Implemented toaster's suggestion to make a macro here

This commit is contained in:
Monster Iestyn 2017-05-23 16:29:09 +01:00
parent 9e3bdc5ee2
commit ff1cc07a1d

View file

@ -3402,6 +3402,14 @@ static void HandlePacketFromAwayNode(SINT8 node)
if (node != servernode)
DEBFILE(va("Received packet from unknown host %d\n", node));
// macro for packets that should only be sent by the server
// if it is NOT from the server, bail out and close the connection!
#define SERVERONLY \
if (node != servernode) \
{ \
Net_CloseConnection(node); \
break; \
}
switch (netbuffer->packettype)
{
case PT_ASKINFOVIAMS:
@ -3443,11 +3451,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
Net_CloseConnection(node);
break;
}
if (node != servernode) // nope you're not the server
{
Net_CloseConnection(node);
break;
}
SERVERONLY
if (cl_mode == CL_WAITJOINRESPONSE)
{
// Save the reason so it can be displayed after quitting the netgame
@ -3479,11 +3483,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
Net_CloseConnection(node);
break;
}
if (node != servernode) // nope you're not the server
{
Net_CloseConnection(node);
break;
}
SERVERONLY
/// \note how would this happen? and is it doing the right thing if it does?
if (cl_mode != CL_WAITJOINRESPONSE)
break;
@ -3547,11 +3547,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
Net_CloseConnection(node);
break;
}
if (node != servernode) // nope you're not the server
{
Net_CloseConnection(node);
break;
}
SERVERONLY
Got_Filetxpak();
break;
@ -3580,6 +3576,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
break; // Ignore it
}
#undef SERVERONLY
}
/** Handles a packet received from a node that is in game