Mingw: fixup unsigned/signed compare
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@ -7644,7 +7644,7 @@ void A_SetObjectFlags(mobj_t *actor)
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else if (locvar2 == 1)
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else if (locvar2 == 1)
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locvar1 = actor->flags & ~locvar1;
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locvar1 = actor->flags & ~locvar1;
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if ((locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
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if ((UINT32)(locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
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unlinkthings = true;
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unlinkthings = true;
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if (unlinkthings) {
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if (unlinkthings) {
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