fixed sphere's CA2_MELEE stasis issue
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@ -2037,7 +2037,9 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
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else
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player->pflags &= ~PF_GLIDING;
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}
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else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2 && player->mo->state-states != S_PLAY_MELEE_LANDING)
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else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)
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{
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if (player->mo->state-states != S_PLAY_MELEE_LANDING)
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{
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mobjtype_t type = player->revitem;
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P_SetPlayerMobjState(player->mo, S_PLAY_MELEE_LANDING);
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@ -2080,6 +2082,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
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S_StartSound(missile, missile->info->seesound);
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}
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}
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}
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else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
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;
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else if (player->pflags & PF_JUMPED || !(player->pflags & PF_SPINNING)
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