Make player seethru code account for cut-away view

This commit is contained in:
RedEnchilada 2014-04-17 13:46:40 -05:00
parent d7101607a8
commit fa79c1856c
1 changed files with 18 additions and 3 deletions

View File

@ -8392,9 +8392,24 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
} }
// Make player translucent if camera is too close (only in single player). // Make player translucent if camera is too close (only in single player).
if (!(multiplayer || netgame) && !splitscreen if (!(multiplayer || netgame) && !splitscreen)
&& P_AproxDistance(thiscam->x - player->mo->x, thiscam->y - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale)) {
player->mo->flags2 |= MF2_SHADOW; fixed_t x = 0, y = 0;
if (player->awayviewtics) {
x = player->awayviewmobj->x;
y = player->awayviewmobj->y;
}
else
{
x = thiscam->x;
y = thiscam->y;
}
if (P_AproxDistance(x - player->mo->x, y - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
player->mo->flags2 |= MF2_SHADOW;
else
player->mo->flags2 &= ~MF2_SHADOW;
}
else else
player->mo->flags2 &= ~MF2_SHADOW; player->mo->flags2 &= ~MF2_SHADOW;