From f9a0ef517dd13109af8a2a209f0d651d487ad149 Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Thu, 4 Jan 2018 14:49:15 -0500 Subject: [PATCH] Use playersprite_t --- src/lua_hudlib.c | 2 +- src/lua_infolib.c | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 68a69cd1d..97835d845 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -407,7 +407,7 @@ static int libd_getSpritePatch(lua_State *L) static int libd_getSprite2Patch(lua_State *L) { INT32 i; // skin number - UINT32 j; // sprite2 prefix + playersprite_t j; // sprite2 prefix UINT32 frame = 0; // 'A' UINT8 angle = 0; spritedef_t *sprdef; diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 8f2ce67cd..7d7aab750 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -102,7 +102,7 @@ static int lib_sprnamelen(lua_State *L) // push sprite name static int lib_getSpr2name(lua_State *L) { - UINT32 i; + playersprite_t i; lua_remove(L, 1); // don't care about spr2names[] dummy userdata. @@ -129,7 +129,7 @@ static int lib_getSpr2name(lua_State *L) static int lib_getSpr2default(lua_State *L) { - UINT32 i; + playersprite_t i; lua_remove(L, 1); // don't care about spr2defaults[] dummy userdata. @@ -154,7 +154,7 @@ static int lib_getSpr2default(lua_State *L) static int lib_setSpr2default(lua_State *L) { - UINT32 i; + playersprite_t i; UINT8 j = 0; lua_remove(L, 1); // don't care about spr2defaults[] dummy userdata.