Fix emerald coordinate overflow in failed SS tally (resolves #421).
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@ -603,8 +603,7 @@ void Y_IntermissionDrawer(void)
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{
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{
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if (emeraldbounces < 3)
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if (emeraldbounces < 3)
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{
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{
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emeraldmomy += 1;
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emeraldy += (++emeraldmomy);
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emeraldy += emeraldmomy;
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if (emeraldy > 74)
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if (emeraldy > 74)
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{
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{
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S_StartSound(NULL, sfx_tink); // tink
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S_StartSound(NULL, sfx_tink); // tink
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@ -616,9 +615,11 @@ void Y_IntermissionDrawer(void)
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}
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}
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else
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else
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{
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{
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emeraldmomy += 1;
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if (emeraldy < (vid.height/vid.dupy)+16)
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emeraldy += emeraldmomy;
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{
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emeraldx += intertic - 6;
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emeraldy += (++emeraldmomy);
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emeraldx += intertic - 6;
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}
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if (emeraldbounces < 1 && emeraldy > 74)
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if (emeraldbounces < 1 && emeraldy > 74)
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{
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{
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S_StartSound(NULL, sfx_shldls); // nope
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S_StartSound(NULL, sfx_shldls); // nope
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