Merge branch 'public_next'

This commit is contained in:
Monster Iestyn 2017-05-11 22:58:03 +01:00
commit f0de3a407d
2 changed files with 7 additions and 1 deletions

View File

@ -718,6 +718,12 @@ void Net_CloseConnection(INT32 node)
if (!node)
return;
if (node < 0 || node >= MAXNETNODES) // prevent invalid nodes from crashing the game
{
CONS_Alert(CONS_WARNING, M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node);
return;
}
nodes[node].flags |= NF_CLOSE;
// try to Send ack back (two army problem)

View File

@ -1145,7 +1145,7 @@ void A_JetJawChomp(mobj_t *actor)
if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)
|| actor->target->health <= 0 || !P_CheckSight(actor, actor->target))
{
P_SetMobjState(actor, actor->info->spawnstate);
P_SetMobjStateNF(actor, actor->info->spawnstate);
return;
}