diff --git a/src/f_finale.c b/src/f_finale.c index 8aa9f1e84..25a1150b3 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -2306,36 +2306,25 @@ static boolean F_GetTextPromptTutorialTag(char *tag, INT32 length) return false; if (!strncmp(tag, "TAM", 3)) // Movement - gcs = G_GetControlScheme(gamecontrol, gclist_movement, num_gclist_movement); + gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement); else if (!strncmp(tag, "TAC", 3)) // Camera { - gcs = G_GetControlScheme(gamecontrol, gclist_camera, num_gclist_camera); + gcs = G_GetControlScheme(gamecontrol, gcl_camera, num_gcl_camera); if (gcs == gcs_fps && !cv_usemouse.value) gcs = gcs_platform; // Platform (arrow) scheme is stand-in for no mouse } else if (!strncmp(tag, "TAD", 3)) // Movement and Camera - gcs = G_GetControlScheme(gamecontrol, gclist_tutorial_check, num_gclist_tutorial_check); // mobement + camera + gcs = G_GetControlScheme(gamecontrol, gcl_movement_camera, num_gcl_movement_camera); else if (!strncmp(tag, "TAJ", 3)) // Jump - gcs = G_GetControlScheme(gamecontrol, gclist_jump, num_gclist_jump); + gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump); else if (!strncmp(tag, "TAS", 3)) // Spin - gcs = G_GetControlScheme(gamecontrol, gclist_use, num_gclist_use); + gcs = G_GetControlScheme(gamecontrol, gcl_use, num_gcl_use); else if (!strncmp(tag, "TAA", 3)) // Char ability - gcs = G_GetControlScheme(gamecontrol, gclist_jump, num_gclist_jump); + gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump); else if (!strncmp(tag, "TAW", 3)) // Shield ability - { - const INT32 gclist[2] = { - gc_jump, gc_use - }; - gcs = G_GetControlScheme(gamecontrol, gclist, 2); - } + gcs = G_GetControlScheme(gamecontrol, gcl_jump_use, num_gcl_jump_use); else - { - const INT32 gclist[8] = { - gc_forward, gc_backward, gc_strafeleft, gc_straferight, - gc_turnleft, gc_turnright, gc_jump, gc_use - }; - gcs = G_GetControlScheme(gamecontrol, gclist, 8); - } + gcs = G_GetControlScheme(gamecontrol, gcl_tutorial_used, num_gcl_tutorial_used); switch (gcs) {