Thanks for the feedback, I have fixed your issues.
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bfa1382736
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fc68134938
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@ -392,7 +392,7 @@ static void readPlayer(MYFILE *f, INT32 num)
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// It works down here, though.
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// It works down here, though.
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{
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{
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INT32 numline = 0;
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INT32 numline = 0;
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for (i = 0; i < MAXLINELEN-1; i++)
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for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
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{
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{
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if (numline < 20 && description[num].notes[i] == '\n')
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if (numline < 20 && description[num].notes[i] == '\n')
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numline++;
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numline++;
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@ -1174,7 +1174,7 @@ static void readgametype(MYFILE *f, char *gtname)
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// It works down here, though.
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// It works down here, though.
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{
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{
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INT32 numline = 0;
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INT32 numline = 0;
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for (i = 0; i < MAXLINELEN-1; i++)
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for (i = 0; (size_t)i < sizeof(gtdescription)-1; i++)
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{
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{
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if (numline < 20 && gtdescription[i] == '\n')
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if (numline < 20 && gtdescription[i] == '\n')
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numline++;
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numline++;
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@ -8007,9 +8007,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_GFZDEBRIS",
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"S_GFZDEBRIS",
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"S_BRICKDEBRIS",
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"S_BRICKDEBRIS",
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"S_WOODDEBRIS",
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"S_WOODDEBRIS",
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"S_COLOREDBRICKDEBRISA",
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"S_REDBRICKDEBRIS",
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"S_COLOREDBRICKDEBRISB",
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"S_BLUEBRICKDEBRIS",
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"S_COLOREDBRICKDEBRISC",
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"S_YELLOWBRICKDEBRIS",
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#ifdef SEENAMES
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#ifdef SEENAMES
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"S_NAMECHECK",
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"S_NAMECHECK",
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@ -8790,9 +8790,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_GFZDEBRIS",
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"MT_GFZDEBRIS",
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"MT_BRICKDEBRIS",
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"MT_BRICKDEBRIS",
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"MT_WOODDEBRIS",
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"MT_WOODDEBRIS",
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"MT_COLOREDBRICKDEBRISA",
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"MT_REDBRICKDEBRIS",
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"MT_COLOREDBRICKDEBRISB",
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"MT_BLUEBRICKDEBRIS",
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"MT_COLOREDBRICKDEBRISC",
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"MT_YELLOWBRICKDEBRIS",
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#ifdef SEENAMES
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#ifdef SEENAMES
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"MT_NAMECHECK",
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"MT_NAMECHECK",
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18
src/info.c
18
src/info.c
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@ -3913,9 +3913,9 @@ state_t states[NUMSTATES] =
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{SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS
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{SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS
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{SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS
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{SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS
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{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS
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{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS
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{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_COLOREDBRICKDEBRISA
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{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_REDBRICKDEBRIS
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{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_COLOREDBRICKDEBRISB
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{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS
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{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_COLOREDBRICKDEBRISC
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{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS
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#ifdef SEENAMES
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#ifdef SEENAMES
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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@ -21592,9 +21592,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_COLOREDBRICKDEBRISA
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{ // MT_REDBRICKDEBRIS
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-1, // doomednum
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-1, // doomednum
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S_COLOREDBRICKDEBRISA, // spawnstate
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S_REDBRICKDEBRIS, // spawnstate
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1, // spawnhealth
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1, // spawnhealth
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_None, // seesound
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sfx_None, // seesound
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@ -21619,9 +21619,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_COLOREDBRICKDEBRISB
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{ // MT_BLUEBRICKDEBRIS
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-1, // doomednum
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-1, // doomednum
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S_COLOREDBRICKDEBRISB, // spawnstate
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S_BLUEBRICKDEBRIS, // spawnstate
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1, // spawnhealth
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1, // spawnhealth
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_None, // seesound
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sfx_None, // seesound
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@ -21646,9 +21646,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_COLOREDBRICKDEBRISC
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{ // MT_YELLOWBRICKDEBRIS
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-1, // doomednum
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-1, // doomednum
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S_COLOREDBRICKDEBRISC, // spawnstate
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S_YELLOWBRICKDEBRIS, // spawnstate
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1, // spawnhealth
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1, // spawnhealth
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_None, // seesound
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sfx_None, // seesound
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12
src/info.h
12
src/info.h
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@ -4001,9 +4001,9 @@ typedef enum state
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S_GFZDEBRIS,
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S_GFZDEBRIS,
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S_BRICKDEBRIS,
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S_BRICKDEBRIS,
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S_WOODDEBRIS,
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S_WOODDEBRIS,
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S_COLOREDBRICKDEBRISA, // for CEZ3
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S_REDBRICKDEBRIS, // for CEZ3
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S_COLOREDBRICKDEBRISB, // for CEZ3
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S_BLUEBRICKDEBRIS, // for CEZ3
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S_COLOREDBRICKDEBRISC, // for CEZ3
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S_YELLOWBRICKDEBRIS, // for CEZ3
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#ifdef SEENAMES
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#ifdef SEENAMES
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S_NAMECHECK,
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S_NAMECHECK,
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@ -4804,9 +4804,9 @@ typedef enum mobj_type
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MT_GFZDEBRIS,
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MT_GFZDEBRIS,
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MT_BRICKDEBRIS,
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MT_BRICKDEBRIS,
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MT_WOODDEBRIS,
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MT_WOODDEBRIS,
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MT_COLOREDBRICKDEBRISA, // for CEZ3
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MT_REDBRICKDEBRIS, // for CEZ3
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MT_COLOREDBRICKDEBRISB, // for CEZ3
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MT_BLUEBRICKDEBRIS, // for CEZ3
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MT_COLOREDBRICKDEBRISC, // for CEZ3
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MT_YELLOWBRICKDEBRIS, // for CEZ3
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#ifdef SEENAMES
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#ifdef SEENAMES
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MT_NAMECHECK,
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MT_NAMECHECK,
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