Thanks for the feedback, I have fixed your issues.

This commit is contained in:
Zippy_Zolton 2020-06-20 02:04:18 -05:00
parent bfa1382736
commit fc68134938
3 changed files with 23 additions and 23 deletions

View file

@ -392,7 +392,7 @@ static void readPlayer(MYFILE *f, INT32 num)
// It works down here, though. // It works down here, though.
{ {
INT32 numline = 0; INT32 numline = 0;
for (i = 0; i < MAXLINELEN-1; i++) for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
{ {
if (numline < 20 && description[num].notes[i] == '\n') if (numline < 20 && description[num].notes[i] == '\n')
numline++; numline++;
@ -1174,7 +1174,7 @@ static void readgametype(MYFILE *f, char *gtname)
// It works down here, though. // It works down here, though.
{ {
INT32 numline = 0; INT32 numline = 0;
for (i = 0; i < MAXLINELEN-1; i++) for (i = 0; (size_t)i < sizeof(gtdescription)-1; i++)
{ {
if (numline < 20 && gtdescription[i] == '\n') if (numline < 20 && gtdescription[i] == '\n')
numline++; numline++;
@ -8007,9 +8007,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_GFZDEBRIS", "S_GFZDEBRIS",
"S_BRICKDEBRIS", "S_BRICKDEBRIS",
"S_WOODDEBRIS", "S_WOODDEBRIS",
"S_COLOREDBRICKDEBRISA", "S_REDBRICKDEBRIS",
"S_COLOREDBRICKDEBRISB", "S_BLUEBRICKDEBRIS",
"S_COLOREDBRICKDEBRISC", "S_YELLOWBRICKDEBRIS",
#ifdef SEENAMES #ifdef SEENAMES
"S_NAMECHECK", "S_NAMECHECK",
@ -8790,9 +8790,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_GFZDEBRIS", "MT_GFZDEBRIS",
"MT_BRICKDEBRIS", "MT_BRICKDEBRIS",
"MT_WOODDEBRIS", "MT_WOODDEBRIS",
"MT_COLOREDBRICKDEBRISA", "MT_REDBRICKDEBRIS",
"MT_COLOREDBRICKDEBRISB", "MT_BLUEBRICKDEBRIS",
"MT_COLOREDBRICKDEBRISC", "MT_YELLOWBRICKDEBRIS",
#ifdef SEENAMES #ifdef SEENAMES
"MT_NAMECHECK", "MT_NAMECHECK",

View file

@ -3913,9 +3913,9 @@ state_t states[NUMSTATES] =
{SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS {SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS
{SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS {SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS
{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS {SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS
{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_COLOREDBRICKDEBRISA {SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_REDBRICKDEBRIS
{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_COLOREDBRICKDEBRISB {SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_COLOREDBRICKDEBRISC {SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS
#ifdef SEENAMES #ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
@ -21592,9 +21592,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_COLOREDBRICKDEBRISA { // MT_REDBRICKDEBRIS
-1, // doomednum -1, // doomednum
S_COLOREDBRICKDEBRISA, // spawnstate S_REDBRICKDEBRIS, // spawnstate
1, // spawnhealth 1, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
@ -21619,9 +21619,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_COLOREDBRICKDEBRISB { // MT_BLUEBRICKDEBRIS
-1, // doomednum -1, // doomednum
S_COLOREDBRICKDEBRISB, // spawnstate S_BLUEBRICKDEBRIS, // spawnstate
1, // spawnhealth 1, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
@ -21646,9 +21646,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_COLOREDBRICKDEBRISC { // MT_YELLOWBRICKDEBRIS
-1, // doomednum -1, // doomednum
S_COLOREDBRICKDEBRISC, // spawnstate S_YELLOWBRICKDEBRIS, // spawnstate
1, // spawnhealth 1, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound

View file

@ -4001,9 +4001,9 @@ typedef enum state
S_GFZDEBRIS, S_GFZDEBRIS,
S_BRICKDEBRIS, S_BRICKDEBRIS,
S_WOODDEBRIS, S_WOODDEBRIS,
S_COLOREDBRICKDEBRISA, // for CEZ3 S_REDBRICKDEBRIS, // for CEZ3
S_COLOREDBRICKDEBRISB, // for CEZ3 S_BLUEBRICKDEBRIS, // for CEZ3
S_COLOREDBRICKDEBRISC, // for CEZ3 S_YELLOWBRICKDEBRIS, // for CEZ3
#ifdef SEENAMES #ifdef SEENAMES
S_NAMECHECK, S_NAMECHECK,
@ -4804,9 +4804,9 @@ typedef enum mobj_type
MT_GFZDEBRIS, MT_GFZDEBRIS,
MT_BRICKDEBRIS, MT_BRICKDEBRIS,
MT_WOODDEBRIS, MT_WOODDEBRIS,
MT_COLOREDBRICKDEBRISA, // for CEZ3 MT_REDBRICKDEBRIS, // for CEZ3
MT_COLOREDBRICKDEBRISB, // for CEZ3 MT_BLUEBRICKDEBRIS, // for CEZ3
MT_COLOREDBRICKDEBRISC, // for CEZ3 MT_YELLOWBRICKDEBRIS, // for CEZ3
#ifdef SEENAMES #ifdef SEENAMES
MT_NAMECHECK, MT_NAMECHECK,