diff --git a/src/p_user.c b/src/p_user.c index 2934bc2ae..8c58838d1 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -6857,7 +6857,7 @@ static void P_MovePlayer(player_t *player) } // Otherwise, face the direction you're travelling. else if (player->panim == PA_WALK || player->panim == PA_RUN || player->panim == PA_PEEL || player->panim == PA_ROLL || player->panim == PA_JUMP - || (player->mo->state-states == S_PLAY_FLY || player->mo->state-states == S_PLAY_FLY_TIRED)) + || (player->panim == PA_ABILITY && player->mo->state-states == S_PLAY_GLIDE)) player->mo->angle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy); // Update the local angle control. diff --git a/src/r_draw.c b/src/r_draw.c index 9188e082e..2c1f18826 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -210,11 +210,11 @@ const UINT8 Color_Opposite[MAXSKINCOLORS*2] = SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE SKINCOLOR_PINK,8, // SKINCOLOR_AZURE - ditto SKINCOLOR_EMERALD,8, // SKINCOLOR_PASTEL - ditto - SKINCOLOR_PERIDOT,8, // SKINCOLOR_PURPLE - ditto + SKINCOLOR_PERIDOT,10, // SKINCOLOR_PURPLE - ditto SKINCOLOR_GOLD,8, // SKINCOLOR_LAVENDER - ditto SKINCOLOR_MOSS,8, // SKINCOLOR_MAGENTA - ditto SKINCOLOR_AZURE,8, // SKINCOLOR_PINK - ditto - SKINCOLOR_AQUA,8 // SKINCOLOR_ROSY - ditto + SKINCOLOR_AQUA,14 // SKINCOLOR_ROSY - ditto }; CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];