Let vissprites have shadows too
fuck it, hopefully it works
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@ -1904,7 +1904,7 @@ static void R_ProjectSprite(mobj_t *thing)
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if (thing->subsector->sector->numlights)
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R_SplitSprite(vis);
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if (oldthing->shadowscale && !papersprite)
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if (oldthing->shadowscale)
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R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, tz);
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// Debug
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