diff --git a/src/p_mobj.c b/src/p_mobj.c index e5edc99c4..1f42e3664 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8425,6 +8425,17 @@ void P_MobjThinker(mobj_t *mobj) } else { + + fixed_t basex = mobj->cusval, basey = mobj->cvmem; + + if (mobj->spawnpoint && mobj->spawnpoint->options & (MTF_AMBUSH|MTF_OBJECTSPECIAL)) + { + angle_t sideang = mobj->movedir + ((mobj->spawnpoint->options & MTF_AMBUSH) ? ANGLE_90 : -ANGLE_90); + fixed_t oscillate = FixedMul(FINESINE(((leveltime*ANG1)>>(ANGLETOFINESHIFT+2)) & FINEMASK), 250*mobj->scale); + basex += P_ReturnThrustX(mobj, sideang, oscillate); + basey += P_ReturnThrustY(mobj, sideang, oscillate); + } + mobj->z = mobj->threshold + FixedMul(FINESINE(((leveltime + mobj->movecount)*ANG2>>(ANGLETOFINESHIFT-2)) & FINEMASK), 8*mobj->scale); if (mobj->state != &states[mobj->info->meleestate]) { @@ -8453,8 +8464,8 @@ void P_MobjThinker(mobj_t *mobj) if (players[i].mo->z + players[i].mo->height < mobj->z - 8*mobj->scale) continue; compdist = P_AproxDistance( - players[i].mo->x + players[i].mo->momx - mobj->cusval, - players[i].mo->y + players[i].mo->momy - mobj->cvmem); + players[i].mo->x + players[i].mo->momx - basex, + players[i].mo->y + players[i].mo->momy - basey); if (compdist >= dist) continue; dist = compdist; @@ -8468,14 +8479,14 @@ void P_MobjThinker(mobj_t *mobj) mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y); if (P_AproxDistance( - mobj->x - mobj->cusval, - mobj->y - mobj->cvmem) + mobj->x - basex, + mobj->y - basey) < mobj->scale) S_StartSound(mobj, mobj->info->seesound); P_TeleportMove(mobj, - (15*(mobj->x>>4)) + (mobj->cusval>>4) + P_ReturnThrustX(mobj, mobj->angle, SPECTATORRADIUS>>4), - (15*(mobj->y>>4)) + (mobj->cvmem>>4) + P_ReturnThrustY(mobj, mobj->angle, SPECTATORRADIUS>>4), + (15*(mobj->x>>4)) + (basex>>4) + P_ReturnThrustX(mobj, mobj->angle, SPECTATORRADIUS>>4), + (15*(mobj->y>>4)) + (basey>>4) + P_ReturnThrustY(mobj, mobj->angle, SPECTATORRADIUS>>4), mobj->z); } else @@ -8498,18 +8509,12 @@ void P_MobjThinker(mobj_t *mobj) if (!didmove) { - if (P_AproxDistance( - mobj->x - mobj->cusval, - mobj->y - mobj->cvmem) - < mobj->scale) - P_TeleportMove(mobj, - mobj->cusval, - mobj->cvmem, - mobj->z); + if (P_AproxDistance(mobj->x - basex, mobj->y - basey) < mobj->scale) + P_TeleportMove(mobj, basex, basey, mobj->z); else P_TeleportMove(mobj, - (15*(mobj->x>>4)) + (mobj->cusval>>4), - (15*(mobj->y>>4)) + (mobj->cvmem>>4), + (15*(mobj->x>>4)) + (basex>>4), + (15*(mobj->y>>4)) + (basey>>4), mobj->z); } }