diff --git a/src/p_setup.c b/src/p_setup.c index 7f44d11c6..9054b582c 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2862,6 +2862,17 @@ boolean P_SetupLevel(boolean skipprecip) loadprecip = 0; loademblems = 0; } + else if (savedata.lives > 0) + { + numgameovers = savedata.numgameovers; + players[consoleplayer].continues = savedata.continues; + players[consoleplayer].lives = savedata.lives; + players[consoleplayer].score = savedata.score; + if ((botingame = ((botskin = savedata.botskin) != 0))) + botcolor = skins[botskin-1].prefcolor; + emeralds = savedata.emeralds; + savedata.lives = 0; + } // internal game map maplumpname = G_BuildMapName(gamemap); @@ -3225,18 +3236,6 @@ boolean P_SetupLevel(boolean skipprecip) lastmaploaded = gamemap; // HAS to be set after saving!! - if (savedata.lives > 0) - { - numgameovers = savedata.numgameovers; - players[consoleplayer].continues = savedata.continues; - players[consoleplayer].lives = savedata.lives; - players[consoleplayer].score = savedata.score; - if ((botingame = ((botskin = savedata.botskin) != 0))) - botcolor = skins[botskin-1].prefcolor; - emeralds = savedata.emeralds; - savedata.lives = 0; - } - if (loadprecip) // uglier hack { // to make a newly loaded level start on the second frame. INT32 buf = gametic % BACKUPTICS;