From f0054be951629f881ae94e0a736d6e7de7c2a641 Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Thu, 18 Jun 2015 10:01:57 -0400 Subject: [PATCH] whitespace fixup --- src/hardware/hw_md2.c | 2 +- src/p_map.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index de648f1b9..67720231c 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -926,7 +926,7 @@ void HWR_InitMD2(void) CONS_Printf("MD2 for sprite PLAY detected in md2.dat, use a player skin instead!\n"); continue; } - + for (i = 0; i < NUMSPRITES; i++) { if (stricmp(name, sprnames[i]) == 0) diff --git a/src/p_map.c b/src/p_map.c index 6eb1262fa..d6acf1510 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -121,7 +121,7 @@ void P_DoSpring(mobj_t *spring, mobj_t *object) /*Someone want to make these work like bumpers?*/ return; } - + object->eflags |= MFE_SPRUNG; // apply this flag asap! spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify