Merge branch 'music-clean' into 'master'

Some code cleanup.

See merge request STJr/SRB2!298
This commit is contained in:
Monster Iestyn 2018-11-09 10:58:57 -05:00
commit f974bb96ac
4 changed files with 96 additions and 99 deletions

View File

@ -128,8 +128,6 @@ FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void);
static void Command_Playintro_f(void);
static void Command_Displayplayer_f(void);
static void Command_Tunes_f(void);
static void Command_RestartAudio_f(void);
static void Command_ExitLevel_f(void);
static void Command_Showmap_f(void);
@ -319,7 +317,6 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL,
consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
@ -668,9 +665,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_ghost_guest);
COM_AddCommand("displayplayer", Command_Displayplayer_f);
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
CV_RegisterVar(&cv_resetmusic);
// FIXME: not to be here.. but needs be done for config loading
CV_RegisterVar(&cv_usegamma);
@ -3881,94 +3875,6 @@ static void Command_Displayplayer_f(void)
CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayer);
}
static void Command_Tunes_f(void)
{
const char *tunearg;
UINT16 tunenum, track = 0;
const size_t argc = COM_Argc();
if (argc < 2) //tunes slot ...
{
CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n");
CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n"));
CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n"));
return;
}
tunearg = COM_Argv(1);
tunenum = (UINT16)atoi(tunearg);
track = 0;
if (!strcasecmp(tunearg, "-show"))
{
CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"),
mapmusname, (mapmusflags & MUSIC_TRACKMASK));
return;
}
if (!strcasecmp(tunearg, "-none"))
{
S_StopMusic();
return;
}
else if (!strcasecmp(tunearg, "-default"))
{
tunearg = mapheaderinfo[gamemap-1]->musname;
track = mapheaderinfo[gamemap-1]->mustrack;
}
else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
if (tunenum && tunenum >= 1036)
{
CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
return;
}
if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
if (argc > 2)
track = (UINT16)atoi(COM_Argv(2))-1;
if (tunenum)
snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
else
strncpy(mapmusname, tunearg, 7);
mapmusname[6] = 0;
mapmusflags = (track & MUSIC_TRACKMASK);
S_ChangeMusic(mapmusname, mapmusflags, true);
if (argc > 3)
{
float speed = (float)atof(COM_Argv(3));
if (speed > 0.0f)
S_SpeedMusic(speed);
}
}
static void Command_RestartAudio_f(void)
{
if (dedicated) // No point in doing anything if game is a dedicated server.
return;
S_StopMusic();
S_StopSounds();
I_ShutdownMusic();
I_ShutdownSound();
I_StartupSound();
I_InitMusic();
// These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value);
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
if (Playing()) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]);
}
/** Quits a game and returns to the title screen.
*
*/

View File

@ -99,8 +99,6 @@ extern consvar_t cv_startinglives;
// for F_finale.c
extern consvar_t cv_rollingdemos;
extern consvar_t cv_resetmusic;
extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
@ -198,6 +196,4 @@ void D_SetPassword(const char *pw);
// used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum);
#endif
#endif

View File

@ -36,6 +36,7 @@ extern INT32 msg_id;
#include "d_main.h"
#include "r_sky.h" // skyflatnum
#include "p_local.h" // camera info
#include "m_misc.h" // for tunes command
#ifdef HW3SOUND
// 3D Sound Interface
@ -46,6 +47,8 @@ static INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, I
CV_PossibleValue_t soundvolume_cons_t[] = {{0, "MIN"}, {31, "MAX"}, {0, NULL}};
static void SetChannelsNum(void);
static void Command_Tunes_f(void);
static void Command_RestartAudio_f(void);
// commands for music and sound servers
#ifdef MUSSERV
@ -89,6 +92,7 @@ consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned,
#endif
static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#define S_MAX_VOLUME 127
@ -243,6 +247,11 @@ void S_RegisterSoundStuff(void)
#endif
CV_RegisterVar(&surround);
CV_RegisterVar(&cv_samplerate);
CV_RegisterVar(&cv_resetmusic);
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
#if defined (macintosh) && !defined (HAVE_SDL) // mp3 playlist stuff
{
@ -1503,3 +1512,88 @@ void S_Start(void)
S_StopMusic();
S_ChangeMusic(mapmusname, mapmusflags, true);
}
static void Command_Tunes_f(void)
{
const char *tunearg;
UINT16 tunenum, track = 0;
const size_t argc = COM_Argc();
if (argc < 2) //tunes slot ...
{
CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n");
CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n"));
CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n"));
return;
}
tunearg = COM_Argv(1);
tunenum = (UINT16)atoi(tunearg);
track = 0;
if (!strcasecmp(tunearg, "-show"))
{
CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"),
mapmusname, (mapmusflags & MUSIC_TRACKMASK));
return;
}
if (!strcasecmp(tunearg, "-none"))
{
S_StopMusic();
return;
}
else if (!strcasecmp(tunearg, "-default"))
{
tunearg = mapheaderinfo[gamemap-1]->musname;
track = mapheaderinfo[gamemap-1]->mustrack;
}
else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
if (tunenum && tunenum >= 1036)
{
CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
return;
}
if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
if (argc > 2)
track = (UINT16)atoi(COM_Argv(2))-1;
if (tunenum)
snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
else
strncpy(mapmusname, tunearg, 7);
mapmusname[6] = 0;
mapmusflags = (track & MUSIC_TRACKMASK);
S_ChangeMusic(mapmusname, mapmusflags, true);
if (argc > 3)
{
float speed = (float)atof(COM_Argv(3));
if (speed > 0.0f)
S_SpeedMusic(speed);
}
}
static void Command_RestartAudio_f(void)
{
S_StopMusic();
S_StopSounds();
I_ShutdownMusic();
I_ShutdownSound();
I_StartupSound();
I_InitMusic();
// These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value);
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
if (Playing()) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]);
}

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@ -26,6 +26,7 @@
extern consvar_t stereoreverse;
extern consvar_t cv_soundvolume, cv_digmusicvolume, cv_midimusicvolume;
extern consvar_t cv_numChannels;
extern consvar_t cv_resetmusic;
#ifdef SNDSERV
extern consvar_t sndserver_cmd, sndserver_arg;