diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index a24473bad..eadd01537 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -231,6 +231,8 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which) if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) return false; + I_Assert(mo->type < NUMMOBJTYPES); + lua_settop(gL, 0); // Look for all generic mobj hooks @@ -406,6 +408,8 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) return 0; + I_Assert(thing1->type < NUMMOBJTYPES); + lua_settop(gL, 0); // Look for all generic mobj collision hooks @@ -479,6 +483,8 @@ boolean LUAh_MobjThinker(mobj_t *mo) if (!gL || !(hooksAvailable[hook_MobjThinker/8] & (1<<(hook_MobjThinker%8)))) return false; + I_Assert(mo->type < NUMMOBJTYPES); + lua_settop(gL, 0); // Look for all generic mobj thinker hooks @@ -532,6 +538,8 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) if (!gL || !(hooksAvailable[hook_TouchSpecial/8] & (1<<(hook_TouchSpecial%8)))) return 0; + I_Assert(special->type < NUMMOBJTYPES); + lua_settop(gL, 0); // Look for all generic touch special hooks @@ -595,6 +603,8 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 if (!gL || !(hooksAvailable[hook_ShouldDamage/8] & (1<<(hook_ShouldDamage%8)))) return 0; + I_Assert(target->type < NUMMOBJTYPES); + lua_settop(gL, 0); // Look for all generic should damage hooks @@ -676,6 +686,8 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 if (!gL || !(hooksAvailable[hook_MobjDamage/8] & (1<<(hook_MobjDamage%8)))) return 0; + I_Assert(target->type < NUMMOBJTYPES); + lua_settop(gL, 0); // Look for all generic mobj damage hooks @@ -747,6 +759,8 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source) if (!gL || !(hooksAvailable[hook_MobjDeath/8] & (1<<(hook_MobjDeath%8)))) return 0; + I_Assert(target->type < NUMMOBJTYPES); + lua_settop(gL, 0); // Look for all generic mobj death hooks diff --git a/src/p_mobj.c b/src/p_mobj.c index 7871d10cd..5f85474c6 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8332,6 +8332,16 @@ void P_RespawnSpecials(void) if (mthing->type == mobjinfo[i].doomednum) break; + if (i == NUMMOBJTYPES) // prevent creation of objects with this type -- Monster Iestyn 17/12/17 + { + // 3D Mode start Thing is unlikely to be added to the que, + // so don't bother checking for that specific type + CONS_Alert(CONS_WARNING, M_GetText("P_RespawnSpecials: Unknown thing type %d attempted to respawn at (%d, %d)\n"), mthing->type, mthing->x, mthing->y); + // pull it from the que + iquetail = (iquetail+1)&(ITEMQUESIZE-1); + return; + } + //CTF rings should continue to respawn as normal rings outside of CTF. if (gametype != GT_CTF) {