rid of an useless angle change function 2020-11-10 04:17:25 -05:00
James R b62a3b623a Don't let Lua cvar setting functions work on CV_NOLUA vars 2020-11-09 18:54:00 -08:00
Riku Salminen 824dedb0e8 Make the replay camera follow the player 2020-11-09 18:55:00 -05:00
James R 4fcca22343 Merge branch 'step-up-goofs-2' into 'next'
Fix disabling step up/down not working

See merge request STJr/SRB2!1219
2020-11-09 17:52:41 -05:00
James R 202d2126c9 Merge branch 'fix-leave-div-by-0' into 'next'
Fix stupid divide-by-zero error when leaving servers

See merge request STJr/SRB2!1240
2020-11-09 17:52:19 -05:00
Riku Salminen 3daee0ebf8 Made height/spinheight and height change values in replays more accurate 2020-11-09 17:01:20 +02:00
GoldenTails fae4709f4b Fix stupid divide-by-zero error 2020-11-08 23:28:20 -06:00
GoldenTails 9e6c0c31be Add skincolor vars to the NetSave 2020-11-08 20:43:16 -06:00
Steel Titanium bcaed4b95b Remove unused music types 2020-11-08 21:33:12 -05:00
Steel Titanium 050a22f1ce Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs 2020-11-08 21:20:07 -05:00
James R 876aeb6a31 Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders

See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
Jaime Passos b8f668b2e0 rename 2020-11-08 23:02:05 -03:00
James R 16f08d28e2 Merge branch 'hyperwalls-fix' into 'next'
Fix hyperwalls

See merge request STJr/SRB2!1232
2020-11-08 20:59:28 -05:00
James R 9e6f64ea22 Merge branch 'x' into 'next'
Whitelist missing graphics

See merge request STJr/SRB2!1189
2020-11-08 20:48:25 -05:00
James R b2dc35864e Merge branch 'pngpal-compare' into 'next'
Compare PNG palettes with the game's palette, instead of assuming they are the same

See merge request STJr/SRB2!1185
2020-11-08 20:46:07 -05:00
James R bbd003976b Merge branch 'write-thingies' into 'next'
The lump is not needed for P_WriteThings

See merge request STJr/SRB2!1231
2020-11-08 20:35:51 -05:00
James R 049237e50f Merge branch 'gif-dynamic-delay-v2' into 'next'
EMERGENCY: By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.

See merge request STJr/SRB2!1236
2020-11-08 19:33:03 -05:00
James R 097f204ceb Merge branch 'register-metatables' into 'next'
Improve support for metatables in netgames

See merge request STJr/SRB2!1224
2020-11-08 19:30:51 -05:00
Louis-Antoine 9f851dc285 Return explicitly when failing to register a metatable 2020-11-09 00:16:40 +01:00
Steel Titanium d26172661d Remove spritedef field 2020-11-08 13:31:59 -05:00
Steel Titanium 83a87042f1 Push skin->sprites as light userdata 2020-11-08 13:25:56 -05:00
Louis-Antoine 87206a8c21 Show a console error if the gamestate contains too many tables 2020-11-08 17:33:49 +01:00
Louis-Antoine e52cb7f6fa Throw an error if too many metatables are registered 2020-11-08 17:20:25 +01:00
Steel Titanium 1320f10839 Allow access to skin.sprites[]
Only numframes so far though, as there's already a function for what spriteframe provides.
2020-11-07 23:55:37 -05:00
James R c0dbc562bb Fix floating point math 2020-11-07 13:48:37 -08:00
LJ Sonic 9b151ca45c Merge branch 'resend-gamestate' into 'next'
Resend gamestate when resynching

See merge request STJr/SRB2!829
2020-11-07 13:14:32 -05:00
James R 515d7eeb9e Let's try an experiment: move the epoch forward as I_GetTime is called
This will make it even longer until time wraps around. Have you ever run a
srb2 server for 4 years straight?
2020-11-07 01:57:09 -08:00
GoldenTails 9d11d8eec9 Remove 3 wasteful bytes of guaranteed blank memory from some place where it's not gonna matter that much 2020-11-07 03:49:21 -06:00
GoldenTails d031bb5357 fix dumb memcpy 2020-11-07 03:43:55 -06:00
James R b72789b0c9 Huge perfstats refactor
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
James R e5f37523b8 Use precise time for gif timing 2020-11-07 01:32:25 -08:00
James R 84ce53db60 Use high precision timer, replace I_GetTimeMicros with I_GetPreciseTime and I_PreciseToMicros 2020-11-07 01:31:24 -08:00
GoldenTails e473bfd4cd By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option. 2020-11-07 03:02:21 -06:00
James R 425b56c288 Remove win32 specific timer 2020-11-06 14:14:12 -08:00
James R 4ca994a05b Merge branch 'gif-dynamic-delay-v2' into 'next'
Give the GIF recorder some memory so frame delays are a little more accurate

See merge request STJr/SRB2!1198
2020-11-06 17:10:45 -05:00
James R 0d97903573 Do not factor height into sprite thickseg sorting 2020-11-05 18:45:52 -08:00
James R 8d63a994f0 Remove unused stuff 2020-11-05 18:45:51 -08:00