Files which are unimportant are not sent in the fileneeded list.

This removes exactly one feature in exchange for a greater number of files to be loaded. I asked around, and people don't actually like what it currently does (load unimportant server-side files if you can findfile it locally), so.

Can be reverted if requested.
This commit is contained in:
toasterbabe 2017-05-25 17:58:32 +01:00
parent 9fcf40b5a3
commit fe9ebbd1ca
2 changed files with 14 additions and 42 deletions

View File

@ -115,19 +115,19 @@ UINT8 *PutFileNeeded(void)
for (i = 0; i < numwadfiles; i++)
{
// If it has only music/sound lumps, mark it as unimportant
// If it has only music/sound lumps, don't put it in the list
if (W_VerifyNMUSlumps(wadfiles[i]->filename))
filestatus = 0;
continue;
else
filestatus = 1; // Important
filestatus = 1; // Importance - not really used any more, holds 1 by default for backwards compat with MS
// Store in the upper four bits
if (!cv_downloading.value)
filestatus += (2 << 4); // Won't send
else if ((wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024))
filestatus += (0 << 4); // Won't send
else
else if ((wadfiles[i]->filesize <= (UINT32)cv_maxsend.value * 1024))
filestatus += (1 << 4); // Will send if requested
// else
// filestatus += (0 << 4); -- Won't send, too big
WRITEUINT8(p, filestatus);
@ -160,7 +160,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
{
fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].important = (UINT8)(filestatus & 3);
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].file = NULL; // The file isn't open yet
@ -190,7 +189,7 @@ boolean CL_CheckDownloadable(void)
UINT8 i,dlstatus = 0;
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
{
if (fileneeded[i].willsend == 1)
continue;
@ -211,7 +210,7 @@ boolean CL_CheckDownloadable(void)
// not downloadable, put reason in console
CONS_Alert(CONS_NOTICE, M_GetText("You need additional files to connect to this server:\n"));
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
{
CONS_Printf(" * \"%s\" (%dK)", fileneeded[i].filename, fileneeded[i].totalsize >> 10);
@ -264,7 +263,7 @@ boolean CL_SendRequestFile(void)
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN
&& fileneeded[i].important && (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2))
&& (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2))
{
I_Error("Attempted to download files that were not sendable");
}
@ -273,8 +272,7 @@ boolean CL_SendRequestFile(void)
netbuffer->packettype = PT_REQUESTFILE;
p = (char *)netbuffer->u.textcmd;
for (i = 0; i < fileneedednum; i++)
if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)
&& fileneeded[i].important)
if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD))
{
totalfreespaceneeded += fileneeded[i].totalsize;
nameonly(fileneeded[i].filename);
@ -341,15 +339,9 @@ INT32 CL_CheckFiles(void)
CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n");
for (i = 1, j = 1; i < fileneedednum || j < numwadfiles;)
{
if (i < fileneedednum && !fileneeded[i].important)
{
// Eh whatever, don't care
++i;
continue;
}
if (j < numwadfiles && W_VerifyNMUSlumps(wadfiles[j]->filename))
{
// Unimportant on our side. still don't care.
// Unimportant on our side.
++j;
continue;
}
@ -388,7 +380,7 @@ INT32 CL_CheckFiles(void)
break;
}
}
if (fileneeded[i].status != FS_NOTFOUND || !fileneeded[i].important)
if (fileneeded[i].status != FS_NOTFOUND)
continue;
fileneeded[i].status = findfile(fileneeded[i].filename, fileneeded[i].md5sum, true);
@ -418,27 +410,8 @@ void CL_LoadServerFiles(void)
fileneeded[i].status = FS_OPEN;
}
else if (fileneeded[i].status == FS_MD5SUMBAD)
{
// If the file is marked important, don't even bother proceeding.
if (fileneeded[i].important)
I_Error("Wrong version of important file %s", fileneeded[i].filename);
// If it isn't, no need to worry the user with a console message,
// although it can't hurt to put something in the debug file.
// ...but wait a second. What if the local version is "important"?
if (!W_VerifyNMUSlumps(fileneeded[i].filename))
I_Error("File %s should only contain music and sound effects!",
fileneeded[i].filename);
// Okay, NOW we know it's safe. Whew.
P_AddWadFile(fileneeded[i].filename, NULL);
if (fileneeded[i].important)
G_SetGameModified(true);
fileneeded[i].status = FS_OPEN;
DEBFILE(va("File %s found but with different md5sum\n", fileneeded[i].filename));
}
else if (fileneeded[i].important)
I_Error("Wrong version of file %s", fileneeded[i].filename);
else
{
const char *s;
switch(fileneeded[i].status)

View File

@ -35,7 +35,6 @@ typedef enum
typedef struct
{
UINT8 important;
UINT8 willsend; // Is the server willing to send it?
char filename[MAX_WADPATH];
UINT8 md5sum[16];